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	<title>Comments on: Blue Mars Virtual World: Forget User-Generated Content</title>
	<atom:link href="http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/feed/" rel="self" type="application/rss+xml" />
	<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Iggy O</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-23574</link>
		<dc:creator>Iggy O</dc:creator>
		<pubDate>Sun, 14 Dec 2008 15:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-23574</guid>
		<description>Clearly, Blue Mars&#039; developers do not want the .edu community in-world.

User-created content is essential to the best builds I&#039;ve seen in SL.  I&#039;d hoped that someone would develop an SL-alt that paired user content with stability, cross-platform support, and system reqs that allow easy access from student laptops.

Reckon I&#039;ll still wait and keep investing time and energy in SL, warts and all.</description>
		<content:encoded><![CDATA[<p>Clearly, Blue Mars&#8217; developers do not want the .edu community in-world.</p>
<p>User-created content is essential to the best builds I&#8217;ve seen in SL.  I&#8217;d hoped that someone would develop an SL-alt that paired user content with stability, cross-platform support, and system reqs that allow easy access from student laptops.</p>
<p>Reckon I&#8217;ll still wait and keep investing time and energy in SL, warts and all.</p>
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		<title>By: SL Pro</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-20668</link>
		<dc:creator>SL Pro</dc:creator>
		<pubDate>Sun, 26 Oct 2008 18:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-20668</guid>
		<description>I fully agree ..without resident creation ability this project will die sooner as it is released. Audience mode lol ...pretty well said. I also had the chance to preview the world ..and must say very good graphics. But the wish to drag people with the graphic argument isnt the way as SL shows everyday. For younger gamers the world isnt attractive due to PS3 and for ppl how wanna socialize the graphics arent the important deal. They wanna create easily, sell a bit and meet friends. To think people will reduce themselves to watching and shopping is the wrong way. People want to PLAY ..thats the most important word. And the professional artists will leave soon as they dont sell their products as their are no customers. Think again Henk!</description>
		<content:encoded><![CDATA[<p>I fully agree ..without resident creation ability this project will die sooner as it is released. Audience mode lol &#8230;pretty well said. I also had the chance to preview the world ..and must say very good graphics. But the wish to drag people with the graphic argument isnt the way as SL shows everyday. For younger gamers the world isnt attractive due to PS3 and for ppl how wanna socialize the graphics arent the important deal. They wanna create easily, sell a bit and meet friends. To think people will reduce themselves to watching and shopping is the wrong way. People want to PLAY ..thats the most important word. And the professional artists will leave soon as they dont sell their products as their are no customers. Think again Henk!</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; The Virtual Keeps Getting More Real: Real-Time Raytracing</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-16603</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; The Virtual Keeps Getting More Real: Real-Time Raytracing</dc:creator>
		<pubDate>Wed, 10 Sep 2008 03:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-16603</guid>
		<description>[...] in LA I had a chance to get more information on Blue Mars, about which I&#8217;ve blogged before here and here. Now - it&#8217;s vapour until it&#8217;s in alpha or closed Beta, but it sure looks [...]</description>
		<content:encoded><![CDATA[<p>[...] in LA I had a chance to get more information on Blue Mars, about which I&#8217;ve blogged before here and here. Now &#8211; it&#8217;s vapour until it&#8217;s in alpha or closed Beta, but it sure looks [...]</p>
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		<title>By: Howard</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-13782</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Thu, 28 Aug 2008 07:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-13782</guid>
		<description>we are going with the free to play microtransaction model, so artists will be able to create objects like clothing, accessories and furniture and sell it in game (with a cut of it going to us of course) but houses and buildings will all be professionally made.  of course, nothing is set in stone so who knows if that&#039;ll change.</description>
		<content:encoded><![CDATA[<p>we are going with the free to play microtransaction model, so artists will be able to create objects like clothing, accessories and furniture and sell it in game (with a cut of it going to us of course) but houses and buildings will all be professionally made.  of course, nothing is set in stone so who knows if that&#8217;ll change.</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; It It It&#8217;s Aliiiiive (evil cackle): Rendering Reality in Games and Virtual Worlds</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-12409</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; It It It&#8217;s Aliiiiive (evil cackle): Rendering Reality in Games and Virtual Worlds</dc:creator>
		<pubDate>Sat, 23 Aug 2008 04:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-12409</guid>
		<description>[...] Mars is promising an early 2009 release and have partnered with content providers including a company under the direction of famed concept artist Syd [...]</description>
		<content:encoded><![CDATA[<p>[...] Mars is promising an early 2009 release and have partnered with content providers including a company under the direction of famed concept artist Syd [...]</p>
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		<title>By: Rodion Resistance</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-10152</link>
		<dc:creator>Rodion Resistance</dc:creator>
		<pubDate>Mon, 11 Aug 2008 05:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-10152</guid>
		<description>Too bad. We were hoping for the ability to make user-created content as well. Oh well, it&#039;s now morphing into something like a souped-up version of Entropia I guess. I wish them all the best. But, it would be a mistake to continue comparing Blue Mars to SL, after this news--they&#039;re simply worlds apart.</description>
		<content:encoded><![CDATA[<p>Too bad. We were hoping for the ability to make user-created content as well. Oh well, it&#8217;s now morphing into something like a souped-up version of Entropia I guess. I wish them all the best. But, it would be a mistake to continue comparing Blue Mars to SL, after this news&#8211;they&#8217;re simply worlds apart.</p>
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		<title>By: Bettina Tizzy</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-9977</link>
		<dc:creator>Bettina Tizzy</dc:creator>
		<pubDate>Fri, 08 Aug 2008 20:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-9977</guid>
		<description>I had high hopes that Blue Mars was going to allow user-created content, so this is a disappointment. The quality of the images shown here is impressive, and I can imagine Blue Mars becoming a 3D shopping experience and catalogue... a very lucrative business model.  

Eris&#039; idea is an interesting one. 

And may I say, Dusan, you are on fire over here! Breaking stories at a break-neck speed.</description>
		<content:encoded><![CDATA[<p>I had high hopes that Blue Mars was going to allow user-created content, so this is a disappointment. The quality of the images shown here is impressive, and I can imagine Blue Mars becoming a 3D shopping experience and catalogue&#8230; a very lucrative business model.  </p>
<p>Eris&#8217; idea is an interesting one. </p>
<p>And may I say, Dusan, you are on fire over here! Breaking stories at a break-neck speed.</p>
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		<title>By: Eris</title>
		<link>http://dusanwriter.com/index.php/2008/08/08/blue-mars-virtual-world-forget-user-generated-content/comment-page-1/#comment-9952</link>
		<dc:creator>Eris</dc:creator>
		<pubDate>Fri, 08 Aug 2008 13:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=782#comment-9952</guid>
		<description>I haven&#039;t seen BM running but it seems to maybe have the right ingredients and the wrong recipe?  Professionally produced content is great but HOME, for example, will have that (and more, probably) and a ready-made user-base with the requisite hardware already in place.  Is photo-real enough to hold an audience?  Not in itself, not as long as you are &#039;locked&#039; into audience mode but there&#039;s one time when photo-real REALLY works for people - when they&#039;re making stuff. 

If you&#039;re a would-be content creator then it&#039;s a huge draw, probably a killer app for a lot of people.  So maybe BM need to rethink their apparent strategy - if they made the creative tools (or upload of Shade® content) available only to paying subscribers then they might be onto something, a revenue stream and an eager user-base in one?</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t seen BM running but it seems to maybe have the right ingredients and the wrong recipe?  Professionally produced content is great but HOME, for example, will have that (and more, probably) and a ready-made user-base with the requisite hardware already in place.  Is photo-real enough to hold an audience?  Not in itself, not as long as you are &#8216;locked&#8217; into audience mode but there&#8217;s one time when photo-real REALLY works for people &#8211; when they&#8217;re making stuff. </p>
<p>If you&#8217;re a would-be content creator then it&#8217;s a huge draw, probably a killer app for a lot of people.  So maybe BM need to rethink their apparent strategy &#8211; if they made the creative tools (or upload of Shade® content) available only to paying subscribers then they might be onto something, a revenue stream and an eager user-base in one?</p>
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