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	<title>Comments on: Over-Hyped Blue Mars Still Raises Benchmark for Second Life</title>
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	<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Inside Blue Mars: Virtual World Promising Rich Content Creation Opportunities</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-42735</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Inside Blue Mars: Virtual World Promising Rich Content Creation Opportunities</dc:creator>
		<pubDate>Wed, 15 Apr 2009 11:43:46 +0000</pubDate>
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		<description>[...] anticipated Blue Mars for a long time, saying a year ago that it would raise the bar on what people expect from the visual presentation of virtual worlds. [...]</description>
		<content:encoded><![CDATA[<p>[...] anticipated Blue Mars for a long time, saying a year ago that it would raise the bar on what people expect from the visual presentation of virtual worlds. [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; The Virtual Keeps Getting More Real: Raytracing, Mars and Shiny Things</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-16604</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; The Virtual Keeps Getting More Real: Raytracing, Mars and Shiny Things</dc:creator>
		<pubDate>Wed, 10 Sep 2008 03:15:20 +0000</pubDate>
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		<description>[...] I had a chance to get more information on Blue Mars, about which I&#8217;ve blogged before here and here. Now - it&#8217;s vapour until it&#8217;s in alpha or closed Beta, but it sure looks impressive. [...]</description>
		<content:encoded><![CDATA[<p>[...] I had a chance to get more information on Blue Mars, about which I&#8217;ve blogged before here and here. Now &#8211; it&#8217;s vapour until it&#8217;s in alpha or closed Beta, but it sure looks impressive. [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; It It It&#8217;s Aliiiiive (evil cackle): Rendering Reality in Games and Virtual Worlds</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-12408</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; It It It&#8217;s Aliiiiive (evil cackle): Rendering Reality in Games and Virtual Worlds</dc:creator>
		<pubDate>Sat, 23 Aug 2008 03:59:18 +0000</pubDate>
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		<description>[...] bits and pieces of Blue Mars at the virtual worlds conference in New York this past spring, I was rather taken with how beautiful their virtual world environment could be. Their promise was that they were [...]</description>
		<content:encoded><![CDATA[<p>[...] bits and pieces of Blue Mars at the virtual worlds conference in New York this past spring, I was rather taken with how beautiful their virtual world environment could be. Their promise was that they were [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Blue Mars Virtual World: Forget User-Generated Content</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-9936</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Blue Mars Virtual World: Forget User-Generated Content</dc:creator>
		<pubDate>Fri, 08 Aug 2008 12:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.ca/?p=303#comment-9936</guid>
		<description>[...] 3D art assets and promotions for Blue Mars. &#8220;  When I wrote about them previously, I commented:  But I’m a big believer in two things: stuff is engaging not because of how it looks, although [...]</description>
		<content:encoded><![CDATA[<p>[...] 3D art assets and promotions for Blue Mars. &#8220;  When I wrote about them previously, I commented:  But I’m a big believer in two things: stuff is engaging not because of how it looks, although [...]</p>
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		<title>By: Dusanwriter &#187; Ambient Occlusion - Shadows in Second Life</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-604</link>
		<dc:creator>Dusanwriter &#187; Ambient Occlusion - Shadows in Second Life</dc:creator>
		<pubDate>Mon, 12 May 2008 11:24:17 +0000</pubDate>
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		<description>[...] like Blue Mars are throwing caution to the wind and assuming that computer power will continue to grow [...]</description>
		<content:encoded><![CDATA[<p>[...] like Blue Mars are throwing caution to the wind and assuming that computer power will continue to grow [...]</p>
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		<title>By: Just a thought &#171; Dusan Writer&#8217;s Metaverse</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-313</link>
		<dc:creator>Just a thought &#171; Dusan Writer&#8217;s Metaverse</dc:creator>
		<pubDate>Fri, 07 Mar 2008 20:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.ca/?p=303#comment-313</guid>
		<description>[...] Curious to think about and see how people are using glow, and how they will use Web objects, to change the richness of environments. Otherwise, we all wait for Blue Mars. [...]</description>
		<content:encoded><![CDATA[<p>[...] Curious to think about and see how people are using glow, and how they will use Web objects, to change the richness of environments. Otherwise, we all wait for Blue Mars. [...]</p>
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		<title>By: Leaving Second Life &#171; Dusan Writer&#8217;s Metaverse</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-316</link>
		<dc:creator>Leaving Second Life &#171; Dusan Writer&#8217;s Metaverse</dc:creator>
		<pubDate>Sun, 24 Feb 2008 19:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.ca/?p=303#comment-316</guid>
		<description>[...] realistic worlds like the coming Blue Mars, and continual improvements like Windlight and Havok, not only make these spaces more compelling, [...]</description>
		<content:encoded><![CDATA[<p>[...] realistic worlds like the coming Blue Mars, and continual improvements like Windlight and Havok, not only make these spaces more compelling, [...]</p>
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		<title>By: The Grid Live &#187; Second Life News for February 23, 2008</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-315</link>
		<dc:creator>The Grid Live &#187; Second Life News for February 23, 2008</dc:creator>
		<pubDate>Sat, 23 Feb 2008 11:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.ca/?p=303#comment-315</guid>
		<description>[...] Dusan Writer’s Metaverse Over-Hyped Blue Mars Still Raises Benchmark for Second Life Quote from the site - In 2008 it’s a virtual world a day, most of them for kids, but some [...]</description>
		<content:encoded><![CDATA[<p>[...] Dusan Writer’s Metaverse Over-Hyped Blue Mars Still Raises Benchmark for Second Life Quote from the site &#8211; In 2008 it’s a virtual world a day, most of them for kids, but some [...]</p>
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		<title>By: Rheta Shan</title>
		<link>http://dusanwriter.com/index.php/2008/02/22/over-hyped-blue-mars-still-raises-benchmark-for-second-life/comment-page-1/#comment-314</link>
		<dc:creator>Rheta Shan</dc:creator>
		<pubDate>Sat, 23 Feb 2008 00:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.ca/?p=303#comment-314</guid>
		<description>Well, nice looks will get you a lot of interest, but that is all you will get — you nailed that down in your last paragraph :). By the way, isn&#039;t there some name for the law that says that the more « realistic » things get, the more the human mind focuses son spotting what is off ? I seem to remember having read something like that once…</description>
		<content:encoded><![CDATA[<p>Well, nice looks will get you a lot of interest, but that is all you will get — you nailed that down in your last paragraph <img src='http://dusanwriter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . By the way, isn&#8217;t there some name for the law that says that the more « realistic » things get, the more the human mind focuses son spotting what is off ? I seem to remember having read something like that once…</p>
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