What I think is most important at this point:
When will Philip Rosedale do this again?
The ability to be able to communicate between this environment and the outside world, will open the pathway for greater productivity. Something that is already built in from the source in emerging environments. Come on LL get with the programme, if you want to sincerely survive.
]]>With point #5, you mentioned purchasing more prims. Are you referring to an imposed limit of prims in a certain area? If so, do you have any concern that there might be simple limits of possibility in what the SL browser can handle? I know that in Active Worlds people gripe about wanting to be able to use higher poly counts, and yes while higher powered computers can handle more rendering, the browser itself has certain inherent limits that make incredibly high poly objects dangerous. I don’t know if SL has similar limits or not, but that might be why it’s limited now?
Dusan - I like some of your points, and your comment on HTML clears up a couple of questions I had posted in another comment. A while back I noted that SL was going to focus on the users first hour experience, which is something that seems very necessary to me. Your first point, improving “search” would be a great step in that direction. However, I’m not sure many “oldies” would appreciate primary focus being on a few newbies, so I’ll pipe down on why that would be benefitial. Maybe I’m wrong
Jim
]]>1. Stability
2. Stability
3. Stability
OK, so that’s the same thing three times but honestly, if there were ONE thing that you want ANY product to do it’s WORK! HMTL-on-a-prim? Gee, that would be swell but if it crashes, we’re no closer.
4. More scalable land prices
Want to make everyone a capitalist? Then let them buy their own little plot of land and build on it. And make the tier price go up incrementally, rather than have big jumps - say from $5 to 15$ just by adding an extra 1024m.
5. Prim purchases
Yes, let folks have more prims but paid for. Sure you can push up the prims by buying more land on the same sim, but what if the sim is full? You can’t transfer prim limits from your total land holdings. I have to think that it’s doable - it’s just a big database after all.
6. IP protection
When folks have (a) land and (b) stuff, they become vested. But if that stuff is ripped off, they get discouraged. Maybe we have to consider making sign-on contingent on providing a credit card number. That will discourage folks from simply creating a new alt when they get banned.
7. Better quality graphics
Man, those promos from Nurien using the NVIDIA PhysX engine look sweet! Sure they have no product just yet, but they recently pulled in an extra $15 million in capital so something has to happen soon before the VCs pull the plug.
OK, I feel better now. Of course, there is absolutely no chance that my list will get anywhere close to Philip’s line-of-sight but simply stating what I think is cathartic enough.
]]>