Details on the goals of the IBM and Second Life partnership:
- “Universal” Avatars: “Users could maintain the same “avatar” name, appearance and other important attributes (digital assets, identity certificates, and more) for multiple worlds.”
- Security-rich Transactions that allow users to exchange assets both more securely in individual virtual worlds, but also across multiple worlds.
- Platform stability: As a part of this goal, IBM also announced that Kaneva would be standardizing across IBM servers. More generally the goal is to “accelerate user adoption, deliver faster response times for real-world interactions, and provide for high-volume business use.”
- Integration with existing Web and business processes: “Regardless of their source,” IBM wants to allow existing business applications and data repositories interact with virtual worlds to make business adoption more feasible.
- Open standards for interoperability with the current Web: The two want to create open source development of open standards to connect virtual worlds in a way similar to the way users move across the Web.

