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	<title>Comments on: Autodesk, MegaPrims, and the 3D Pipeline Puzzles Continue</title>
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	<link>http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Microsoft&#8217;s Future Vision: Immersive, 3D, and Surface-Deep</title>
		<link>http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-19641</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Microsoft&#8217;s Future Vision: Immersive, 3D, and Surface-Deep</dc:creator>
		<pubDate>Wed, 01 Oct 2008 11:27:55 +0000</pubDate>
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		<description>[...] collaborating, a &#8216;virtual world&#8217; on the X-Box platform (OK, well, avatars anyways), and their work with Calligari and 3DVIA, clearly put Microsoft as an emerging player in the 3D Internet space.    [...]</description>
		<content:encoded><![CDATA[<p>[...] collaborating, a &#8216;virtual world&#8217; on the X-Box platform (OK, well, avatars anyways), and their work with Calligari and 3DVIA, clearly put Microsoft as an emerging player in the 3D Internet space.    [...]</p>
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		<title>By: Prokofy</title>
		<link>http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-9865</link>
		<dc:creator>Prokofy</dc:creator>
		<pubDate>Fri, 08 Aug 2008 05:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=481#comment-9865</guid>
		<description>So? Somebody creating in AutoCAD or Maya even if you put it all on platforms that are interoperable blah blah is still in a silo. He&#039;s in an elitist geek/designer silo. These other softwares are accessible only to people who learn their really wonky ways and that&#039;s a considerable barrier.

The beauty of SL is that it has building tools that even dummies can use to build at least simple structures, and they can also easily take other people&#039;s buildings and move them or modify them or put them together, and that increases the democracy and the freedom of the economy and the world as a whole.

It&#039;s vital to have a slope that the amateur can enter and remain happy on, but that the professional can also excel at. If you want high fidelity, use all those other things and play with that.

But SL even if it is &quot;stale&quot; or &quot;behind&quot; has something far different: the ability of the ordinary person to immerse in building and designing as much as a pro. That it is invaluable, yet never valued by the elites, I guess they find it a threat. Amateurs with a platform like this, hey, they become pros more easily.</description>
		<content:encoded><![CDATA[<p>So? Somebody creating in AutoCAD or Maya even if you put it all on platforms that are interoperable blah blah is still in a silo. He&#8217;s in an elitist geek/designer silo. These other softwares are accessible only to people who learn their really wonky ways and that&#8217;s a considerable barrier.</p>
<p>The beauty of SL is that it has building tools that even dummies can use to build at least simple structures, and they can also easily take other people&#8217;s buildings and move them or modify them or put them together, and that increases the democracy and the freedom of the economy and the world as a whole.</p>
<p>It&#8217;s vital to have a slope that the amateur can enter and remain happy on, but that the professional can also excel at. If you want high fidelity, use all those other things and play with that.</p>
<p>But SL even if it is &#8220;stale&#8221; or &#8220;behind&#8221; has something far different: the ability of the ordinary person to immerse in building and designing as much as a pro. That it is invaluable, yet never valued by the elites, I guess they find it a threat. Amateurs with a platform like this, hey, they become pros more easily.</p>
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		<title>By: MixedRealities :: The first question: what is the purpose of this all?</title>
		<link>http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-9762</link>
		<dc:creator>MixedRealities :: The first question: what is the purpose of this all?</dc:creator>
		<pubDate>Thu, 07 Aug 2008 21:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=481#comment-9762</guid>
		<description>[...] about this vs. that, it’s about using the right tools for the right application.&#8221; Dusan Writer puts this whole project in the context of the visualization industry and Second Life. He claims the [...]</description>
		<content:encoded><![CDATA[<p>[...] about this vs. that, it’s about using the right tools for the right application.&#8221; Dusan Writer puts this whole project in the context of the visualization industry and Second Life. He claims the [...]</p>
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		<title>By: Dusanwriter &#187; AutoDesk Finalizes Purchase of Game AI Engine</title>
		<link>http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-735</link>
		<dc:creator>Dusanwriter &#187; AutoDesk Finalizes Purchase of Game AI Engine</dc:creator>
		<pubDate>Sat, 17 May 2008 11:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=481#comment-735</guid>
		<description>[...] posted recently on the ever-deepening pipelines and networks for content creation, and Hamlet Au picked up on this [...]</description>
		<content:encoded><![CDATA[<p>[...] posted recently on the ever-deepening pipelines and networks for content creation, and Hamlet Au picked up on this [...]</p>
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		<title>By: csven</title>
		<link>http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-732</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sat, 17 May 2008 03:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=481#comment-732</guid>
		<description>fwiw, Microsoft made forays into the 3D market long before your examples. In fact, I&#039;d argue that a major reason high-end 3D software became generally affordable was due in large part to MS&#039;s purchase/port/sale of SoftImage back in &#039;94.

As to Second Life&#039;s 3D toolset, I&#039;ve long wished for something more capable but doubt we&#039;ll see Linden Lab  significantly improve the tools until a competitor forces their hand.

With regard to MilleniuM, I&#039;ll confess to not fully understanding what the big deal is. Getting CAD models into game engines is far from new (I was doing this with Quake in the 90&#039;s); and getting CAD into virtual world engines is also not that big a deal (I used Pro/E to generate some preliminary models in There&#039;s engine). Am I missing something?</description>
		<content:encoded><![CDATA[<p>fwiw, Microsoft made forays into the 3D market long before your examples. In fact, I&#8217;d argue that a major reason high-end 3D software became generally affordable was due in large part to MS&#8217;s purchase/port/sale of SoftImage back in &#8217;94.</p>
<p>As to Second Life&#8217;s 3D toolset, I&#8217;ve long wished for something more capable but doubt we&#8217;ll see Linden Lab  significantly improve the tools until a competitor forces their hand.</p>
<p>With regard to MilleniuM, I&#8217;ll confess to not fully understanding what the big deal is. Getting CAD models into game engines is far from new (I was doing this with Quake in the 90&#8242;s); and getting CAD into virtual world engines is also not that big a deal (I used Pro/E to generate some preliminary models in There&#8217;s engine). Am I missing something?</p>
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