<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: AutoDesk Finalizes Purchase of Game AI Engine</title>
	<atom:link href="http://dusanwriter.com/index.php/2008/05/17/autodesk-finalizes-purchase-of-game-ai-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://dusanwriter.com/index.php/2008/05/17/autodesk-finalizes-purchase-of-game-ai-engine/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
	<lastBuildDate>Fri, 05 Aug 2011 13:17:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Dusan</title>
		<link>http://dusanwriter.com/index.php/2008/05/17/autodesk-finalizes-purchase-of-game-ai-engine/comment-page-1/#comment-748</link>
		<dc:creator>Dusan</dc:creator>
		<pubDate>Sat, 17 May 2008 23:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=494#comment-748</guid>
		<description>Actually, I think I&#039;ve touched on this many times haha and use it religiously. And sure, texture imports are a drag, but just bake and upload and you&#039;ve got a nicely rendered build. :)

But thanks for the reminder and for all others you can check out the plug in &lt;a href=&quot;http://www.simtools.jp/sltk/en/index.php&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Actually, I think I&#8217;ve touched on this many times haha and use it religiously. And sure, texture imports are a drag, but just bake and upload and you&#8217;ve got a nicely rendered build. <img src='http://dusanwriter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But thanks for the reminder and for all others you can check out the plug in <a href="http://www.simtools.jp/sltk/en/index.php" rel="nofollow">here</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Donald Schwartz</title>
		<link>http://dusanwriter.com/index.php/2008/05/17/autodesk-finalizes-purchase-of-game-ai-engine/comment-page-1/#comment-745</link>
		<dc:creator>Donald Schwartz</dc:creator>
		<pubDate>Sat, 17 May 2008 20:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=494#comment-745</guid>
		<description>It&#039;s odd, but for the most part no one talks about something that is actually available for creating files in a MAYA plug-in and importing into SL. Granted its&#039; far from perfect, but it&#039;s certainly a start. The plug-in is called SLTkPro. The Japanese Company that created the plug-in charges too much and is very difficult to reach. 

One of the outstanding problems you&#039;ll see right away has to to with exporting textures....</description>
		<content:encoded><![CDATA[<p>It&#8217;s odd, but for the most part no one talks about something that is actually available for creating files in a MAYA plug-in and importing into SL. Granted its&#8217; far from perfect, but it&#8217;s certainly a start. The plug-in is called SLTkPro. The Japanese Company that created the plug-in charges too much and is very difficult to reach. </p>
<p>One of the outstanding problems you&#8217;ll see right away has to to with exporting textures&#8230;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

