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	<title>Comments on: Second Life and 3D Models: A Merger in the Wings?</title>
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	<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: celestial elf</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-198939</link>
		<dc:creator>celestial elf</dc:creator>
		<pubDate>Fri, 28 May 2010 10:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-198939</guid>
		<description>The Raven King seeks to eexplain Copyright useage...
http://www.youtube.com/watch?v=IAyQf8uykEw</description>
		<content:encoded><![CDATA[<p>The Raven King seeks to eexplain Copyright useage&#8230;<br />
<a href="http://www.youtube.com/watch?v=IAyQf8uykEw" rel="nofollow">http://www.youtube.com/watch?v=IAyQf8uykEw</a></p>
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		<title>By: Dogear-Nation &#8211; Episode 121 &#8211; Happy As A Clam &#124; Dogear Nation</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-95335</link>
		<dc:creator>Dogear-Nation &#8211; Episode 121 &#8211; Happy As A Clam &#124; Dogear Nation</dc:creator>
		<pubDate>Sun, 20 Sep 2009 13:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-95335</guid>
		<description>[...] 3-D Internet Augmented reality futures (wideawakewesley) SL and 3D Models merger? (epredator) Cisco Virtual Event Analysis (kevinaires / epredator) Should have schools embraced SL by now? [...]</description>
		<content:encoded><![CDATA[<p>[...] 3-D Internet Augmented reality futures (wideawakewesley) SL and 3D Models merger? (epredator) Cisco Virtual Event Analysis (kevinaires / epredator) Should have schools embraced SL by now? [...]</p>
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		<title>By: Community-Chest &#187; Bookmarks for septembre 15th from 10:11 to 10:25</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-94421</link>
		<dc:creator>Community-Chest &#187; Bookmarks for septembre 15th from 10:11 to 10:25</dc:creator>
		<pubDate>Thu, 17 Sep 2009 11:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-94421</guid>
		<description>[...] Dusan Writer&#8217;s Metaverse &#187; Second Life and 3D Models: A Merger in the Wings? &#8211; Virtual worlds and creativity, business, collaboration, and identity. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dusan Writer&rsquo;s Metaverse &raquo; Second Life and 3D Models: A Merger in the Wings? &#8211; Virtual worlds and creativity, business, collaboration, and identity. [...]</p>
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		<title>By: Peter Stindberg</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-92573</link>
		<dc:creator>Peter Stindberg</dc:creator>
		<pubDate>Mon, 14 Sep 2009 12:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-92573</guid>
		<description>tbh I assume that mesh-import will be subject to the same limitations current sculpties have node-wise. That just the import-step of creating the sculpt-texture will go away. This means that even though there is a zillion of 3D models out there, still only very few will seamlessly import into SL. For more complex models you need to break the components apart in the external 3D application, import them as seperate (sculpted) prims, and reassemble them in SL again. I expect that simply one cumbersome step in between will get removed, but in essence everything will stay the same. SL as it is now is too much limited by odes/vertexes in its performance, that LL surely will not enable the import of complex objects with thousands and tens of thousands of nodes.</description>
		<content:encoded><![CDATA[<p>tbh I assume that mesh-import will be subject to the same limitations current sculpties have node-wise. That just the import-step of creating the sculpt-texture will go away. This means that even though there is a zillion of 3D models out there, still only very few will seamlessly import into SL. For more complex models you need to break the components apart in the external 3D application, import them as seperate (sculpted) prims, and reassemble them in SL again. I expect that simply one cumbersome step in between will get removed, but in essence everything will stay the same. SL as it is now is too much limited by odes/vertexes in its performance, that LL surely will not enable the import of complex objects with thousands and tens of thousands of nodes.</p>
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		<title>By: Mo Hax</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-92399</link>
		<dc:creator>Mo Hax</dc:creator>
		<pubDate>Sun, 13 Sep 2009 23:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-92399</guid>
		<description>Since OpenSim and Second Inventory complicated the content question, it does seem inevitable that the content economy will migrate to established &quot;warehouses&quot; no matter where they are. With the billions changing hands in that space and 130-something percent increase last year of the &quot;virtual goods&quot; economy it makes sense for Linden Labs, or anyone interested in making serious money going into the conceptual/3d age, to set themselves up as providers in this space. In other words, Linden Labs would be very foolish to not at least try to become a 3d content warehouse along with, or combined with the others. It remains to be seen if they have it together enough to capitalize on that opportunity. Maybe this post will bring their attention to it a bit, but we probably all agree there are plenty of other priorities ahead of it.</description>
		<content:encoded><![CDATA[<p>Since OpenSim and Second Inventory complicated the content question, it does seem inevitable that the content economy will migrate to established &#8220;warehouses&#8221; no matter where they are. With the billions changing hands in that space and 130-something percent increase last year of the &#8220;virtual goods&#8221; economy it makes sense for Linden Labs, or anyone interested in making serious money going into the conceptual/3d age, to set themselves up as providers in this space. In other words, Linden Labs would be very foolish to not at least try to become a 3d content warehouse along with, or combined with the others. It remains to be seen if they have it together enough to capitalize on that opportunity. Maybe this post will bring their attention to it a bit, but we probably all agree there are plenty of other priorities ahead of it.</p>
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		<title>By: Jovin</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-92376</link>
		<dc:creator>Jovin</dc:creator>
		<pubDate>Sun, 13 Sep 2009 21:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-92376</guid>
		<description>BTW, on the subject of SL and websites - it looks like it won&#039;t be long before SL can run right inside your browser window.  WebKit/WebGL browsers (that&#039;s everyone except Internet Deplorer) are already taking steps toward running OpenGL-based games (like SL) as native right inside browser windows.  More here: http://blog.wolfire.com/2009/09/preview-of-webkits-webgl-canvas3d/</description>
		<content:encoded><![CDATA[<p>BTW, on the subject of SL and websites &#8211; it looks like it won&#8217;t be long before SL can run right inside your browser window.  WebKit/WebGL browsers (that&#8217;s everyone except Internet Deplorer) are already taking steps toward running OpenGL-based games (like SL) as native right inside browser windows.  More here: <a href="http://blog.wolfire.com/2009/09/preview-of-webkits-webgl-canvas3d/" rel="nofollow">http://blog.wolfire.com/2009/09/preview-of-webkits-webgl-canvas3d/</a></p>
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		<title>By: links for 2009-09-12 &#124; Metaverse3d.com</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-92221</link>
		<dc:creator>links for 2009-09-12 &#124; Metaverse3d.com</dc:creator>
		<pubDate>Sun, 13 Sep 2009 01:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-92221</guid>
		<description>[...] Dusan Writer’s Metaverse » Second Life and 3D Models: A Merger in the Wings? [...]</description>
		<content:encoded><![CDATA[<p>[...] Dusan Writer’s Metaverse » Second Life and 3D Models: A Merger in the Wings? [...]</p>
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		<title>By: cube3</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-92185</link>
		<dc:creator>cube3</dc:creator>
		<pubDate>Sat, 12 Sep 2009 22:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-92185</guid>
		<description>yes sorry to have to agree that the new website and xlstreet are horrible examples of interface design. Theres a major lack of structure and intent for finding information or recalling where information was found. If the goal was &quot;simplify for the new&quot;  and &quot;amplify activity/sales for the invested&quot; they certainly will have to prove that this design does that. I dont think it will.

btw- just some thoughts about what could help the entire LL product design issues.--- the folks at maxping were kind enough to want to repost this 15 year old article ---its been refound by 3d metafolk every 5 years or so.:) of course it is beyond &quot;code&quot; or any &quot;single companies service/program&quot; so it&#039;s value to today&#039;s autistic will be i expect minimal;)

http://maxping.org/virtual-life/other/the-interface-2d-to-3d.aspx

cube3;)</description>
		<content:encoded><![CDATA[<p>yes sorry to have to agree that the new website and xlstreet are horrible examples of interface design. Theres a major lack of structure and intent for finding information or recalling where information was found. If the goal was &#8220;simplify for the new&#8221;  and &#8220;amplify activity/sales for the invested&#8221; they certainly will have to prove that this design does that. I dont think it will.</p>
<p>btw- just some thoughts about what could help the entire LL product design issues.&#8212; the folks at maxping were kind enough to want to repost this 15 year old article &#8212;its been refound by 3d metafolk every 5 years or so.:) of course it is beyond &#8220;code&#8221; or any &#8220;single companies service/program&#8221; so it&#8217;s value to today&#8217;s autistic will be i expect minimal;)</p>
<p><a href="http://maxping.org/virtual-life/other/the-interface-2d-to-3d.aspx" rel="nofollow">http://maxping.org/virtual-life/other/the-interface-2d-to-3d.aspx</a></p>
<p>cube3;)</p>
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		<title>By: Jovin</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-92165</link>
		<dc:creator>Jovin</dc:creator>
		<pubDate>Sat, 12 Sep 2009 20:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1337#comment-92165</guid>
		<description>Please no... don&#039;t even give LL the idea of becoming a major 3D content dealer.  After the mess they&#039;ve made of the Xstreet website, with its outsized fonts, misaligned EVERYTHING and general air of ineptitude, the idea that they could try to create a wider ecommerce initiative is chilling...</description>
		<content:encoded><![CDATA[<p>Please no&#8230; don&#8217;t even give LL the idea of becoming a major 3D content dealer.  After the mess they&#8217;ve made of the Xstreet website, with its outsized fonts, misaligned EVERYTHING and general air of ineptitude, the idea that they could try to create a wider ecommerce initiative is chilling&#8230;</p>
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		<title>By: Tateru Nino</title>
		<link>http://dusanwriter.com/index.php/2009/09/12/second-life-and-3d-models-a-merger-in-the-wings/comment-page-1/#comment-92157</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Sat, 12 Sep 2009 19:30:39 +0000</pubDate>
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		<description>Format conversion is a protected right under copyright (except as allowed by fair-use). You can&#039;t alter the format of a copyrighted work without the copyright owner&#039;s consent.</description>
		<content:encoded><![CDATA[<p>Format conversion is a protected right under copyright (except as allowed by fair-use). You can&#8217;t alter the format of a copyrighted work without the copyright owner&#8217;s consent.</p>
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