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	<title>Comments on: The Forked Road: Virtual World Agencies and Where They Went</title>
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	<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: The ARCH Network &#187; Blog Archive &#187; Virtual architecture trumping physical counterparts [updated]</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-42427</link>
		<dc:creator>The ARCH Network &#187; Blog Archive &#187; Virtual architecture trumping physical counterparts [updated]</dc:creator>
		<pubDate>Mon, 13 Apr 2009 21:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-42427</guid>
		<description>[...] Rivers Run Red saved a client over $1 million dollars with a presence in Second Life using their Immersive Workspaces (TM) solution (in the comments of this post). [...]</description>
		<content:encoded><![CDATA[<p>[...] Rivers Run Red saved a client over $1 million dollars with a presence in Second Life using their Immersive Workspaces (TM) solution (in the comments of this post). [...]</p>
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		<title>By: Virtual architecture trumping physical counterparts &#171; The ARCH</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-36702</link>
		<dc:creator>Virtual architecture trumping physical counterparts &#171; The ARCH</dc:creator>
		<pubDate>Sun, 01 Mar 2009 15:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-36702</guid>
		<description>[...] Rivers Run Red saved a client over $1 million dollars with a presence in Second Life using their Immersive Workspaces (TM) solution (in the comments of this post). [...]</description>
		<content:encoded><![CDATA[<p>[...] Rivers Run Red saved a client over $1 million dollars with a presence in Second Life using their Immersive Workspaces (TM) solution (in the comments of this post). [...]</p>
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		<title>By: Ann Otoole</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-36475</link>
		<dc:creator>Ann Otoole</dc:creator>
		<pubDate>Sat, 28 Feb 2009 01:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-36475</guid>
		<description>One thing is clear. We get to see who is dedicated to this business for the long term. Whether or not individuals are trustworthy is exemplified by their actions over the long term. Are they committed to a concept or are they just a horde of locusts chasing easy money that can&#039;t be trusted?</description>
		<content:encoded><![CDATA[<p>One thing is clear. We get to see who is dedicated to this business for the long term. Whether or not individuals are trustworthy is exemplified by their actions over the long term. Are they committed to a concept or are they just a horde of locusts chasing easy money that can&#8217;t be trusted?</p>
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		<title>By: Abe</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-36417</link>
		<dc:creator>Abe</dc:creator>
		<pubDate>Fri, 27 Feb 2009 17:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-36417</guid>
		<description>You wonder what the Big Three are doing now?  No doubt what they do best, selling snake oil.</description>
		<content:encoded><![CDATA[<p>You wonder what the Big Three are doing now?  No doubt what they do best, selling snake oil.</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Virtual Worlds and Brands: Spin or Win, and Why They&#8217;ll Come Back for More</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-34576</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Virtual Worlds and Brands: Spin or Win, and Why They&#8217;ll Come Back for More</dc:creator>
		<pubDate>Wed, 18 Feb 2009 01:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-34576</guid>
		<description>[...] thought Dizzy Banjo summed it up nicely in response to my previous post on the topic of metaverse agencies and virtual [...]</description>
		<content:encoded><![CDATA[<p>[...] thought Dizzy Banjo summed it up nicely in response to my previous post on the topic of metaverse agencies and virtual [...]</p>
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		<title>By: Dizzy Banjo</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-34517</link>
		<dc:creator>Dizzy Banjo</dc:creator>
		<pubDate>Tue, 17 Feb 2009 18:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-34517</guid>
		<description>It&#039;s interesting that we are all dissecting the history of what has happened in Second Life, but generally neglecting to discuss activity before the 2006 / 07 . 

To me, Second Life is simply a virtual place, which has been steadily growing for 5 or 6 years. The various ways people have tried to make it work for them ( residents and companies ) are all good, some are more successful than others, some promise more and are higher profile. I&#039;m not sure I think about it being the 3d internet at all, and to be honest I don&#039;t think that has ever really been its intent. I think its something else, which we don&#039;t understand yet, but is evolving at its own pace, slowly and steadily, and of course its really just an very good extension of numerous other virtual world projects going back to the 70s.

At the moment I have to say that it seems far more logical, that the mainstream adoption of a concept like the metaverse or a globally pervasive location based web overlay, is far more likely to come though augmented reality / mobile applications. I say this because that approach requires no process of avatarisation - you don&#039;t immerse to go to the data or the people, the data or the people come to you. I think successful and lasting avatarisation requires a certain type of self analytical ability or expression, which may be limited to an early adopter, or early adopter+ demographic. 

However as Justin says, a mixture of fully immersive places, 2 dimensional web and location based augmented reality applications seems to be a perfectly logical way forward on all fronts.

I think its a shame to think of the 06/07 period as a regret. That was a period of people trying to do something very hard - make a virtual place pay for itself in real world terms. Those projects deserve respect for trying this and indeed finding out many things that dont work, as well as many that do.

Applying the Gartner hype cycle to just the adoption of Second Life is an incorrect reflection on the larger development of virtual worlds. When considered along that 30 year time-frame, the peak of inflated expectations and trough of disillusionment are just a little blip, similar to many before.

The future of the internet / enterprise / education etc etc may well go its own way, and VWs will probably play a part in all that. Frankly though, I&#039;m more interested in the unique and new things which these new media afford, not trying to shoehorn them into extending or slightly augmenting old models.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that we are all dissecting the history of what has happened in Second Life, but generally neglecting to discuss activity before the 2006 / 07 . </p>
<p>To me, Second Life is simply a virtual place, which has been steadily growing for 5 or 6 years. The various ways people have tried to make it work for them ( residents and companies ) are all good, some are more successful than others, some promise more and are higher profile. I&#8217;m not sure I think about it being the 3d internet at all, and to be honest I don&#8217;t think that has ever really been its intent. I think its something else, which we don&#8217;t understand yet, but is evolving at its own pace, slowly and steadily, and of course its really just an very good extension of numerous other virtual world projects going back to the 70s.</p>
<p>At the moment I have to say that it seems far more logical, that the mainstream adoption of a concept like the metaverse or a globally pervasive location based web overlay, is far more likely to come though augmented reality / mobile applications. I say this because that approach requires no process of avatarisation &#8211; you don&#8217;t immerse to go to the data or the people, the data or the people come to you. I think successful and lasting avatarisation requires a certain type of self analytical ability or expression, which may be limited to an early adopter, or early adopter+ demographic. </p>
<p>However as Justin says, a mixture of fully immersive places, 2 dimensional web and location based augmented reality applications seems to be a perfectly logical way forward on all fronts.</p>
<p>I think its a shame to think of the 06/07 period as a regret. That was a period of people trying to do something very hard &#8211; make a virtual place pay for itself in real world terms. Those projects deserve respect for trying this and indeed finding out many things that dont work, as well as many that do.</p>
<p>Applying the Gartner hype cycle to just the adoption of Second Life is an incorrect reflection on the larger development of virtual worlds. When considered along that 30 year time-frame, the peak of inflated expectations and trough of disillusionment are just a little blip, similar to many before.</p>
<p>The future of the internet / enterprise / education etc etc may well go its own way, and VWs will probably play a part in all that. Frankly though, I&#8217;m more interested in the unique and new things which these new media afford, not trying to shoehorn them into extending or slightly augmenting old models.</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Identities Constructed: Virtual Worlds and Anonymity</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-34444</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Identities Constructed: Virtual Worlds and Anonymity</dc:creator>
		<pubDate>Tue, 17 Feb 2009 12:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-34444</guid>
		<description>[...] recently posted some thoughts about avatar and actual identity, which generated excellent discussion. But I thought I&#8217;d [...]</description>
		<content:encoded><![CDATA[<p>[...] recently posted some thoughts about avatar and actual identity, which generated excellent discussion. But I thought I&#8217;d [...]</p>
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	<item>
		<title>By: Avatrian: Our Blogs</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-34359</link>
		<dc:creator>Avatrian: Our Blogs</dc:creator>
		<pubDate>Tue, 17 Feb 2009 03:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-34359</guid>
		<description>[...] Life. Dusan Writer comes to the rescue with an explanation in this illuminating tell-all titled The Forked Road.  By Chenin in Articles&#160; .::.             You can follow any responses to this entry through [...]</description>
		<content:encoded><![CDATA[<p>[...] Life. Dusan Writer comes to the rescue with an explanation in this illuminating tell-all titled The Forked Road.  By Chenin in Articles&nbsp; .::.             You can follow any responses to this entry through [...]</p>
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		<title>By: cdz</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-34279</link>
		<dc:creator>cdz</dc:creator>
		<pubDate>Mon, 16 Feb 2009 22:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-34279</guid>
		<description>So the big story is the &quot;metaverse&quot; goes from &quot;Snowcrash&quot; to &quot;Flash sites using Swift3D&quot;.

Which is from what the older websites have said, was the end of the first web3d hype in the early 2000s.

It just goes to show that &quot;tools&quot; sold to developers to use any way they want commercially ALWAYS trumps &quot;single company owned service media platforms&quot; for any real commercial industries growth.

I dont remember any of these &quot;big 3&quot; running there businesses/or client projects this way. 

Bailouts from the government were meant to help &quot;industries&quot; not &quot;companies&quot;.

Best to let these 3 join the ranks of being just another freelance flash/web house. 

Join the rest of us flash artists and action script dudes since 1999.


cdz</description>
		<content:encoded><![CDATA[<p>So the big story is the &#8220;metaverse&#8221; goes from &#8220;Snowcrash&#8221; to &#8220;Flash sites using Swift3D&#8221;.</p>
<p>Which is from what the older websites have said, was the end of the first web3d hype in the early 2000s.</p>
<p>It just goes to show that &#8220;tools&#8221; sold to developers to use any way they want commercially ALWAYS trumps &#8220;single company owned service media platforms&#8221; for any real commercial industries growth.</p>
<p>I dont remember any of these &#8220;big 3&#8243; running there businesses/or client projects this way. </p>
<p>Bailouts from the government were meant to help &#8220;industries&#8221; not &#8220;companies&#8221;.</p>
<p>Best to let these 3 join the ranks of being just another freelance flash/web house. </p>
<p>Join the rest of us flash artists and action script dudes since 1999.</p>
<p>cdz</p>
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		<title>By: Giff</title>
		<link>http://dusanwriter.com/index.php/2009/02/15/the-forked-road-virtual-world-agencies-and-where-they-went/comment-page-1/#comment-34202</link>
		<dc:creator>Giff</dc:creator>
		<pubDate>Mon, 16 Feb 2009 14:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1166#comment-34202</guid>
		<description>I&#039;m glad to hear that Justin and RRR are doing well.  I think that there are some excellent use cases for enterprise virtual worlds.  The one I am *personally* most bullish on is ops management, with the virtual presentation of telemetry data.

Dusan, I thought you stated this quite well &quot;However, if it can continue to allow users to create their OWN value then the attraction of SL isn’t that it’s a mass media platform, it’s that it has a “work force” that’s in the 10s of thousands&quot;

I agree with you. It&#039;s funny how many people I run into out there that think SL is dead, but I try to tell them otherwise.  

An interesting trend we see is kids brands wanting to shift their websites to a 3D or 3D-like interface.  They are not necessarily creating a full MMO.  Time will tell to see how this really plays out.  While you said that most virtual worlds fail, these are websites which already have high traffic built around a real world brand, and where kids are already spending a fair amount of time playing flash games.  I do not think that these websites will take over the world and become monsters of market share, but I believe that it is much easier to monetize a virtual world-like website than a normal one via virtual goods.

OK, all I have time to dash off, but interesting conversation.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear that Justin and RRR are doing well.  I think that there are some excellent use cases for enterprise virtual worlds.  The one I am *personally* most bullish on is ops management, with the virtual presentation of telemetry data.</p>
<p>Dusan, I thought you stated this quite well &#8220;However, if it can continue to allow users to create their OWN value then the attraction of SL isn’t that it’s a mass media platform, it’s that it has a “work force” that’s in the 10s of thousands&#8221;</p>
<p>I agree with you. It&#8217;s funny how many people I run into out there that think SL is dead, but I try to tell them otherwise.  </p>
<p>An interesting trend we see is kids brands wanting to shift their websites to a 3D or 3D-like interface.  They are not necessarily creating a full MMO.  Time will tell to see how this really plays out.  While you said that most virtual worlds fail, these are websites which already have high traffic built around a real world brand, and where kids are already spending a fair amount of time playing flash games.  I do not think that these websites will take over the world and become monsters of market share, but I believe that it is much easier to monetize a virtual world-like website than a normal one via virtual goods.</p>
<p>OK, all I have time to dash off, but interesting conversation.</p>
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