<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Avatars Going Mainstream in 2009: Globe and Mail</title>
	<atom:link href="http://dusanwriter.com/index.php/2009/01/03/avatars-going-mainstream-in-2009-globe-and-mail/feed/" rel="self" type="application/rss+xml" />
	<link>http://dusanwriter.com/index.php/2009/01/03/avatars-going-mainstream-in-2009-globe-and-mail/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
	<lastBuildDate>Sat, 02 Jul 2011 20:45:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Roland Legrand</title>
		<link>http://dusanwriter.com/index.php/2009/01/03/avatars-going-mainstream-in-2009-globe-and-mail/comment-page-1/#comment-26568</link>
		<dc:creator>Roland Legrand</dc:creator>
		<pubDate>Sun, 04 Jan 2009 10:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1113#comment-26568</guid>
		<description>Often it is not that much an issue of &quot;the media&quot; being positive or not. It very much depends on individual journalists. If you have a journalist who knows about virtual worlds in your newspaper, he or she well write good stories about virtual worlds, it is as simple as that. Like the reason companies experiment with virtual worlds is very often that some highly motivated individuals wanted to move forward.</description>
		<content:encoded><![CDATA[<p>Often it is not that much an issue of &#8220;the media&#8221; being positive or not. It very much depends on individual journalists. If you have a journalist who knows about virtual worlds in your newspaper, he or she well write good stories about virtual worlds, it is as simple as that. Like the reason companies experiment with virtual worlds is very often that some highly motivated individuals wanted to move forward.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dusan Writer&#8217;s Metaverse &#187; Washington Post and the Benefits of Second Life</title>
		<link>http://dusanwriter.com/index.php/2009/01/03/avatars-going-mainstream-in-2009-globe-and-mail/comment-page-1/#comment-26546</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Washington Post and the Benefits of Second Life</dc:creator>
		<pubDate>Sun, 04 Jan 2009 03:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1113#comment-26546</guid>
		<description>[...] after talking about how progressive and positive the Canadian media is about virtual worlds, I ran across an article in [...]</description>
		<content:encoded><![CDATA[<p>[...] after talking about how progressive and positive the Canadian media is about virtual worlds, I ran across an article in [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

