Comments on: 3D in a Browser: Mozilla and Open GL to Build Plug-In – Could Lead to Virtual World Access in Browser http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/ Virtual worlds and creativity, business, collaboration, and identity. Wed, 09 Mar 2011 17:10:22 -0500 http://wordpress.org/?v=2.8.4 hourly 1 By: Dusan Writer’s Metaverse » Google 3D Take Two: Moving Towards the 3D Browser http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-43978 Dusan Writer’s Metaverse » Google 3D Take Two: Moving Towards the 3D Browser Tue, 21 Apr 2009 19:13:32 +0000 http://dusanwriter.com/?p=1202#comment-43978 [...] that may one day be released as a standard component of browsers and is said to supplement the efforts my Mozilla to bring 3D to [...] [...] that may one day be released as a standard component of browsers and is said to supplement the efforts my Mozilla to bring 3D to [...]

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By: cube inada http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-41293 cube inada Sat, 04 Apr 2009 22:10:41 +0000 http://dusanwriter.com/?p=1202#comment-41293 Reality check after the web2.0 conf ghostown show. Adobe is lost on web3d. They will only allow 3rd party open source basement teens to direct it's future. They have buried web3d multiple times going back into the macromedia years. They wont spend real internal A resources on it. They have no reason too since 2d flash and 3d in pdf is their distribution bread and butter. The gimiky 3d they showed as FLASH3D at the web2.0 conference, and their public offereing that their only real clients are the GE's of the world, suggests the path of adobe web3d for another 3 years. Adobe wont create any realtime 3d tools, that leaves autodesk and any startups like unity3D and others whom need plugin players since they cant rely on flash to play their code. The next 3 years --well have a bunch of web3d techs all competing to show 3d in browser again, some with MU, but most will again be 3d in a 2d page.Flash 3d will be what paper3d offers with just more complex meshes and overly simplified avatar graphics moving in first level accelerated 3d scenes. Dont expect even WOW- 7 year old immersion in flash.... For all those with no history, this was exactly the web3d marketplace from 2001-5.;) Well get more habbo/metas/moshis made by those paid to entertain and make toys and games,, all with a bit more 2.5d and 3d data avatars runing over 2d backgrounds...(AAA game tech in 1998) But mini habbos made easier for every small biz website? Disguised as conference meeting rooms with scoreboards??..it all sounds very "skip intro movie" to me.... But a metaverse, 3d web, with any real roadmap?, One can believe in Open Source Sims miracles I guess;) I still hope theres a few kids in a basement in Iceland that will infect us all with a p2p 3d kazzaa.... maybe next decade? Reality check after the web2.0 conf ghostown show.

Adobe is lost on web3d. They will only allow 3rd party open source basement teens to direct it’s future. They have buried web3d multiple times going back into the macromedia years. They wont spend real internal A resources on it. They have no reason too since 2d flash and 3d in pdf is their distribution bread and butter. The gimiky 3d they showed as FLASH3D at the web2.0 conference, and their public offereing that their only real clients are the GE’s of the world, suggests the path of adobe web3d for another 3 years.

Adobe wont create any realtime 3d tools, that leaves autodesk and any startups like unity3D and others whom need plugin players since they cant rely on flash to play their code.

The next 3 years –well have a bunch of web3d techs all competing to show 3d in browser again, some with MU, but most will again be 3d in a 2d page.Flash 3d will be what paper3d offers with just more complex meshes and overly simplified avatar graphics moving in first level accelerated 3d scenes. Dont expect even WOW- 7 year old immersion in flash….

For all those with no history, this was exactly the web3d marketplace from 2001-5.;)

Well get more habbo/metas/moshis made by those paid to entertain and make toys and games,, all with a bit more 2.5d and 3d data avatars runing over 2d backgrounds…(AAA game tech in 1998)

But mini habbos made easier for every small biz website? Disguised as conference meeting rooms with scoreboards??..it all sounds very “skip intro movie” to me….

But a metaverse, 3d web, with any real roadmap?,

One can believe in Open Source Sims miracles I guess;)

I still hope theres a few kids in a basement in Iceland that will infect us all with a p2p 3d kazzaa….

maybe next decade?

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By: Prokofy Neva http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40585 Prokofy Neva Sun, 29 Mar 2009 04:10:25 +0000 http://dusanwriter.com/?p=1202#comment-40585 I see a very long load bar coming in the future into my browser...it will load so long I will be driven into SL. This is good news for Raph though. I see a very long load bar coming in the future into my browser…it will load so long I will be driven into SL.

This is good news for Raph though.

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By: JeanRicard Broek http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40559 JeanRicard Broek Sat, 28 Mar 2009 22:03:08 +0000 http://dusanwriter.com/?p=1202#comment-40559 The race is on now between: Native Browser/Java, Flash(Server rendered and piped or with plugins) and SL like open source 3D Viewers that become full 2D browsers as well. all at the time we see OpenCL for plug and play physics engines, reduced form factors like Nvidia's Ion, App stores for components and content, Full HDTV/Browser integration, and iphones as TV remotes and input devices. This may be a Recession, but everyone sees $$$$$$$$$$$ in the mashup of 3D,Open APIs, SaaS & micro-transactions. Watch. It is time for Microsoft and Adobe to come out of the closet. Lets just hope we keep the advertisers and Google floundering for a little longer. This has been one busy month: http://jeanricardbroek-architect.blogspot.com/2009_03_01_archive.html The race is on now between: Native Browser/Java, Flash(Server rendered and piped or with plugins) and SL like open source 3D Viewers that become full 2D browsers as well.

all at the time we see OpenCL for plug and play physics engines, reduced form factors like Nvidia’s Ion, App stores for components and content, Full HDTV/Browser integration, and iphones as TV remotes and input devices.

This may be a Recession, but everyone sees $$$$$$$$$$$ in the mashup of 3D,Open APIs, SaaS & micro-transactions.

Watch. It is time for Microsoft and Adobe to come out of the closet. Lets just hope we keep the advertisers and Google floundering for a little longer.

This has been one busy month: http://jeanricardbroek-architect.blogspot.com/2009_03_01_archive.html

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By: Fishpool http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40414 Fishpool Fri, 27 Mar 2009 15:31:29 +0000 http://dusanwriter.com/?p=1202#comment-40414 <strong>Why OnLive will not be the massive tectonic shift so many are currently predicting...</strong> Among the things announced this week in GDC were two developments in entirely different directions on a particular axis of games technology: first, the OnLive network of thin clients showing network-streamed video games rendered on a server cluster... Why OnLive will not be the massive tectonic shift so many are currently predicting…

Among the things announced this week in GDC were two developments in entirely different directions on a particular axis of games technology: first, the OnLive network of thin clients showing network-streamed video games rendered on a server cluster…

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By: Takuan http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40166 Takuan Thu, 26 Mar 2009 00:37:19 +0000 http://dusanwriter.com/?p=1202#comment-40166 For an example of what Chrome and Firefox can already do in 3D using nothing but canvas and javascript, check this out: http://gyu.que.jp/jscloth/touch.html Now imagine what it will be like when people don't have to create what is essentially a browser-based software renderer, and can use a real API like a functional subset of OpenGL... Instead of neat little tech demos, we'll finally have the ability to host virtual worlds. /me is obviously still excited about the possibilities I've been reading about all day, not just here but at Raph's blog, and all over the indie gamedev sphere :) For an example of what Chrome and Firefox can already do in 3D using nothing but canvas and javascript, check this out: http://gyu.que.jp/jscloth/touch.html

Now imagine what it will be like when people don’t have to create what is essentially a browser-based software renderer, and can use a real API like a functional subset of OpenGL…

Instead of neat little tech demos, we’ll finally have the ability to host virtual worlds.

/me is obviously still excited about the possibilities I’ve been reading about all day, not just here but at Raph’s blog, and all over the indie gamedev sphere :)

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By: cube inada http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40136 cube inada Wed, 25 Mar 2009 21:37:11 +0000 http://dusanwriter.com/?p=1202#comment-40136 I think before the cigars get sent around one has to hear from Microsoft and the Directx Posse. Kronos brings Collada, and Collada will bring Autodesk( to a point) and the Games makers EXCEPT for MS. opengl vs directx has been a good reason web3d didnt get more usage over this last decade ago. and why kronos now is the announcer of this iniative and not the web3d.org;) FIrefox with native 3d, great. Will it be a hype bubble for rt3D just as SL has been once "new" marketing folk can finally see web3d production values on their powerbooks and mac desktops.. maybe:0 but making lots of 3d marketing experiments has been done 3 times in a decade( the latest's in SL ), having them reach a ROI isnt. Sounds great, but why dont we all wait a bit before declaring the next metaverse. The last one has serious issues that are coming to a head very soon. unity3d looks good, but unless its bundled with browser installs, it will NEED desirebable content en masses to attract its installation. And many with 3d plugins( even all platforms) have failed to figure out how to make happen before. Hint, TVs withouts programming were just wood and glass furniture. :) boo, c3 I think before the cigars get sent around one has to hear from Microsoft and the Directx Posse.

Kronos brings Collada, and Collada will bring Autodesk( to a point) and the Games makers EXCEPT for MS.

opengl vs directx has been a good reason web3d didnt get more usage over this last decade ago. and why kronos now is the announcer of this iniative and not the web3d.org;)

FIrefox with native 3d, great. Will it be a hype bubble for rt3D just as SL has been once “new” marketing folk can finally see web3d production values on their powerbooks and mac desktops.. maybe:0
but making lots of 3d marketing experiments has been done 3 times in a decade( the latest’s in SL ), having them reach a ROI isnt.

Sounds great, but why dont we all wait a bit before declaring the next metaverse. The last one has serious issues that are coming to a head very soon.

unity3d looks good, but unless its bundled with browser installs, it will NEED desirebable content en masses to attract its installation. And many with 3d plugins( even all platforms) have failed to figure out how to make happen before.

Hint, TVs withouts programming were just wood and glass furniture.
:)

boo,
c3

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By: Dusan http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40126 Dusan Wed, 25 Mar 2009 19:10:55 +0000 http://dusanwriter.com/?p=1202#comment-40126 @Jacek Hmmm....maybe I'll change the title - however, they didn't announce this at the "hardware accelerated 3D graphics" conference, they announced it at the Game Developers Conference. :) And I'm going to extend the conclusion that if they can get the browser talking to 3D, then some enterprising person who's good with thinking about clients and such will come along and "deepen" the browser-based client. <a href="http://www.techradar.com/news/internet/mozilla-and-google-back-3d-web-standard-587825" rel="nofollow">Google commented</a>, in fact, that the move would lead to 'video games in a browser' (woot! Lively returns!): <em>"Google was also excited by the prospect of a 3D web standard, which if successful could bring better videogames through the 'net and pave the way for 3D chatrooms and the like. "With more and more content moving to the web and JavaScript getting faster every day, the time is right to create an open, general purpose API for accelerated 3D graphics on the web," said Matt Papakipos, Engineering Director at Google.</em> "Google looks forward to offering its expertise in graphics and web development to this discussion."" Having said that, I agree - clients will remain, for the foreseeable future, the richer and smoother experience. In particular Imprudence. @Jacek Hmmm….maybe I’ll change the title – however, they didn’t announce this at the “hardware accelerated 3D graphics” conference, they announced it at the Game Developers Conference. :) And I’m going to extend the conclusion that if they can get the browser talking to 3D, then some enterprising person who’s good with thinking about clients and such will come along and “deepen” the browser-based client.

Google commented, in fact, that the move would lead to ‘video games in a browser’ (woot! Lively returns!):

“Google was also excited by the prospect of a 3D web standard, which if successful could bring better videogames through the ‘net and pave the way for 3D chatrooms and the like.

“With more and more content moving to the web and JavaScript getting faster every day, the time is right to create an open, general purpose API for accelerated 3D graphics on the web,” said Matt Papakipos, Engineering Director at Google.

“Google looks forward to offering its expertise in graphics and web development to this discussion.”"

Having said that, I agree – clients will remain, for the foreseeable future, the richer and smoother experience. In particular Imprudence.

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By: Jacek Antonelli http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40123 Jacek Antonelli Wed, 25 Mar 2009 18:23:08 +0000 http://dusanwriter.com/?p=1202#comment-40123 A rather misleading article title! ;) Mozilla has certainly not proposed anything specific to virtual worlds, only browser support for hardware accelerated 3D graphics in general. Someone else might try to use the technology to make a 3D virtual worlds client in the browser, but Mozilla hasn't proposed that at all. Anyway, 3D Canvas might be interesting for some lightweight, no-frills clients, but I don't expect web-based clients to replace dedicated client software as the primary means of connecting to 3D virtual worlds. They could be a nice secondary means, a way to connect when you're away from your main computer, or as a gateway client to draw new users into the world. But dedicated clients will always be able to offer richer and smoother experiences, so returning users will still find it worthwhile to download and use a separate viewer application. A rather misleading article title! ;)

Mozilla has certainly not proposed anything specific to virtual worlds, only browser support for hardware accelerated 3D graphics in general. Someone else might try to use the technology to make a 3D virtual worlds client in the browser, but Mozilla hasn’t proposed that at all.

Anyway, 3D Canvas might be interesting for some lightweight, no-frills clients, but I don’t expect web-based clients to replace dedicated client software as the primary means of connecting to 3D virtual worlds.

They could be a nice secondary means, a way to connect when you’re away from your main computer, or as a gateway client to draw new users into the world. But dedicated clients will always be able to offer richer and smoother experiences, so returning users will still find it worthwhile to download and use a separate viewer application.

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By: Dusan http://dusanwriter.com/index.php/2009/03/25/3d-in-a-browser-mozilla-and-open-gl-to-build-plug-in-free-virtual-world-access/comment-page-1/#comment-40118 Dusan Wed, 25 Mar 2009 16:34:30 +0000 http://dusanwriter.com/?p=1202#comment-40118 For those of you who are impatient for browser-based experiences in worlds like SL, grab yourself a copy of the <a href="http://archsl.wordpress.com/2009/03/25/beautiful-browsers-therapy-for-the-mainstream/" rel="nofollow">Placebo Browser</a>! <img src="http://farm4.static.flickr.com/3472/3385198514_cac467e2a3.jpg?v=0" alt="" /> For those of you who are impatient for browser-based experiences in worlds like SL, grab yourself a copy of the Placebo Browser!

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