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	<title>Comments on: Balance in Virtual Worlds</title>
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	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Allen</title>
		<link>http://dusanwriter.com/index.php/2008/07/31/balance-in-virtual-worlds/comment-page-1/#comment-8535</link>
		<dc:creator>Allen</dc:creator>
		<pubDate>Thu, 31 Jul 2008 21:07:11 +0000</pubDate>
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		<description>Wait... there&#039;s more than one real world? I feel so under-subscribed!</description>
		<content:encoded><![CDATA[<p>Wait&#8230; there&#8217;s more than one real world? I feel so under-subscribed!</p>
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		<title>By: radar</title>
		<link>http://dusanwriter.com/index.php/2008/07/31/balance-in-virtual-worlds/comment-page-1/#comment-8532</link>
		<dc:creator>radar</dc:creator>
		<pubDate>Thu, 31 Jul 2008 18:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=754#comment-8532</guid>
		<description>Or impossibility. The answer is that you start something, you start something else, you pay proper attention to RL, and then you cycle back around again.

That&#039;s why stuff takes time in SL. It&#039;s a world of both accelerated and elongated time schedules.</description>
		<content:encoded><![CDATA[<p>Or impossibility. The answer is that you start something, you start something else, you pay proper attention to RL, and then you cycle back around again.</p>
<p>That&#8217;s why stuff takes time in SL. It&#8217;s a world of both accelerated and elongated time schedules.</p>
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