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	<title>Comments on: Second Life and OpenSim Achieve Near Seamless Integration with 3DS Max</title>
	<atom:link href="http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: frank</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-266678</link>
		<dc:creator>frank</dc:creator>
		<pubDate>Mon, 28 Mar 2011 02:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-266678</guid>
		<description>So has anyone noticed that Primcomposers web site is gone, I wonder what could have happened as I have not kept up with the site forum itself like i used to when i firts used primcomposer for importing to secondlife, my machine crashed due to a virus and I lost somefiles, now i cant find any form of primcomposer on my machine or the net ?</description>
		<content:encoded><![CDATA[<p>So has anyone noticed that Primcomposers web site is gone, I wonder what could have happened as I have not kept up with the site forum itself like i used to when i firts used primcomposer for importing to secondlife, my machine crashed due to a virus and I lost somefiles, now i cant find any form of primcomposer on my machine or the net ?</p>
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	<item>
		<title>By: spbotdih</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-191466</link>
		<dc:creator>spbotdih</dc:creator>
		<pubDate>Fri, 30 Apr 2010 15:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-191466</guid>
		<description>You are not right. I am assured. Let&#039;s discuss it.
I consider, that you are not right. I can prove it. Write to me in PM, we will communicate.
I congratulate, this rather good idea is necessary just by the way
I think, that you are mistaken. I can prove it. Write to me in PM, we will talk.
I thank for the information, now I will know.</description>
		<content:encoded><![CDATA[<p>You are not right. I am assured. Let&#8217;s discuss it.<br />
I consider, that you are not right. I can prove it. Write to me in PM, we will communicate.<br />
I congratulate, this rather good idea is necessary just by the way<br />
I think, that you are mistaken. I can prove it. Write to me in PM, we will talk.<br />
I thank for the information, now I will know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sorinp82 &#187; Blog Archive &#187; Second Life</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-115264</link>
		<dc:creator>sorinp82 &#187; Blog Archive &#187; Second Life</dc:creator>
		<pubDate>Thu, 12 Nov 2009 18:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-115264</guid>
		<description>[...] cel mai reusit experiment de lume virtuala 3D functionala, nu poate decat sa bucure. Mai ales ca stirea conform careia platforma celor de la Linden Lab va fi, la propriu, mult mai mobilata, reprezinta un [...]</description>
		<content:encoded><![CDATA[<p>[...] cel mai reusit experiment de lume virtuala 3D functionala, nu poate decat sa bucure. Mai ales ca stirea conform careia platforma celor de la Linden Lab va fi, la propriu, mult mai mobilata, reprezinta un [...]</p>
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	</item>
	<item>
		<title>By: pdainlife</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-112158</link>
		<dc:creator>pdainlife</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-112158</guid>
		<description>Меня заинтекресовала информация предоставленная автором темы. А если ли ещё статьи по этому направлению?</description>
		<content:encoded><![CDATA[<p>Меня заинтекресовала информация предоставленная автором темы. А если ли ещё статьи по этому направлению?</p>
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	</item>
	<item>
		<title>By: Dusan</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-38138</link>
		<dc:creator>Dusan</dc:creator>
		<pubDate>Thu, 12 Mar 2009 12:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-38138</guid>
		<description>Naveen - Currently, you can not import mesh objects into Second Life. Second Life objects are based on prims - prims do not convert to mesh and mesh does not convert to prims. SL does not therefore provide a link to common 3D development pipelines such as Collada or to common file formats such as OBJ. 

Sorry I can&#039;t help - although you might want to look at platforms like RealXtend which do support import of OBJ files, Google Sketch-Up, 3DS, etc.</description>
		<content:encoded><![CDATA[<p>Naveen &#8211; Currently, you can not import mesh objects into Second Life. Second Life objects are based on prims &#8211; prims do not convert to mesh and mesh does not convert to prims. SL does not therefore provide a link to common 3D development pipelines such as Collada or to common file formats such as OBJ. </p>
<p>Sorry I can&#8217;t help &#8211; although you might want to look at platforms like RealXtend which do support import of OBJ files, Google Sketch-Up, 3DS, etc.</p>
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		<title>By: naveen rai</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-38136</link>
		<dc:creator>naveen rai</dc:creator>
		<pubDate>Thu, 12 Mar 2009 12:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-38136</guid>
		<description>and please dont give me any link abt that i allready been all links its all are useless and iam not understand wer i have to go</description>
		<content:encoded><![CDATA[<p>and please dont give me any link abt that i allready been all links its all are useless and iam not understand wer i have to go</p>
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	<item>
		<title>By: naveen rai</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-38134</link>
		<dc:creator>naveen rai</dc:creator>
		<pubDate>Thu, 12 Mar 2009 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-38134</guid>
		<description>hi this is naveen i work with 3ds max very fluently but i dnt know how can i export into sl am not talking abt sculpt primes or object am talking abt building chairs furnitures etc and wer every i searc all are incomplet can you sugges me little .</description>
		<content:encoded><![CDATA[<p>hi this is naveen i work with 3ds max very fluently but i dnt know how can i export into sl am not talking abt sculpt primes or object am talking abt building chairs furnitures etc and wer every i searc all are incomplet can you sugges me little .</p>
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		<title>By: Baby</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-32597</link>
		<dc:creator>Baby</dc:creator>
		<pubDate>Tue, 10 Feb 2009 11:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-32597</guid>
		<description>It&#039;s so new for me! Thanks!</description>
		<content:encoded><![CDATA[<p>It&#8217;s so new for me! Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Dusan Writer&#8217;s Metaverse &#187; Export and Render Second Life Builds in 3DS Max: Prim Composer Version 1.1 Released</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-21800</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Export and Render Second Life Builds in 3DS Max: Prim Composer Version 1.1 Released</dc:creator>
		<pubDate>Sat, 22 Nov 2008 01:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-21800</guid>
		<description>[...] Composer was a significant milestone, achieving near seamless integration between 3DS Max and Second Life and OpenSim. Which meant that [...]</description>
		<content:encoded><![CDATA[<p>[...] Composer was a significant milestone, achieving near seamless integration between 3DS Max and Second Life and OpenSim. Which meant that [...]</p>
]]></content:encoded>
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	<item>
		<title>By: BETLOG Hax</title>
		<link>http://dusanwriter.com/index.php/2008/09/21/second-life-and-opensim-achieve-near-seamless-integration-with-3ds-max/comment-page-1/#comment-19443</link>
		<dc:creator>BETLOG Hax</dc:creator>
		<pubDate>Fri, 26 Sep 2008 02:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=931#comment-19443</guid>
		<description>@Dusan: 
http://sourceforge.net/projects/primdotblender</description>
		<content:encoded><![CDATA[<p>@Dusan:<br />
<a href="http://sourceforge.net/projects/primdotblender" rel="nofollow">http://sourceforge.net/projects/primdotblender</a></p>
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