Applications and Tools, Art and Exploration, Business in Virtual Worlds, Second Life, Virtual World Platforms

Six Month Mark: An Interview with Mark Kingdon, Chief Executive of Linden Lab

Six months ago Philip Rosedale handed over the operational tiller of Second Life to Mark Kingdon, formerly of Organic, so that he could focus on vision, and technology, and electricity.

After a whirlwind first week, M Linden told the community that he had a “sense of what makes Linden Lab and indeed Second Life such a magical place. It’s people with passion for the virtual world. And, it all starts with the Resident community.”

But for the Residents, it was like greeting a noob. And we’ve all met them, because we’ve all been noobs before: there’s some kind of sugar rush that happens, a gushing sort of enthusiastic bouncing around, dancing, teleporting, buying way too many shoes or camping for way too long so you can get your first little 512 m land plot maybe, or a skybox with some fancy super security orb.

You don’t discourage the noob, you don’t tell them “get over it and settle down”, you just wait it out, you help where you can, and then you see how he or she feels after, oh, six months or so.

For me, the six month mark is the magic mark. And there’s a strange parallel here, because M Linden rezzed as Chief Executive around mid-May, and my rez date was May 20th. Six months later, I started this blog.

I started it because something happened around six months. After the initial energetic embrace of the place, I started to understand that maybe it was even more important than I’d first perceived. Maybe you had a similar six month aha! moment – it seems common enough, you made it past mastery of the basics, you found a home, a community, and then you started glancing around and realizing there was oh so much more. Maybe you started a little shop. Or got married. Or you started teaching classes, or playing music in the clubs. But somehow you had turned the corner, and were surely no longer a noob, you actually thought of yourself as a Resident.

With six months at the helm, does M still sense the passion of the Residents? And what’s next for the Grid? I interviewed M and am posting it here in its entirety, as tempted as I was to parcel it out and comment at length! I’m sure you have your own thoughts and comments in any case, so here it is:

Interview with Mark Kingdon (M Linden)

ON THE LAB, METRICS, AND CORPORATE STRUCTURE
Dusan Writer: What have been the highs and lows of your first six months?

Mark Kingdon: I have had more highs at Linden Lab in six months than I could have possibly hoped for.

One High/Low all in one was Lively coming and then going. Google validated the virtual world space just as Microsoft and IBM do. That was really cool. We got a lot of press hits, traffic and registrations when they launched. But it was concerning too. Google has a lot of money and a lot of engineers.

But as for Lively going dark, this stuff isn’t easy because 3D is more complex than 2D and I don’t mean just from a technological perspective. People relate differently to the 3D world than to the 2D world and that third dimension makes it very, very, very difficult on many dimensions. I guess you could say it’s a barrier to entry, which we like.

Openspaces
Another Low/High all in one was the repricing of Openspaces. From a business perspective it absolutely had to be done. We analyzed it over and over it and we talked a lot about the effect it would have on Residents.

Linden Lab has had in-world protests before, so I had a sense of what was coming. But I have to say that the visceral image of a self-immolating avatar is one I can’t erase from my mind. It was disturbing and a Low.

Oddly, there was a High in all of this and it’s what happened behind the scenes. We got a lot of very thoughtful comment cards and emails from people who make a business in Second Life. They offered their support (and sympathy, in some cases) and suggested many, many alternatives we should consider. That’s how we arrived at the pricing amendment – through great input from Residents.

Even more oddly, while I am sure there are some Residents who feel less close to Linden Lab as a result, I feel more close to them because I’ve learned a lot through the experience. Empathy is earned.

DW: Can you briefly describe any of the ’structural’ changes you’ve made at the Lab? Are vertical markets, for example, a new focus? What other changes have you made that benefit current users and content creators?

M: For a body to grow, cells must divide and specialize and that’s what we’re doing. As part of that, we putting more focus on key customer segments – the consumer market, the enterprise market (which includes government) and the education market. We are not segmenting it any further than that. While Second Life is and will always be a virtual world platform, there are product requirements, go-to-market strategies and partnership deals we need to employ that are specific to a segment.

80% of our business is focused on the consumer market — which of course includes content creators. We are putting more than 80% of our investment in the consumer market because a good part of our investment in Enterprise crosses over (shared media).

We talk about Enterprise because we are doing new things there. We need to talk more about our plans for consumer because we have many big projects underway there.

If you look at recent executive hires, they are consumer or content creator focused. Our Chief Product Officer, T Linden (Tom Hale) comes from Adobe/Macromedia. Arguably Macromedia is one of the most important enablers of creativity on the web with Flash, Photoshop and their other content creation and delivery tools. Tom is going to lead us in wonderful new directions there that all converge on the consumer market.

(Editors note: Tom Hale was introduced to the community today on the Second Life blog).

Our SVP of Global Technology, FJ Linden (Frank Ambrose) comes from AOL where he helped the company scale for a huge market. Both are hires that are highly relevant for the consumer market and we have more coming.

In a future blog post, I will lay out our roadmap for the consumer business and explain what we’re up to.

METRICS AND LAND

DW: I’d like to get a sense of your use of metrics. In interviews and elsewhere, you’ve talked about user hours, for example, as one key metric. Land mass is perhaps another. Yet Glenn Linden also highlighted that there’s a $70M economy “outside” SL (Solution Providers). What numbers are on your management dashboard? What numbers or metrics motivate those who work at the Lab?

M: We measure everything imaginable, even love given daily using the Love Machine and we get continuous customer satisfaction data. If you’ve ever seen a Bloomberg terminal on a Wall Street trader’s desk, that’s what it’s like at Linden Lab. We measure everything and have real-time/near real time charts for anything you can imagine.

Because choice is a fundamental part of our culture, people create their own dashboard from hundreds of metrics that we can share like you might an iTunes playlist. The executive team has it’s own dashboard that we review every week.

To monitor the drivers of active user growth, we look at every stage in the user life cycle from cradle to grave so to speak – from web traffic to registrations to activations to an hour in-world to retention at 3, 6, 9, 12 months. We also looks at different types of users and their activity level — people who come to explore, people who come to create, people who come to run a business.

We are intent on growing our user base — bringing new residents in and retaining the great residents we already have and these tools help us see where we have opportunity. To monitor the health of the business, we look very closely at time spent in-world and user-to-user transactions. Both those measures are looking good as you can see in Zee’s recent blog post.

DW: Do you believe that the Second Life Main Grid has “land”? What does that term mean to you? Why is it important? Or are you renting server space.

M: The virtual world needs a tangible metaphor to be real, even when it involves fantasy. Land was a stroke of genius on the part of Linden Lab. Truly.

Why? It gave people something real and tangible that everyone can relate to. Having space and a roof over your head is pretty low on Maslow’s hierarchy of needs so that was a smart place to start.

I have to tell you that no one thinks of it as server space — well, maybe the team responsible for deploying simulators does. But even they think of it as land. A few weeks after joining, I got a notecard that said, “Please help me M! My landlord closed shop and now my house is gone. I’ve lost everything I own. I have nothing and nowhere to go.” That person didn’t say, “I lost my server space and I am having a problem with my account.”

We will never rent server space.

ENTERPRISE USE

DW: You recently launched Immersive Workspaces with Rivers Run Red. How do you see this as a benefit to other Second Life/Grid users besides enterprise?
(Note: I recently interviewed Justin Bovington of Rivers Run Red).

There is so much cross-over in Second Life and the innovations in one area always move to another. Think about media sharing. Consumers want it. Businesses want it. It doesn’t matter which segment we create it for because it will serve all.

Yesterday, I learned about a company that did a big training event in SL. The case study is phenomenal. But the part I liked most was that people stayed around afterward and explored Second Life. They had fun. You think that happens with WebEx?

Think of it like Las Vegas. People go to conferences and trade shows then they go out and party (or go to a museum, or go shopping, or relax in a spa, or go to a temple). Business doesn’t get separated or segregated in the real world. There is huge cross over. The same is true in Second Life. People buy clothes to go to work.

Business will be good for Second Life.

DW: Do you have any advice for companies who would benefit from a firewall solution to enterprise application of the Grid? Should they wait? Are there ways to learn more?

M: Companies were emphatic that we have a behind the firewall solution so we are creating one. It’s in Alpha now and will be in Beta in the first part of next year. Alpha is filled up and beta is nearly so but if people are interested they should contact Chris Collins — ChrisC@LindenLab.com.

DW: Care to comment on what you see as the adoption curve for enterprise: growing steadily? Quickly?

M: Steadily and quickly. One thing, though, I have talked a lot about enterprise in the past several months and you have asked several questions. I don’t want our Residents to walk away thinking that we are changing the focus of Linden Lab from consumers to enterprise. That is flat wrong. 80% of our investment and focus is on our core platform and our core consumer user. We are building enterprise and we are improving the consumer experience.

INCREASING THE USER BASE
DW: You talk a lot about the first hour. There’s a new viewer coming, There have been changes to Help Island, direct SLurls through registration, etc. But this implies new users: why are new users important?

M: Dusan, you haven’t seen anything yet. In a year, new users will enjoy a very different first hour than we experienced when we entered this incredible world. It will be intuitive, natural, comfortable. Hopefully delightfully so. That’s a big promise but that’s what we’re going for. You’ll see a richer web experience, an easy-to-use, highly intuitive viewer and a very different inworld orientation experience. Stay tuned.

DW: How does increasing the number of ‘casual users’ fit in to your business model?

M: Our focus is not so much on casual users per se, it is about expanding the population of Second Life substantially with users who start out casually and then expand their role in the community, put down roots and begin contributing to the economy.

DW: What has surprised you about the SL community? Delighted you? Frustrated you?

M: I am not sure where to start! The biggest surprise is the astounding passion and commitment of the Residents. It’s inspiring. It is also humbling. One of the first things I did after I joined was visit Global Kids in NYC. Barry introduced me to one of his classes who were in Second Life, learning. It was an incredibly moving experience for me to see. Profound. I have had many experiences like that.

A couple of weeks ago, a service provider in Italy invited me to say a few words at a Second Life conference of breast cancer researchers from around the world who were gathered to exchange research, thoughts and ideas on how to cure this challenging disease. In Second Life!! Second Life eliminates barriers in magical ways.

CONTENT CREATORS

DW: If you had a message for content creators, what would it be?

It would be, “THANK YOU.” The content you create is what makes Second Life so vital and rich. It’s also what distinguishes Second Life from all the virtual worlds out there. It is impossible to take in all the arresting content in Second Life, but I try to experience as much as I can. I travel around, look at things, chat with Residents and buy a lot of stuff.

I have a skybox office in Linden World and it is jam-packed with stuff. The roof has a giant noobie and other great finds.

When I got my first island, I spent the weekend terra-forming the land. I wrote a blog post to the company about it with the title “There is nothing more gratifying than summoning a mountain from the sea.” I studied art and art history undergrad and I love to make things which means I use our product regularly and experience the same great features (and flaws) that others experience. I can’t fully walk in the Residents’ shoes but I try.

DW: What can content creators look forward to that will either add to the tools they have or that will improve their ability to create content?

M: With T Linden on board, we expect to make progress here. We’ll share a road map when it’s done.

DW: What types of innovations do you see arising “Web side” – new communication channels? Further changes to SL.com?

M: All of the above and more. We will be bringing more of Second Life to the web and more of the web into Second Life. You’ll soon see a redesigned website and new blogs/forums, with more to follow.

EXPLORING THE GRID AND THE FUTURE
DW: Share something that’s amazed you in your 6 months at the Lab. Favorite destinations?

M: I spend 2-5 hours a day in Second Life, in meetings, working with Linden Lab teams or meeting with partners, residents, reporters, service providers, etc. A year ago, I was skeptical that it would be a great productivity tool for work. I can say without reservation, now, that it is an amazing productivity tool. I don’t think I could do another web conference or video conference. Spatial voice, the sense of presence, the ability to give presentations, the ability to feel connected to people who are on the other side of the world, all while sitting around a campfire by the beach is a killer application that no one can match. As M Linden, my favorite location is my island. I travel around as my Alt on my free time, and he has many favorite locations.

DW: Do you have an alt? Share one thing that might surprise us about your alt.

M: Well, it’s a him, not a her ;) . He has sleeves (i.e., tattoos from shoulder to wrist).

DW: We generally think of Philip as the one with the crystal ball, maybe. But looking say 2 years out – where do you see SL?

M: That is a very perceptive question. I talk about how my horizon line (in looking forward) is 2 years and that’s what I plan to.

SL will be growing rapidly. We will have cracked the code on quickly and comfortably acclimating people to the virtual world. We’ll have many new content creators, land owners and merchants. We will have added the discovery tools that allow people to quickly find the people, places and things that bind them to Second Life. We will have extended key elements of Second Life out to the web. Our in-world economy will be thriving. People will be happy.

We’ll be another big step forward on our misson to change the world for the better.

27 Comments

speak up

Add your comment below, or trackback from your own site.

Subscribe to these comments.

*Required Fields

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.