Business in Virtual Worlds

20 Million ‘Youts’ Go Virtual by 2011

This is starting to feel sometimes like reading back issues of the Red Herring.

In any case, the stats:

“These companies are on the vanguard. Definitely from a marketers’ perspective, virtual worlds haven’t gotten to the point of social networks. Everyone wants to use social networks to reach a youth audience. Virtual worlds are where social networks were a year or two ago.”

speak up

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