Second Life

User Experience Mapping of Second Life: Academic Model

The following is a map of the common user experience of Second Life posted as part of a serious dissertation on bringing users up to speed in Second Life.

This map was validated using advanced statistical and research tools (hey, it was published out of the University of Texas at Austin so it must be serious!). It uses something called Interactive Qualitative Analysis.

Much like the business world where “aggregate communities” means “get people to show up”, academia has its own language that requires careful interpretation.

Therefore I offer my own version of the University of Texas at Austin analysis:

model-sm.jpg

Large version here:model-2.jpg

My model was also created using “Interactive Qualitative Analysis”.

Please do not request demonstrations of my ability to interact, however the qualitative analysis is based on a scale of 1 to 5 from:

“Wow, that was amazing, I didn’t know you could DO that in SL”
at one end of the scale and

“Ooops, gotta go, RL”
at the other.

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