By way of Bettina Tizzy at NPIRL, a video by Lordfly Digeridoo of dynamic shadows in Second Life:
Now – I have to say, this stuff is gorgeous. My problem is….and I have no idea why, I can never get shadows to work.
Dynamic shadows are built into the Second Life architecture and are hidden away in the viewer code, they’re just not active. I had found a compiled version of the client with shadows activated some time ago, installed it….but nothing. And I’m running a high end machine that was built to render.
Ah well – if you can get it to work give it a shot – it’s experimental, it may or may not work, and if it does it’s gorgeous and I would love to see this as an option in the standard viewer (something you can toggle on and off depending on your computing power and bandwidth).
Versions with running shadow code are easily available from the Lab, but there’s a four-step process to turn it on, and it was only designed to work with Nvidia 8+ chipsets (though I believe it will work with one ATI chipset, if you have the right drivers).
If you’re stuck, give me a holler.
Man, that was awesome. It never dawned on me that there were shadows included on sl but then again I’m just a baby resident. I’d be interested to know if you ever get them running.
Hi Dusan, don’t forget to change settings in the debug menu.
Find ‘RenderDeffered’ and make sure it is set to ‘FALSE’.
Find ‘RenderUseFBO’ and set that one to ‘TRUE’.
Go back to ‘RenderDeffered’ and set that to ‘TRUE’ also.
It worked for me.
Same has to be done with Kirstens viewer that incorporated shadows.
More on:
http://www.vintfalken.com/kirstens-viewer-sl-shadows-for-the-masses-with-good-enough-pcs/
Oh btw, I enjoy your writing very much Thank you.
I’ve been trying to get it to work for ages now, but never succeeded…
ATI cards are once again the laughing stock of the graphic cards.