It has been a crazy exhilarating week with the launch of Metanomics and it was wonderful to see the venue and the Web site live, and so first, a big thank you to everyone.
I’ll post about this at more length, but taking on Metanomics has been yet another personal eye-opener facilitated by virtual worlds. I’ve said this in other ways or at other times, but I believe that if you want to understand how social and immersive media are going to upend the way we think about collaborating, the nature of the enterprise, the challenges and opportunities around identity and privacy, or how we share and create – then hop into a virtual world where the users generate the content and take the future for a spin.
Beyers and M Set the Stage
Metanomics is what it is because of the community. But why should any broadcast, or class room, or product be any different? The result of this is a requirement for authenticity and engagement. How organizations accomplish this will define, I think, whether they survive. Now, I don’t claim that we’ve completely accomplished this with Metanomics – thankfully, our community believes in virtual worlds, and believes in what Robert Bloomfield built, and we were lucky enough to work with Keystone (Jon Brouchoud) who, I think, WAS able to capture the authentic spirit of Metanomics in the build.
As time goes on, I feel an incredible sense of responsibility to maintain that authenticity and engagement – and hope that the community will continue to build Metanomics with us…it is more theirs than ours, and hopefully the shared goal of increasing our understanding and broadening the use of virtual worlds for serious uses will carry us forward.
M Linden
We were lucky enough to launch the “new” Metanomics with Mark Kingdon of Linden Lab. You can view the full interview here.
With hundreds of audience questions, an hour was barely sufficient to cover all the bases so we posted them on the Metanomics Web site, and it was amazing to see M respond. Among the highlights from his post show response:
“Developing economies are definitely a part of our future. In fact, our growth has been surging lately in developing markets around the world. The beauty of the Second Life experience and economy is that you can be anywhere in the world and participate if you have a computer and are connected to the grid…and many people do. Things like language support become more difficult in smaller markets although our next viewer release will feature a good number of additional languages thanks to the hard work of wonderful Residents around the world!”
On “a killer app”:
“We absolutely have to make it easier for musicians and other performers to perform meaningfully in Second Life. We’ve looked at the challenges extensively and have a good idea of what we need to do but we won’t be able to get to it in 2009. We see live performance as a “killer app” in Second Life.”
Second Life 2.0:
“The Second Life 2.0 overhaul is well-underway. You’ll see the first major elements towards the end of the year and early next year. The work—as you can imagine—is very complex because any experience change touches the web, the viewer, the simulators, the databases and our infrastructure. When will it be complete? Well, sometime before my hair goes completely gray. Joking aside, its an 18 month process for the major elements.
Profiles on the web are coming. Our second busiest page on our website is the place where you can find your friends online. I could build an empire around that alone! So, yes, social tools are coming.
Glad to hear SLim is very useful. Stay tuned for some upcoming voice announcements. It is a big part of our future product strategy. Did you know we serve about a billion minutes of voice a month? That’s a big number in VOIP.”
On gambling (maybe, but not a focus), and no Teen Grid merger for now:
“Age verification is not the current barrier to gambling. There are other things we’d have to work through around general access in specific geographies. Right now, we’re focused on renovating our core offering.
There are no plans to merge the Teen and main grid at this time. Philip and I dream of a single grid and wax poetically when asked but frankly it’s not on the roadmap now.”
Thanks to M for answering the follow-up questions. It’s really refreshing to see the level at which the Lab is engaging with the community, both on the Second Life blog and elsewhere.
Metanomics and the Feds:
The next episode of Metanomics takes place this Wednesday the 13th at 1:00 p.m. PST/SLT.
Financial Interest and Social Security: Government Takes a Serious Look at Virtual Worlds
How is government using virtual worlds? What platforms are emerging as standards? How are security concerns being addressed? Are proprietary or open source solutions the preferred approach?
Federal agencies are increasingly looking to virtual world technologies as both an opportunity and a potential threat. On this episode of Metanomics, we are joined by Dr. Paulette Robinson and Dr. Robert Young, leading figures in the adoption of the metaverse at all levels of government.
The problem with the SL2.0 roadmap, and it’s not of M’s making, is that it is very very familiar. That is because the company has a somewhat embarrassing history of over-promising and severely under-implementing. If you dug out a Philip Linden interview from the second half of 2008 you would read essentially the same promises but with a time frame that has already passed.
There is an excellent business case for the company leadership to identify something concrete and visible they can get done in the near future and making it a priority.
Mark Kingdon said “Profiles on the web are coming. Our second busiest page on our website is the place where you can find your friends online. I could build an empire around that alone! So, yes, social tools are coming.”
Thats good. Will give new people coming from 2D networks something they can relate to and use immediately while they trying to figure out how the rest of it works.
Someone tell M Linden that SL Voice is horrible in comparison to Skype
“Someone tell M Linden that SL Voice is horrible in comparison to Skype”
And the Skype emoticons are horrible in comparison with Second Life
O.o
I thuroughly enjoyed this session. A fun active crowd, and a general back-and-forth community conversation was just what was needed.
I know for me personally, this was the first time I got to hear M Linden respond to users first hand. Of course he’s talked in the past, but this time was the time I got to be involved…. when that happens with the Lindens and residents, it’s a very powerful thing.
I would suggest and encourage ALL the Linden employees to make an effort to come inworld, host talks, parties, gatherings, sessions.
The rebuild of the Metanomics site is good. It has a more innovative and yet warmer feel then the the sort of 1970s modern chic that made it feel like Merv Griffin’s set. I still think cutting-edge builders should broaden their pallette from burnt sienna to ochre, which seem to be the new black this season, but it’s good enough.
I like the new logo, which I think is like PigPen’s hair and aura, and that’s fine. I’m told by Joel it’s a Rorschach blot, and many people see different things in it.
Best of all, the website has shed that idiotic registration that 57 Miles/Nick Wilson imposed on it which made it so clunky and irritating and which didn’t really create accountability in posting anyway.
So now that I can post there without having to register, i.e. have the ban that existed under the old registration system for no reason other than hysteric thin-skinned geeks ARing me, I will likely continue posting.
I bet this new site is not made with Drupal. I don’t see that what it is, but it doesn’t seem clunky and over-complicated like Drupal.
I note that M didn’t say anything about copyright for the world — oh, he did say something about copyright for himself and his friends: “We have no plans to release the server code.” Good!
I note also that Keystone Brouchard did NOT turn this build for Metanomics into a collective farm/group build/shared object blah blah. It’s just by him. That’s great! It’s not on share or copy. Even better! I’m all for geniuses working in solitude, creating, and putting IP protection on their creations! Good!
However, note that *collaboration* can still take place, as Dusan and others do push pieces of builds into the picture. So it has its group qualities, but without being a collective nightmare.
Actions always speak louder than words on a build like this.
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