Comments on: Mark Kingdon on the Second Life User Interface http://dusanwriter.com/index.php/2009/06/24/mark-kingdon-on-the-second-life-user-interface/ Virtual worlds and creativity, business, collaboration, and identity. Sun, 28 Jun 2009 15:37:10 +0000 http://wordpress.org/?v=2.5 By: Jacek Antonelli http://dusanwriter.com/index.php/2009/06/24/mark-kingdon-on-the-second-life-user-interface/#comment-54198 Jacek Antonelli Wed, 24 Jun 2009 22:33:37 +0000 http://dusanwriter.com/?p=1272#comment-54198 Phew, good thing that's not even close to the final UI (according to Howard Linden), or that'd be a real embarrassing juxstaposition. ;) Phew, good thing that’s not even close to the final UI (according to Howard Linden), or that’d be a real embarrassing juxstaposition. ;)

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By: Ari Blackthorne http://dusanwriter.com/index.php/2009/06/24/mark-kingdon-on-the-second-life-user-interface/#comment-54181 Ari Blackthorne Wed, 24 Jun 2009 20:37:33 +0000 http://dusanwriter.com/?p=1272#comment-54181 Hahah! You're awesome. ;) Hahah!

You’re awesome. ;)

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By: Dusan http://dusanwriter.com/index.php/2009/06/24/mark-kingdon-on-the-second-life-user-interface/#comment-54164 Dusan Wed, 24 Jun 2009 18:43:51 +0000 http://dusanwriter.com/?p=1272#comment-54164 "ROBERT BLOOMFIELD: Whereas, in Second Life, it’s quite high. And we’ve got a couple questions just regarding, I guess, let’s just talk about the client as opposed to the user. Mitch Wagner is asking, “Are we going to see this ever as a web plug in or something like that?” And Valiant Westland asks, “Are we ever going to see this in Best Buy, like the Sims?” Do you see anything like that? MARK KINGDON: Well, I think you’re more likely to see it in Best Buy as a package piece of software maybe with a headset included in a really, really good how to book, before you see it as a web plug in because that’s much easier. We’ve had conversations, certainly, about packaging up and making it available. As for making it a web plug in, our strategy is somewhat different. With respect to the viewer, we’re really trying to create a 2.0 experience that’s much more intuitive, much more natural and much more easy for the new user to adopt, and that will be a downloadable client in the short term. ROBERT BLOOMFIELD: Let me ask. When you say 2.0, you just mean a complete overhaul. You’re not using a Web 2.0 buzzword. Is that right? MARK KINGDON: Yes. I’m talking about it in terms of an overhaul or renovation of the current viewer. But, there are a lot of Web 2.0 tools and approaches that we want to introduce to the Second Life experiences. Those will be very much web based. Next month we’re going to launch kind of the first rev of our new website which starts to move in that direction or build a platform for further extensions, later in the year, out to the web. Social tools are really, really powerful, and we want to be able to extend the Second Life experience out to social media properties that people enjoy today. You can find a lot of photographs on Flickr. Plurk has a lot of activity. Second Lifers are definitely tweeting because I see them on TweetDeck every morning, but there’s a lot more opportunity for us there that we haven’t developed. So we have the viewer, but, in parallel, we’ve started quite a lot of work on the web side of the business." SCOOP: Social media is the buzz of the year. Twitter is the next big thing (until it's not). M uses TweetDeck. I personally hate tweetdeck. It's hypnotic. @Ari Transcribed. Predictions to follow. Spinny. “ROBERT BLOOMFIELD: Whereas, in Second Life, it’s quite high. And we’ve got a couple questions just regarding, I guess, let’s just talk about the client as opposed to the user. Mitch Wagner is asking, “Are we going to see this ever as a web plug in or something like that?” And Valiant Westland asks, “Are we ever going to see this in Best Buy, like the Sims?” Do you see anything like that?

MARK KINGDON: Well, I think you’re more likely to see it in Best Buy as a package piece of software maybe with a headset included in a really, really good how to book, before you see it as a web plug in because that’s much easier. We’ve had conversations, certainly, about packaging up and making it available.

As for making it a web plug in, our strategy is somewhat different. With respect to the viewer, we’re really trying to create a 2.0 experience that’s much more intuitive, much more natural and much more easy for the new user to adopt, and that will be a downloadable client in the short term.

ROBERT BLOOMFIELD: Let me ask. When you say 2.0, you just mean a complete overhaul. You’re not using a Web 2.0 buzzword. Is that right?

MARK KINGDON: Yes. I’m talking about it in terms of an overhaul or renovation of the current viewer. But, there are a lot of Web 2.0 tools and approaches that we want to introduce to the Second Life experiences. Those will be very much web based. Next month we’re going to launch kind of the first rev of our new website which starts to move in that direction or build a platform for further extensions, later in the year, out to the web. Social tools are really, really powerful, and we want to be able to extend the Second Life experience out to social media properties that people enjoy today. You can find a lot of photographs on Flickr. Plurk has a lot of activity. Second Lifers are definitely tweeting because I see them on TweetDeck every morning, but there’s a lot more opportunity for us there that we haven’t developed. So we have the viewer, but, in parallel, we’ve started quite a lot of work on the web side of the business.”

SCOOP: Social media is the buzz of the year. Twitter is the next big thing (until it’s not). M uses TweetDeck.

I personally hate tweetdeck. It’s hypnotic.

@Ari Transcribed. Predictions to follow. Spinny.

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By: Ari Blackthorne http://dusanwriter.com/index.php/2009/06/24/mark-kingdon-on-the-second-life-user-interface/#comment-54161 Ari Blackthorne Wed, 24 Jun 2009 18:31:24 +0000 http://dusanwriter.com/?p=1272#comment-54161 Okay, not fair. Can't watch movie while at work. You should know by now you are *expected* and it is *demanded* that you painstakingly transcribe every last word into written transcript, AND analyze it for any inside scoops and predictions based on the spin that was spun after unspinning it and didecting and describing such spin and why it is spin and why it was spun to begin with. Sheesh. ;) Okay, not fair. Can’t watch movie while at work.

You should know by now you are *expected* and it is *demanded* that you painstakingly transcribe every last word into written transcript, AND analyze it for any inside scoops and predictions based on the spin that was spun after unspinning it and didecting and describing such spin and why it is spin and why it was spun to begin with.

Sheesh.

;)

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