Comments on: Autodesk, MegaPrims, and the 3D Pipeline Puzzles Continue http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/ Virtual worlds and creativity, business, collaboration, and identity. Thu, 07 Jul 2011 19:08:27 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Dusan Writer’s Metaverse » Microsoft’s Future Vision: Immersive, 3D, and Surface-Deep http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-19641 Dusan Writer’s Metaverse » Microsoft’s Future Vision: Immersive, 3D, and Surface-Deep Wed, 01 Oct 2008 11:27:55 +0000 http://dusanwriter.com/?p=481#comment-19641 [...] collaborating, a ‘virtual world’ on the X-Box platform (OK, well, avatars anyways), and their work with Calligari and 3DVIA, clearly put Microsoft as an emerging player in the 3D Internet space. [...] [...] collaborating, a ‘virtual world’ on the X-Box platform (OK, well, avatars anyways), and their work with Calligari and 3DVIA, clearly put Microsoft as an emerging player in the 3D Internet space. [...]

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By: Prokofy http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-9865 Prokofy Fri, 08 Aug 2008 05:51:46 +0000 http://dusanwriter.com/?p=481#comment-9865 So? Somebody creating in AutoCAD or Maya even if you put it all on platforms that are interoperable blah blah is still in a silo. He's in an elitist geek/designer silo. These other softwares are accessible only to people who learn their really wonky ways and that's a considerable barrier. The beauty of SL is that it has building tools that even dummies can use to build at least simple structures, and they can also easily take other people's buildings and move them or modify them or put them together, and that increases the democracy and the freedom of the economy and the world as a whole. It's vital to have a slope that the amateur can enter and remain happy on, but that the professional can also excel at. If you want high fidelity, use all those other things and play with that. But SL even if it is "stale" or "behind" has something far different: the ability of the ordinary person to immerse in building and designing as much as a pro. That it is invaluable, yet never valued by the elites, I guess they find it a threat. Amateurs with a platform like this, hey, they become pros more easily. So? Somebody creating in AutoCAD or Maya even if you put it all on platforms that are interoperable blah blah is still in a silo. He’s in an elitist geek/designer silo. These other softwares are accessible only to people who learn their really wonky ways and that’s a considerable barrier.

The beauty of SL is that it has building tools that even dummies can use to build at least simple structures, and they can also easily take other people’s buildings and move them or modify them or put them together, and that increases the democracy and the freedom of the economy and the world as a whole.

It’s vital to have a slope that the amateur can enter and remain happy on, but that the professional can also excel at. If you want high fidelity, use all those other things and play with that.

But SL even if it is “stale” or “behind” has something far different: the ability of the ordinary person to immerse in building and designing as much as a pro. That it is invaluable, yet never valued by the elites, I guess they find it a threat. Amateurs with a platform like this, hey, they become pros more easily.

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By: MixedRealities :: The first question: what is the purpose of this all? http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-9762 MixedRealities :: The first question: what is the purpose of this all? Thu, 07 Aug 2008 21:54:14 +0000 http://dusanwriter.com/?p=481#comment-9762 [...] about this vs. that, it’s about using the right tools for the right application.” Dusan Writer puts this whole project in the context of the visualization industry and Second Life. He claims the [...] [...] about this vs. that, it’s about using the right tools for the right application.” Dusan Writer puts this whole project in the context of the visualization industry and Second Life. He claims the [...]

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By: Dusanwriter » AutoDesk Finalizes Purchase of Game AI Engine http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-735 Dusanwriter » AutoDesk Finalizes Purchase of Game AI Engine Sat, 17 May 2008 11:38:48 +0000 http://dusanwriter.com/?p=481#comment-735 [...] posted recently on the ever-deepening pipelines and networks for content creation, and Hamlet Au picked up on this [...] [...] posted recently on the ever-deepening pipelines and networks for content creation, and Hamlet Au picked up on this [...]

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By: csven http://dusanwriter.com/index.php/2008/05/14/autodesk-megaprims-and-the-3d-pipeline-puzzles-continue/comment-page-1/#comment-732 csven Sat, 17 May 2008 03:49:40 +0000 http://dusanwriter.com/?p=481#comment-732 fwiw, Microsoft made forays into the 3D market long before your examples. In fact, I'd argue that a major reason high-end 3D software became generally affordable was due in large part to MS's purchase/port/sale of SoftImage back in '94. As to Second Life's 3D toolset, I've long wished for something more capable but doubt we'll see Linden Lab significantly improve the tools until a competitor forces their hand. With regard to MilleniuM, I'll confess to not fully understanding what the big deal is. Getting CAD models into game engines is far from new (I was doing this with Quake in the 90's); and getting CAD into virtual world engines is also not that big a deal (I used Pro/E to generate some preliminary models in There's engine). Am I missing something? fwiw, Microsoft made forays into the 3D market long before your examples. In fact, I’d argue that a major reason high-end 3D software became generally affordable was due in large part to MS’s purchase/port/sale of SoftImage back in ‘94.

As to Second Life’s 3D toolset, I’ve long wished for something more capable but doubt we’ll see Linden Lab significantly improve the tools until a competitor forces their hand.

With regard to MilleniuM, I’ll confess to not fully understanding what the big deal is. Getting CAD models into game engines is far from new (I was doing this with Quake in the 90’s); and getting CAD into virtual world engines is also not that big a deal (I used Pro/E to generate some preliminary models in There’s engine). Am I missing something?

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