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	<title>Comments on: Kids on the Grid? Card &#8216;em. Governance, Trust and Identity in Virtual Worlds</title>
	<atom:link href="http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Second Life Abuse Reporting: Grading Degradation</title>
		<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/comment-page-1/#comment-13327</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Second Life Abuse Reporting: Grading Degradation</dc:creator>
		<pubDate>Tue, 26 Aug 2008 19:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=818#comment-13327</guid>
		<description>[...] clear policy coupled with appropriate enforcement. As an example of how an imbalance can occur, I recently wrote about a sim used by the child avatar community where reporting an age offense (in this case it [...]</description>
		<content:encoded><![CDATA[<p>[...] clear policy coupled with appropriate enforcement. As an example of how an imbalance can occur, I recently wrote about a sim used by the child avatar community where reporting an age offense (in this case it [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Washington Post on Virtual World Governance and Policing</title>
		<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/comment-page-1/#comment-11922</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Washington Post on Virtual World Governance and Policing</dc:creator>
		<pubDate>Thu, 21 Aug 2008 02:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=818#comment-11922</guid>
		<description>[...] up on my recent post about how within the child avatar community of Second Life sim owners have taken to policing their [...]</description>
		<content:encoded><![CDATA[<p>[...] up on my recent post about how within the child avatar community of Second Life sim owners have taken to policing their [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Journalism in Virtual Worlds: University of Syndey Student, 4th Estate, 2nd Life</title>
		<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/comment-page-1/#comment-11651</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Journalism in Virtual Worlds: University of Syndey Student, 4th Estate, 2nd Life</dc:creator>
		<pubDate>Tue, 19 Aug 2008 21:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=818#comment-11651</guid>
		<description>[...] code, creates a third construct which are the sub-cultures and tribes (as I droned on about in my last post). It&#8217;s not a user/owner paradigm, but rather one of tribe/code, and it will be interesting to [...]</description>
		<content:encoded><![CDATA[<p>[...] code, creates a third construct which are the sub-cultures and tribes (as I droned on about in my last post). It&#8217;s not a user/owner paradigm, but rather one of tribe/code, and it will be interesting to [...]</p>
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		<title>By: Twisted Laws</title>
		<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/comment-page-1/#comment-11424</link>
		<dc:creator>Twisted Laws</dc:creator>
		<pubDate>Mon, 18 Aug 2008 21:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=818#comment-11424</guid>
		<description>I&#039;ve known kids in SL on the main grid and I&#039;ve helped a few and AR&#039;d one for being an idiot.  The only real problem with a kid in SL is that people outside of SL may possibly accuse you of being a pedeophile for a relationship that may develop while the child may not have been totally honest about their age.  It makes me be afraid to interact with those that I suspect to be underage.  In real life, you can at least look at them and make a reasonable judgement of age.  That ability doesn&#039;t exist in SL or on the internet.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve known kids in SL on the main grid and I&#8217;ve helped a few and AR&#8217;d one for being an idiot.  The only real problem with a kid in SL is that people outside of SL may possibly accuse you of being a pedeophile for a relationship that may develop while the child may not have been totally honest about their age.  It makes me be afraid to interact with those that I suspect to be underage.  In real life, you can at least look at them and make a reasonable judgement of age.  That ability doesn&#8217;t exist in SL or on the internet.</p>
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		<title>By: Dusan</title>
		<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/comment-page-1/#comment-11192</link>
		<dc:creator>Dusan</dc:creator>
		<pubDate>Sun, 17 Aug 2008 19:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=818#comment-11192</guid>
		<description>*Notes that my Plurk karma has dropped steeply over the past few days.*</description>
		<content:encoded><![CDATA[<p>*Notes that my Plurk karma has dropped steeply over the past few days.*</p>
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		<title>By: Pais Kidd</title>
		<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/comment-page-1/#comment-11186</link>
		<dc:creator>Pais Kidd</dc:creator>
		<pubDate>Sun, 17 Aug 2008 18:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=818#comment-11186</guid>
		<description>Lots of good questions, Dusan. We don&#039;t really have any good models of fair and uncorruptable governing bodies in the world, I guess either. 

I was playing with ideas of where things could evolve....

We had some talk about avatars that carry with them lots of information about our preferences and other aspects of that virtual world identity and history... we talked about the Kurzweil observation of how change is happening at an exponential rate, so we can imaging huge amounts of computing, memory, and bandwidth at our disposal...

so in that context I hatched an idea (while flipping through the programs on my Tivo&#039;s now playing list and seeing &#039;My Name is Earl&#039;):

Virtual Karma

See, with real karma, we rely on comeuppance being meted out some mechanical aspects of the Universe that are not currently measurable with our science, however, with sufficient technology, karma can be automated. Avatar Karma can be just the start. The karma of every entity can be quantified and monitored. 

Massive amounts of computing resources would collect and analyze data in a neutral and sanctified cloud computing complex, fact checking and making available what is needed to be known while maintaining scrupulous adherence to privacy. 

We could fairly and exhaustively monitor if google really is holding up its promise to &quot;not be evil&quot;, we can instantly see any taint improper corporate influence in our governments, we can see the provenance of our food as it is being served, see the true colors of a policeman&#039;s conduct on his sleeve, hold cell phone companies accountable for treating customers like scum... you get the idea.</description>
		<content:encoded><![CDATA[<p>Lots of good questions, Dusan. We don&#8217;t really have any good models of fair and uncorruptable governing bodies in the world, I guess either. </p>
<p>I was playing with ideas of where things could evolve&#8230;.</p>
<p>We had some talk about avatars that carry with them lots of information about our preferences and other aspects of that virtual world identity and history&#8230; we talked about the Kurzweil observation of how change is happening at an exponential rate, so we can imaging huge amounts of computing, memory, and bandwidth at our disposal&#8230;</p>
<p>so in that context I hatched an idea (while flipping through the programs on my Tivo&#8217;s now playing list and seeing &#8216;My Name is Earl&#8217;):</p>
<p>Virtual Karma</p>
<p>See, with real karma, we rely on comeuppance being meted out some mechanical aspects of the Universe that are not currently measurable with our science, however, with sufficient technology, karma can be automated. Avatar Karma can be just the start. The karma of every entity can be quantified and monitored. </p>
<p>Massive amounts of computing resources would collect and analyze data in a neutral and sanctified cloud computing complex, fact checking and making available what is needed to be known while maintaining scrupulous adherence to privacy. </p>
<p>We could fairly and exhaustively monitor if google really is holding up its promise to &#8220;not be evil&#8221;, we can instantly see any taint improper corporate influence in our governments, we can see the provenance of our food as it is being served, see the true colors of a policeman&#8217;s conduct on his sleeve, hold cell phone companies accountable for treating customers like scum&#8230; you get the idea.</p>
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		<title>By: Tim Stevens</title>
		<link>http://dusanwriter.com/index.php/2008/08/17/kids-on-the-grid-card-em-governance-trust-and-identity-in-virtual-worlds/comment-page-1/#comment-11178</link>
		<dc:creator>Tim Stevens</dc:creator>
		<pubDate>Sun, 17 Aug 2008 17:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=818#comment-11178</guid>
		<description>Excellent analysis. This leads directly into how states interact with coding authorities/platform owners, particularly when the two might be at odds over issues of national or transnational legislation. As virtual world assets increasingly have real world value (to put it very bluntly) will states feel the need to intervene in virtual worlds if, for example, the inworld assets of a large corporation with lobbying powers are compromised by inworld &#039;violent&#039; actors? Will intervention powers be devolved/outsourced? What thresholds exist? And a thousand more questions ...</description>
		<content:encoded><![CDATA[<p>Excellent analysis. This leads directly into how states interact with coding authorities/platform owners, particularly when the two might be at odds over issues of national or transnational legislation. As virtual world assets increasingly have real world value (to put it very bluntly) will states feel the need to intervene in virtual worlds if, for example, the inworld assets of a large corporation with lobbying powers are compromised by inworld &#8216;violent&#8217; actors? Will intervention powers be devolved/outsourced? What thresholds exist? And a thousand more questions &#8230;</p>
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