Comments on: Virtual Worlds for Enterprise: Feature Wars in Forterra, Protosphere and Nebraska http://dusanwriter.com/index.php/2009/09/29/virtual-worlds-for-enterprise-feature-wars-in-forterra-and-protosphere-and-nebraska/ Virtual worlds and creativity, business, collaboration, and identity. Sun, 28 Nov 2010 17:27:15 -0500 http://wordpress.org/?v=2.8.4 hourly 1 By: Four Common Questions about Computer Animation : 3D Renderings http://dusanwriter.com/index.php/2009/09/29/virtual-worlds-for-enterprise-feature-wars-in-forterra-and-protosphere-and-nebraska/comment-page-1/#comment-99192 Four Common Questions about Computer Animation : 3D Renderings Wed, 30 Sep 2009 20:20:56 +0000 http://dusanwriter.com/?p=1390#comment-99192 [...] Dusan Writer's Metaverse » Virtual Worlds for Enterprise: Feature … [...] [...] Dusan Writer's Metaverse » Virtual Worlds for Enterprise: Feature … [...]

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By: Dusan Writer’s Metaverse » The Power of -In: Second Life’s Dynamic Web Interface http://dusanwriter.com/index.php/2009/09/29/virtual-worlds-for-enterprise-feature-wars-in-forterra-and-protosphere-and-nebraska/comment-page-1/#comment-99121 Dusan Writer’s Metaverse » The Power of -In: Second Life’s Dynamic Web Interface Wed, 30 Sep 2009 13:00:55 +0000 http://dusanwriter.com/?p=1390#comment-99121 [...] OLIVE, we can talk feature sets and look at nice shiny corporate builds all day, but as I proposed yesterday, the advantage that Linden Lab has over all of the competition isn’t what THEY can do, but [...] [...] OLIVE, we can talk feature sets and look at nice shiny corporate builds all day, but as I proposed yesterday, the advantage that Linden Lab has over all of the competition isn’t what THEY can do, but [...]

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By: Coyle Brenmann http://dusanwriter.com/index.php/2009/09/29/virtual-worlds-for-enterprise-feature-wars-in-forterra-and-protosphere-and-nebraska/comment-page-1/#comment-98844 Coyle Brenmann Tue, 29 Sep 2009 22:02:37 +0000 http://dusanwriter.com/?p=1390#comment-98844 Dusan, I completely agree that the Second Life platform needs better telephony, in-world Office/business document support, and behind-the-firewall solutions. Unfortunately for the Lab, they are now playing catch-up with OLIVE, Nexus, and other virtual world platforms with these abilities. Late to the dinner table as I see it. The remaining question now is, how will content developers feel about the Lab still having full rights and ownership to any and all content, especially those "killer apps" that might spawn from the MediaAPI? The key here seems to keep most of the IP outside of Second Life, and take advantage of SL's new MediaAPI. But doesn't this pose a new risk for Second Life--the ability to easily port any in-world functionality to other platforms since the majority of the code now exists beyond the Lab's reach and terms of service? Dusan, I completely agree that the Second Life platform needs better telephony, in-world Office/business document support, and behind-the-firewall solutions. Unfortunately for the Lab, they are now playing catch-up with OLIVE, Nexus, and other virtual world platforms with these abilities. Late to the dinner table as I see it.

The remaining question now is, how will content developers feel about the Lab still having full rights and ownership to any and all content, especially those “killer apps” that might spawn from the MediaAPI? The key here seems to keep most of the IP outside of Second Life, and take advantage of SL’s new MediaAPI. But doesn’t this pose a new risk for Second Life–the ability to easily port any in-world functionality to other platforms since the majority of the code now exists beyond the Lab’s reach and terms of service?

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By: Graham Mills http://dusanwriter.com/index.php/2009/09/29/virtual-worlds-for-enterprise-feature-wars-in-forterra-and-protosphere-and-nebraska/comment-page-1/#comment-98750 Graham Mills Tue, 29 Sep 2009 17:03:24 +0000 http://dusanwriter.com/?p=1390#comment-98750 Personally, I'd like to see a modicum of avatar customisation handled outside the client in webspace. This might obviate the spate of appearance editing that otherwise takes place when a new avatar comes inworld. Fun though that might be, it can also be a distraction. Personally, I’d like to see a modicum of avatar customisation handled outside the client in webspace. This might obviate the spate of appearance editing that otherwise takes place when a new avatar comes inworld. Fun though that might be, it can also be a distraction.

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By: The Metaverse for Enterprises « Wir sprechen Online. http://dusanwriter.com/index.php/2009/09/29/virtual-worlds-for-enterprise-feature-wars-in-forterra-and-protosphere-and-nebraska/comment-page-1/#comment-98749 The Metaverse for Enterprises « Wir sprechen Online. Tue, 29 Sep 2009 16:59:26 +0000 http://dusanwriter.com/?p=1390#comment-98749 [...] Metaverse services like Forterra, Nebraska, Protosphere start integrating with enterprise systems; http://j.mp/ntw8B [...] [...] Metaverse services like Forterra, Nebraska, Protosphere start integrating with enterprise systems; http://j.mp/ntw8B [...]

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By: Moriz Gupte http://dusanwriter.com/index.php/2009/09/29/virtual-worlds-for-enterprise-feature-wars-in-forterra-and-protosphere-and-nebraska/comment-page-1/#comment-98734 Moriz Gupte Tue, 29 Sep 2009 16:10:48 +0000 http://dusanwriter.com/?p=1390#comment-98734 For us, we are sticking to Nebraska for one and only reason, plasticity. When we develop courses, instructors drive the content design, in world, with in world tools. The iterative design loop is much tighter than in any of the other platforms out there where vertical integration is still the plat du jour. That is, the expectation is that developers will hold the reins of content development and the best business model is still to lock in a narrow set of subject content matter experts, developers, artists under a single company/organization. Just counting the number of distinct organizations building educational stuff in Second Life, shows that vertical integration model stands no chance when pitted against a vast horizontal integration model that can grow vertically when needed. I agree with all your points regarding basic functionalities such as office tool integration etc... I think Linden Lab has a big enough enough pool of intelligent people, and I hope this is coming along. Getting the snowglobe effort on is I think the smartest move that Philip Linden has made. And I think solns are going to emerge from the leaders of this community (Aimee T, Mike A, Phillipe B,etc..etc..) For us, we are sticking to Nebraska for one and only reason, plasticity. When we develop courses, instructors drive the content design, in world, with in world tools. The iterative design loop is much tighter than in any of the other platforms out there where vertical integration is still the plat du jour. That is, the expectation is that developers will hold the reins of content development and the best business model is still to lock in a narrow set of subject content matter experts, developers, artists under a single company/organization. Just counting the number of distinct organizations building educational stuff in Second Life, shows that vertical integration model stands no chance when pitted against a vast horizontal integration model that can grow vertically when needed. I agree with all your points regarding basic functionalities such as office tool integration etc… I think Linden Lab has a big enough enough pool of intelligent people, and I hope this is coming along. Getting the snowglobe effort on is I think the smartest move that Philip Linden has made. And I think solns are going to emerge from the leaders of this community (Aimee T, Mike A, Phillipe B,etc..etc..)

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