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	<title>Comments on: Avatar Creation and the Newbie Experience: Lessons from Spore</title>
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	<link>http://dusanwriter.com/index.php/2008/06/16/avatar-creation-and-the-newbie-experience-lessons-from-spore/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: kalbert</title>
		<link>http://dusanwriter.com/index.php/2008/06/16/avatar-creation-and-the-newbie-experience-lessons-from-spore/comment-page-1/#comment-69791</link>
		<dc:creator>kalbert</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=602#comment-69791</guid>
		<description>i like this game</description>
		<content:encoded><![CDATA[<p>i like this game</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Flash-Based Home Page Attracts New Users&#8230;and on the other hand</title>
		<link>http://dusanwriter.com/index.php/2008/06/16/avatar-creation-and-the-newbie-experience-lessons-from-spore/comment-page-1/#comment-24163</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Flash-Based Home Page Attracts New Users&#8230;and on the other hand</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=602#comment-24163</guid>
		<description>[...] not unlike Spore. And in fact, I wrote about Spore some time ago, saying:  The point is to get potential users to invest in their avatars FIRST. [...]</description>
		<content:encoded><![CDATA[<p>[...] not unlike Spore. And in fact, I wrote about Spore some time ago, saying:  The point is to get potential users to invest in their avatars FIRST. [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Customizable Avatars: Microsoft Jumps In</title>
		<link>http://dusanwriter.com/index.php/2008/06/16/avatar-creation-and-the-newbie-experience-lessons-from-spore/comment-page-1/#comment-2286</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Customizable Avatars: Microsoft Jumps In</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=602#comment-2286</guid>
		<description>[...] I&#8217;ve posted on this before: orientation is a sacred cow that should be killed, and the model that Spore&#8217;s using is a game changer.    Tagged: microsoft, Second Life, sony, [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve posted on this before: orientation is a sacred cow that should be killed, and the model that Spore&#8217;s using is a game changer.    Tagged: microsoft, Second Life, sony, [...]</p>
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		<title>By: Chimera Cosmos</title>
		<link>http://dusanwriter.com/index.php/2008/06/16/avatar-creation-and-the-newbie-experience-lessons-from-spore/comment-page-1/#comment-1981</link>
		<dc:creator>Chimera Cosmos</dc:creator>
		<pubDate>Mon, 16 Jun 2008 18:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=602#comment-1981</guid>
		<description>Good ideas Dusan. It&#039;s kind of like that in WoW. The problem with learning these things in Orientation is all the distractions--moving in the environment, other avatars, lots of things. I suppose you could look at it with a Cognitive Load framework--we can only effectively process so much at once. SL Orientation is definitely into the Cognitive Overload zone. hehe</description>
		<content:encoded><![CDATA[<p>Good ideas Dusan. It&#8217;s kind of like that in WoW. The problem with learning these things in Orientation is all the distractions&#8211;moving in the environment, other avatars, lots of things. I suppose you could look at it with a Cognitive Load framework&#8211;we can only effectively process so much at once. SL Orientation is definitely into the Cognitive Overload zone. hehe</p>
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