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	<title>Comments on: Second Life Home: This is Your Console</title>
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	<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: WHAT IS THIS CRAP? &#187; Are you serious?</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-281825</link>
		<dc:creator>WHAT IS THIS CRAP? &#187; Are you serious?</dc:creator>
		<pubDate>Sun, 15 May 2011 01:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-281825</guid>
		<description>[...] them with raw hamburger meat, show them the door, and then release the hounds.  Weighing in: Vint Dusan Radar (Has Nexeus said it&#8217;s wonderful and fantastic [...]</description>
		<content:encoded><![CDATA[<p>[...] them with raw hamburger meat, show them the door, and then release the hounds.  Weighing in: Vint Dusan Radar (Has Nexeus said it&#8217;s wonderful and fantastic [...]</p>
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		<title>By: Xavier</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-24498</link>
		<dc:creator>Xavier</dc:creator>
		<pubDate>Mon, 22 Dec 2008 04:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-24498</guid>
		<description>What it also shows is that their ideal resident is human.  This was supposed to show what SL is about?  What about all the communities in SL based around non humans?

I applause LL for trying to revamp and attract punters making it easier for them to join/assimilate into the societies but they should be trying to celebrating all the aspects of SL.

*shrugs* i am still waiting for a newbie out of the box furry av... seemed it was missed when they remade the others.</description>
		<content:encoded><![CDATA[<p>What it also shows is that their ideal resident is human.  This was supposed to show what SL is about?  What about all the communities in SL based around non humans?</p>
<p>I applause LL for trying to revamp and attract punters making it easier for them to join/assimilate into the societies but they should be trying to celebrating all the aspects of SL.</p>
<p>*shrugs* i am still waiting for a newbie out of the box furry av&#8230; seemed it was missed when they remade the others.</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Visual Metaphors for the Imagination: Second Life Is a Photo Booth</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-24043</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Visual Metaphors for the Imagination: Second Life Is a Photo Booth</dc:creator>
		<pubDate>Thu, 18 Dec 2008 04:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-24043</guid>
		<description>[...] And for those who missed it, here it is again, and don&#8217;t miss the comments on my previous post. [...]</description>
		<content:encoded><![CDATA[<p>[...] And for those who missed it, here it is again, and don&#8217;t miss the comments on my previous post. [...]</p>
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		<title>By: Georgianna Blackburn</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-23984</link>
		<dc:creator>Georgianna Blackburn</dc:creator>
		<pubDate>Wed, 17 Dec 2008 21:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-23984</guid>
		<description>What bothers me are the keywords, &quot;dance, shop, play, learn, flirt&quot; !!!!  OMG.... that ought to destroy all credibility for business and education. Perhaps the Lindens are trying to drive business and education out of the SL Grid and into the pricey Immersive Spaces platform.

The design doesn&#039;t matter if the first impression is that SL if a frivilous environment. Hope MY CEO doesn&#039;t see something like this...bye bye budget!!</description>
		<content:encoded><![CDATA[<p>What bothers me are the keywords, &#8220;dance, shop, play, learn, flirt&#8221; !!!!  OMG&#8230;. that ought to destroy all credibility for business and education. Perhaps the Lindens are trying to drive business and education out of the SL Grid and into the pricey Immersive Spaces platform.</p>
<p>The design doesn&#8217;t matter if the first impression is that SL if a frivilous environment. Hope MY CEO doesn&#8217;t see something like this&#8230;bye bye budget!!</p>
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		<title>By: radar</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-23979</link>
		<dc:creator>radar</dc:creator>
		<pubDate>Wed, 17 Dec 2008 20:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-23979</guid>
		<description>We know it scrolls. It&#039;s still NOT a home page design. It&#039;s a photo album design.

It conveys no cohesive message, but many fragmented ones, and the user has no idea which one to look at first. You&#039;re looking at it as someone who already understands SL.  You&#039;re not looking at it from the point of view of someone who needs one simple statement answer to the questions : what and why.</description>
		<content:encoded><![CDATA[<p>We know it scrolls. It&#8217;s still NOT a home page design. It&#8217;s a photo album design.</p>
<p>It conveys no cohesive message, but many fragmented ones, and the user has no idea which one to look at first. You&#8217;re looking at it as someone who already understands SL.  You&#8217;re not looking at it from the point of view of someone who needs one simple statement answer to the questions : what and why.</p>
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		<title>By: Annyka Bekkers</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-23966</link>
		<dc:creator>Annyka Bekkers</dc:creator>
		<pubDate>Wed, 17 Dec 2008 18:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-23966</guid>
		<description>&quot;And your eyes don’t know where to rest. You go left, then right, looking for an edge, a boundary, and they aren’t there.&quot;

That&#039;s the whole point. There is no boundary! That&#039;s why the thing SCROLLS to right and left!</description>
		<content:encoded><![CDATA[<p>&#8220;And your eyes don’t know where to rest. You go left, then right, looking for an edge, a boundary, and they aren’t there.&#8221;</p>
<p>That&#8217;s the whole point. There is no boundary! That&#8217;s why the thing SCROLLS to right and left!</p>
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		<title>By: Annyka Bekkers</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-23963</link>
		<dc:creator>Annyka Bekkers</dc:creator>
		<pubDate>Wed, 17 Dec 2008 18:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-23963</guid>
		<description>I think the eye naturally moves to the single empty box on the page. The one that contains the main message, &quot;Join the internet&#039;s largest user-created blah blah blah&quot;</description>
		<content:encoded><![CDATA[<p>I think the eye naturally moves to the single empty box on the page. The one that contains the main message, &#8220;Join the internet&#8217;s largest user-created blah blah blah&#8221;</p>
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		<title>By: radar</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-23962</link>
		<dc:creator>radar</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-23962</guid>
		<description>Ok, whatever. I&#039;ll tell you why it doesn&#039;t work for me. It&#039;s the HOME page. THE landing spot. Not a linked page. And your eyes don&#039;t know where to rest. You go left, then right, looking for an edge, a boundary, and they aren&#039;t there. Combined with the black background, it hurts my eyes to look at long enough to figure out what they are trying to say.

And did you even read Crap&#039;s mention of the verbs they chose? Stupid. I don&#039;t think anyone&#039;s found those meaningful.

If you didn&#039;t already know what SL was, this page wouldn&#039;t help you one bit.  As for the predictable criticism stuff, I was neutral on it, and in fact was hoping they&#039;d come up with something nice and useful. I have nothing against LL, if anything I probably come down on their side of things more often than not, just because incessant whining by the residents irritates me.  

THIS. SUCKS. It has nothing to do with anyone wanting anyone else to fail. They failed without our wishes.</description>
		<content:encoded><![CDATA[<p>Ok, whatever. I&#8217;ll tell you why it doesn&#8217;t work for me. It&#8217;s the HOME page. THE landing spot. Not a linked page. And your eyes don&#8217;t know where to rest. You go left, then right, looking for an edge, a boundary, and they aren&#8217;t there. Combined with the black background, it hurts my eyes to look at long enough to figure out what they are trying to say.</p>
<p>And did you even read Crap&#8217;s mention of the verbs they chose? Stupid. I don&#8217;t think anyone&#8217;s found those meaningful.</p>
<p>If you didn&#8217;t already know what SL was, this page wouldn&#8217;t help you one bit.  As for the predictable criticism stuff, I was neutral on it, and in fact was hoping they&#8217;d come up with something nice and useful. I have nothing against LL, if anything I probably come down on their side of things more often than not, just because incessant whining by the residents irritates me.  </p>
<p>THIS. SUCKS. It has nothing to do with anyone wanting anyone else to fail. They failed without our wishes.</p>
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		<title>By: Annyka Bekkers</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-23960</link>
		<dc:creator>Annyka Bekkers</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-23960</guid>
		<description>ugh. The criticisms of this design is completely predictable, and IMO, completely off the mark. Everybody is predisposed to declaring this a fail, I guess because everyone wants to be justified in saying that LL can&#039;t do anything right and Big Spaceship doesn&#039;t &quot;get SL&quot; and has no business designing the interface. 

So its derivative? So what. *Every* design is derivative. Every one. Design, especially commercial design, exists within its time and echoes current trends and styles or else its not timely. Web sites are not designed for the ages. They&#039;re designed for the here and now, and in 3 years when this looks dated and stale, they should be designing a new look. And, anyway, its a grid of images. Who owns the rights on grids? 

And &quot;Basic Rules of Design&quot;? Are you kidding? I have a Rule of Design too. &quot;Those who quote &#039;design rules&#039; should never be allowed anywhere close to a design in progress&quot;. Rules serve only one purpose: to be waved around by non-designers when they want to reject a design out of hand.

There are no &quot;Rules of Design&quot;. A design serves its purpose or it doesnt. THAT is the only rule that matters.

In the rush to cry &quot;Fail&quot;, everyone&#039;s completely missing what this design actually does really well.

The flat black actually works very nicely, despite &quot;rules&quot; to the contrary, by receding to the background and focusing attention where it is supposed to be, the pictures, which look like windows into a world. There are so many possibilities and things to do in this world that they had to be arranged in a grid which is still too big for the page and has to overflow to the right and left. That&#039;s how much stuff there is in SL.

Someone also said &quot;Never horizontal scroll. Always vertical scroll.&quot; Another one of those &quot;design rules&quot; which is just rubbish. Again, design choices have to suit the purpose and the message. For me, horizontal scrolling conveys &quot;open&quot;, &quot;panoramic&quot;, and &quot;unconstrained&quot;. All qualities that Second Life should be communicating. Vertical scrolling suggests sequentialness, and lots of stuff I have to read through.

And that&#039;s without even knowing what kind of interactivity there&#039;ll be on the live page. Who knows what clicking the menu items or the verb boxes will do? Or what&#039;s beyond the page to the right and left?

Remember, the one and only purpose of this page design is to entice the new visitor to click deeper into the site and learn more. Now there&#039;s no telling how well the live site will perform and if it will be annoy people away with too much Flash gimmickry. That&#039;s a very strong possibility.

But, based solely on the layout of this static page, I say it works. If I was visiting this page for the very first time, having never heard of Second Life, I would be intrigued enough to look deeper, and I think many many other people would too. And THAT is the only measure of success that counts.</description>
		<content:encoded><![CDATA[<p>ugh. The criticisms of this design is completely predictable, and IMO, completely off the mark. Everybody is predisposed to declaring this a fail, I guess because everyone wants to be justified in saying that LL can&#8217;t do anything right and Big Spaceship doesn&#8217;t &#8220;get SL&#8221; and has no business designing the interface. </p>
<p>So its derivative? So what. *Every* design is derivative. Every one. Design, especially commercial design, exists within its time and echoes current trends and styles or else its not timely. Web sites are not designed for the ages. They&#8217;re designed for the here and now, and in 3 years when this looks dated and stale, they should be designing a new look. And, anyway, its a grid of images. Who owns the rights on grids? </p>
<p>And &#8220;Basic Rules of Design&#8221;? Are you kidding? I have a Rule of Design too. &#8220;Those who quote &#8216;design rules&#8217; should never be allowed anywhere close to a design in progress&#8221;. Rules serve only one purpose: to be waved around by non-designers when they want to reject a design out of hand.</p>
<p>There are no &#8220;Rules of Design&#8221;. A design serves its purpose or it doesnt. THAT is the only rule that matters.</p>
<p>In the rush to cry &#8220;Fail&#8221;, everyone&#8217;s completely missing what this design actually does really well.</p>
<p>The flat black actually works very nicely, despite &#8220;rules&#8221; to the contrary, by receding to the background and focusing attention where it is supposed to be, the pictures, which look like windows into a world. There are so many possibilities and things to do in this world that they had to be arranged in a grid which is still too big for the page and has to overflow to the right and left. That&#8217;s how much stuff there is in SL.</p>
<p>Someone also said &#8220;Never horizontal scroll. Always vertical scroll.&#8221; Another one of those &#8220;design rules&#8221; which is just rubbish. Again, design choices have to suit the purpose and the message. For me, horizontal scrolling conveys &#8220;open&#8221;, &#8220;panoramic&#8221;, and &#8220;unconstrained&#8221;. All qualities that Second Life should be communicating. Vertical scrolling suggests sequentialness, and lots of stuff I have to read through.</p>
<p>And that&#8217;s without even knowing what kind of interactivity there&#8217;ll be on the live page. Who knows what clicking the menu items or the verb boxes will do? Or what&#8217;s beyond the page to the right and left?</p>
<p>Remember, the one and only purpose of this page design is to entice the new visitor to click deeper into the site and learn more. Now there&#8217;s no telling how well the live site will perform and if it will be annoy people away with too much Flash gimmickry. That&#8217;s a very strong possibility.</p>
<p>But, based solely on the layout of this static page, I say it works. If I was visiting this page for the very first time, having never heard of Second Life, I would be intrigued enough to look deeper, and I think many many other people would too. And THAT is the only measure of success that counts.</p>
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		<title>By: Isadora Fiddlesticks</title>
		<link>http://dusanwriter.com/index.php/2008/12/17/second-life-home-this-is-your-console/comment-page-1/#comment-23957</link>
		<dc:creator>Isadora Fiddlesticks</dc:creator>
		<pubDate>Wed, 17 Dec 2008 15:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1098#comment-23957</guid>
		<description>it looks really bad! i hope they don&#039;t go with it!</description>
		<content:encoded><![CDATA[<p>it looks really bad! i hope they don&#8217;t go with it!</p>
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