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	<title>Comments on: Small Worlds, Small Minds: How Brands Have Sucker-Punched Virtual Worlds</title>
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	<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Virtual world watcher</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-19681</link>
		<dc:creator>Virtual world watcher</dc:creator>
		<pubDate>Thu, 02 Oct 2008 19:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-19681</guid>
		<description>Well Dusan, there is something very important to learn from your article here. You have been visiting all these different worlds, signed up as beta tester to explore them and see what they are about. Still the thing you like best is an island made by people, not computer programmers, marketing staff, virtual world experts but just by people who bought land and started to do their own thing on their island and turned it into loco poco town. They like it, you like it and that is what it should be about. The most important thing to learn from this is that virtual worlds should be created by people, just as the internet was made by people. I think that is the correct direction for the metaverse to follow.</description>
		<content:encoded><![CDATA[<p>Well Dusan, there is something very important to learn from your article here. You have been visiting all these different worlds, signed up as beta tester to explore them and see what they are about. Still the thing you like best is an island made by people, not computer programmers, marketing staff, virtual world experts but just by people who bought land and started to do their own thing on their island and turned it into loco poco town. They like it, you like it and that is what it should be about. The most important thing to learn from this is that virtual worlds should be created by people, just as the internet was made by people. I think that is the correct direction for the metaverse to follow.</p>
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		<title>By: Must we choose between client and browser based virtual worlds? &#124; Justin Gibbs</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-10886</link>
		<dc:creator>Must we choose between client and browser based virtual worlds? &#124; Justin Gibbs</dc:creator>
		<pubDate>Thu, 14 Aug 2008 16:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-10886</guid>
		<description>[...] then there&#8217;s Dusan Writer who thinks browser based virtual worlds (small worlds) might have sold out the dream. My question is simple - why do we have to choose between client and browser based virtual [...]</description>
		<content:encoded><![CDATA[<p>[...] then there&#8217;s Dusan Writer who thinks browser based virtual worlds (small worlds) might have sold out the dream. My question is simple &#8211; why do we have to choose between client and browser based virtual [...]</p>
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		<title>By: Looks like us little people are going to be responsible for innovation in the metaverse &#124; Failed Screenwriter</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-8533</link>
		<dc:creator>Looks like us little people are going to be responsible for innovation in the metaverse &#124; Failed Screenwriter</dc:creator>
		<pubDate>Thu, 31 Jul 2008 19:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-8533</guid>
		<description>[...] great about the metaverse is being twisted for corporations. He echoed that feeling in his post - Small Worlds, Small Minds: How Brands Have Sucker-Punched Virtual Worlds. The brand agenda has siphoned talent from the metaverse to create the equivalent of commercial [...]</description>
		<content:encoded><![CDATA[<p>[...] great about the metaverse is being twisted for corporations. He echoed that feeling in his post &#8211; Small Worlds, Small Minds: How Brands Have Sucker-Punched Virtual Worlds. The brand agenda has siphoned talent from the metaverse to create the equivalent of commercial [...]</p>
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		<title>By: An introduction to my &#8220;new&#8221; blog &#124; Failed Screenwriter</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-8341</link>
		<dc:creator>An introduction to my &#8220;new&#8221; blog &#124; Failed Screenwriter</dc:creator>
		<pubDate>Wed, 30 Jul 2008 15:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-8341</guid>
		<description>[...] and explanatory. However I think I sacrificed some of my personal stake in doing this. After seeing Dusan&#8217;s rant on small worlds and oddly enough Scoble&#8217;s post about how the blogging community has failed, I feel the need [...]</description>
		<content:encoded><![CDATA[<p>[...] and explanatory. However I think I sacrificed some of my personal stake in doing this. After seeing Dusan&#8217;s rant on small worlds and oddly enough Scoble&#8217;s post about how the blogging community has failed, I feel the need [...]</p>
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		<title>By: Tools + amateurs = story for virtual worlds &#124; Failed Screenwriter</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-8167</link>
		<dc:creator>Tools + amateurs = story for virtual worlds &#124; Failed Screenwriter</dc:creator>
		<pubDate>Tue, 29 Jul 2008 17:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-8167</guid>
		<description>[...] though Dusan Writer&#8217;s post on the explosion of small worlds and how they&#8217;ve sold out the promise of virtual worlds was a rant, it clearly described the issues at hand. The virtual landscape is splintering, [...]</description>
		<content:encoded><![CDATA[<p>[...] though Dusan Writer&#8217;s post on the explosion of small worlds and how they&#8217;ve sold out the promise of virtual worlds was a rant, it clearly described the issues at hand. The virtual landscape is splintering, [...]</p>
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		<title>By: Making my blog, more blog like at Failed Screenwriter</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-8026</link>
		<dc:creator>Making my blog, more blog like at Failed Screenwriter</dc:creator>
		<pubDate>Tue, 29 Jul 2008 02:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-8026</guid>
		<description>[...] in Failed Screenwriter to keep on topic and not be too far out for some readers. But after seeing Dusan&#8217;s rant on small worlds and oddly enough Scoble&#8217;s post about how the blogging community has failed, I feel the need [...]</description>
		<content:encoded><![CDATA[<p>[...] in Failed Screenwriter to keep on topic and not be too far out for some readers. But after seeing Dusan&#8217;s rant on small worlds and oddly enough Scoble&#8217;s post about how the blogging community has failed, I feel the need [...]</p>
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		<title>By: dusan writer&#8217;s small worlds small minds Ouch - itsReal &#171; APLINK - itsReal</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-7427</link>
		<dc:creator>dusan writer&#8217;s small worlds small minds Ouch - itsReal &#171; APLINK - itsReal</dc:creator>
		<pubDate>Sun, 27 Jul 2008 03:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-7427</guid>
		<description>[...] my perspective (and it is solely MINE) I welcome the Small Worlds, as these worlds will drive new immediate revenue&#8217;s to companies on both sides of the [...]</description>
		<content:encoded><![CDATA[<p>[...] my perspective (and it is solely MINE) I welcome the Small Worlds, as these worlds will drive new immediate revenue&#8217;s to companies on both sides of the [...]</p>
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		<title>By: The impact of brands on virtual worlds : The Metaverse Journal - Australia&#8217;s Virtual World News Service</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-7151</link>
		<dc:creator>The impact of brands on virtual worlds : The Metaverse Journal - Australia&#8217;s Virtual World News Service</dc:creator>
		<pubDate>Sat, 26 Jul 2008 02:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-7151</guid>
		<description>[...] Life blogger Dusan Writer has written a detailed article on the impact he believes brands have had on virtual worlds and the trend toward smaller virtual [...]</description>
		<content:encoded><![CDATA[<p>[...] Life blogger Dusan Writer has written a detailed article on the impact he believes brands have had on virtual worlds and the trend toward smaller virtual [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; M Deepens the Dialogue: Second Life Perspective</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-6866</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; M Deepens the Dialogue: Second Life Perspective</dc:creator>
		<pubDate>Fri, 25 Jul 2008 03:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-6866</guid>
		<description>[...] recently argued that Google&#8217;s Lively was a play on trying to monetize social media, something that the [...]</description>
		<content:encoded><![CDATA[<p>[...] recently argued that Google&#8217;s Lively was a play on trying to monetize social media, something that the [...]</p>
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		<title>By: A web3d student</title>
		<link>http://dusanwriter.com/index.php/2008/07/18/small-worlds-small-minds-how-brands-have-sucker-punched-virtual-worlds/comment-page-1/#comment-6516</link>
		<dc:creator>A web3d student</dc:creator>
		<pubDate>Wed, 23 Jul 2008 23:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=733#comment-6516</guid>
		<description>I agree Dusan,I also am irritated with being, &quot;flooded with invitations and blinking banners, I’m enticed to “create my own avatar” and then discover that what they really mean is add hair to the little cartoon guy that I can call me.&quot; Better yet is the &quot;virtual good&quot; I am promoted to buy, or right click, save the jpeg/gif, and email for free. 

It saddens me to see that the &quot;leaders&quot; in virtual worlds are so miss directed, and guiding those new/inexperienced to 3d on the web towards short term &quot;highs&quot; with long term &quot;what the &quot;. How refugees from Second Life can put &quot;Metaverse&quot; in a post, blog, or company bio and they are the experts in 3d on the web. What real applications have these people built for the &quot;open&quot; 3d web? What can MoU or ESC build for someone not wanting to sit in a private playground? I have talked with representatives at both companies more than once and although they say they are &quot;platform agnostic&quot; they don&#039;t say they build for the &quot;open&quot; web. What is worse is the growing number of &quot;yes men/women&quot; to these people that have not a clue but their names in the papers a lot.

Let the brands get bled by the development shops that charge for each VW presence. If they are dumb enough to not do extensive homework, they deserve it. A well known person in this space said, &quot;It is like watching companies build sites that work only on intranets, with assets and functionality that can&#039;t be re-used when it becomes the Internet.&quot; 

 Regardless of One big world or 10k small ones, it is still in closed platforms on closed IP. Open-Sim is a step in the right direction on broken feet. 

Let virtual worlds choke in commercial candy, social networks, and 3d chat. The Metaverse, like the web, is so much more than that. What most have seen so far is only a fraction of what is coming or thought possible. 

Great blog and good insight. My first visit here, but not my last.</description>
		<content:encoded><![CDATA[<p>I agree Dusan,I also am irritated with being, &#8220;flooded with invitations and blinking banners, I’m enticed to “create my own avatar” and then discover that what they really mean is add hair to the little cartoon guy that I can call me.&#8221; Better yet is the &#8220;virtual good&#8221; I am promoted to buy, or right click, save the jpeg/gif, and email for free. </p>
<p>It saddens me to see that the &#8220;leaders&#8221; in virtual worlds are so miss directed, and guiding those new/inexperienced to 3d on the web towards short term &#8220;highs&#8221; with long term &#8220;what the &#8220;. How refugees from Second Life can put &#8220;Metaverse&#8221; in a post, blog, or company bio and they are the experts in 3d on the web. What real applications have these people built for the &#8220;open&#8221; 3d web? What can MoU or ESC build for someone not wanting to sit in a private playground? I have talked with representatives at both companies more than once and although they say they are &#8220;platform agnostic&#8221; they don&#8217;t say they build for the &#8220;open&#8221; web. What is worse is the growing number of &#8220;yes men/women&#8221; to these people that have not a clue but their names in the papers a lot.</p>
<p>Let the brands get bled by the development shops that charge for each VW presence. If they are dumb enough to not do extensive homework, they deserve it. A well known person in this space said, &#8220;It is like watching companies build sites that work only on intranets, with assets and functionality that can&#8217;t be re-used when it becomes the Internet.&#8221; </p>
<p> Regardless of One big world or 10k small ones, it is still in closed platforms on closed IP. Open-Sim is a step in the right direction on broken feet. </p>
<p>Let virtual worlds choke in commercial candy, social networks, and 3d chat. The Metaverse, like the web, is so much more than that. What most have seen so far is only a fraction of what is coming or thought possible. </p>
<p>Great blog and good insight. My first visit here, but not my last.</p>
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