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	<title>Comments on: Second Life&#8217;s Killer App for Residents: Each Other</title>
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	<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Cristianmazz &#187; In attesa della nuova Second Life 2.0</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-110252</link>
		<dc:creator>Cristianmazz &#187; In attesa della nuova Second Life 2.0</dc:creator>
		<pubDate>Mon, 02 Nov 2009 10:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-110252</guid>
		<description>[...] fondatore, ma una corporation dall&#8217;identita&#8217; e dal modello di business ormai definiti, attiva -e in attivo- nel settore dei social media, con 320 dipendenti (che cresceranno a 400 nei prossimi mesi) e che sta aprendo nuovi uffici in [...]</description>
		<content:encoded><![CDATA[<p>[...] fondatore, ma una corporation dall&#8217;identita&#8217; e dal modello di business ormai definiti, attiva -e in attivo- nel settore dei social media, con 320 dipendenti (che cresceranno a 400 nei prossimi mesi) e che sta aprendo nuovi uffici in [...]</p>
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		<title>By: Raga</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-108031</link>
		<dc:creator>Raga</dc:creator>
		<pubDate>Wed, 28 Oct 2009 21:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-108031</guid>
		<description>...ooops, misspelled the name of my quote source. The man&#039;s name is McLuhan, sorry Marshall. :-)</description>
		<content:encoded><![CDATA[<p>&#8230;ooops, misspelled the name of my quote source. The man&#8217;s name is McLuhan, sorry Marshall. <img src='http://dusanwriter.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Raga</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-108029</link>
		<dc:creator>Raga</dc:creator>
		<pubDate>Wed, 28 Oct 2009 21:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-108029</guid>
		<description>McLujan defined &quot;media&quot; as the &quot;extension of man.&quot; I think that&#039;s a brilliant definition, and anyone who&#039;s ever sold anything in SL understands that it&#039;s most certainly &quot;social.&quot;</description>
		<content:encoded><![CDATA[<p>McLujan defined &#8220;media&#8221; as the &#8220;extension of man.&#8221; I think that&#8217;s a brilliant definition, and anyone who&#8217;s ever sold anything in SL understands that it&#8217;s most certainly &#8220;social.&#8221;</p>
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		<title>By: links for 2009-10-26 &#124; Metaverse3d.com</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-107353</link>
		<dc:creator>links for 2009-10-26 &#124; Metaverse3d.com</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-107353</guid>
		<description>[...] Dusan Writer’s Metaverse » Second Life’s Killer App for Residents: Each Other [...]</description>
		<content:encoded><![CDATA[<p>[...] Dusan Writer’s Metaverse » Second Life’s Killer App for Residents: Each Other [...]</p>
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		<title>By: Marcus Llewellyn</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-107071</link>
		<dc:creator>Marcus Llewellyn</dc:creator>
		<pubDate>Mon, 26 Oct 2009 03:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-107071</guid>
		<description>What LL needs to solve is not the availability of user generated content, but the ability to rez and make use of it.

Ask anyone who has tried to decorate the house on their 1024m parcel how fast they run out of prims. Imagine how often they&#039;ve seen the perfect dining room set, but realize that it won&#039;t do because although it&#039;s reasonably priced, they can&#039;t even rez it. They lose, and the person selling it loses. LL loves to trot out those positive numbers, but 117 prims per 512m parcel is a pretty pathetic one. :(

I know Tom Hale was doing his job to win over some critics here, and it sounds like he did it well. But as a daily customer of SL, those numbers do little to cheer me up in light of the limitations that have have been in place for years, and have few if any resolutions on the horizon.</description>
		<content:encoded><![CDATA[<p>What LL needs to solve is not the availability of user generated content, but the ability to rez and make use of it.</p>
<p>Ask anyone who has tried to decorate the house on their 1024m parcel how fast they run out of prims. Imagine how often they&#8217;ve seen the perfect dining room set, but realize that it won&#8217;t do because although it&#8217;s reasonably priced, they can&#8217;t even rez it. They lose, and the person selling it loses. LL loves to trot out those positive numbers, but 117 prims per 512m parcel is a pretty pathetic one. <img src='http://dusanwriter.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I know Tom Hale was doing his job to win over some critics here, and it sounds like he did it well. But as a daily customer of SL, those numbers do little to cheer me up in light of the limitations that have have been in place for years, and have few if any resolutions on the horizon.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-107030</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-107030</guid>
		<description>He forgot to tell the part about how virtual versions of things makes for a better world, beyond consumerism. I&#039;m all for consumerism. I don&#039;t turn up my nose at low culture and bling. But our Lindens have always been idealists who would say that they were, oh, helping the blind or &quot;collaboration&quot; or &quot;innovation&quot; or...something...when they talked about the virtual object stuff.

Not quite there yet.</description>
		<content:encoded><![CDATA[<p>He forgot to tell the part about how virtual versions of things makes for a better world, beyond consumerism. I&#8217;m all for consumerism. I don&#8217;t turn up my nose at low culture and bling. But our Lindens have always been idealists who would say that they were, oh, helping the blind or &#8220;collaboration&#8221; or &#8220;innovation&#8221; or&#8230;something&#8230;when they talked about the virtual object stuff.</p>
<p>Not quite there yet.</p>
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		<title>By: Troy McConaghy</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-106932</link>
		<dc:creator>Troy McConaghy</dc:creator>
		<pubDate>Sun, 25 Oct 2009 16:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-106932</guid>
		<description>Another aspect of social media is that it&#039;s created using highly accessible and scalable publishing techniques, such as Internet-based tools. Most warehouses aren&#039;t accessible or scalable in the way Second Life is.

Accessible: To access a warehouse, you have to go to the physical location of the warehouse, which is a lot less accessible than &quot;you have to go anywhere with a power supply and a fast enough Internet connection (to access SL).&quot;

Scalable: To expand a physical warehouse, you have to get materials, use time, energy, money and labor to build the new addition. You may also have to buy more real estate. To expand a similar SL-based project (e.g. a simulated art-exhibition warehouse), the costs are lower.</description>
		<content:encoded><![CDATA[<p>Another aspect of social media is that it&#8217;s created using highly accessible and scalable publishing techniques, such as Internet-based tools. Most warehouses aren&#8217;t accessible or scalable in the way Second Life is.</p>
<p>Accessible: To access a warehouse, you have to go to the physical location of the warehouse, which is a lot less accessible than &#8220;you have to go anywhere with a power supply and a fast enough Internet connection (to access SL).&#8221;</p>
<p>Scalable: To expand a physical warehouse, you have to get materials, use time, energy, money and labor to build the new addition. You may also have to buy more real estate. To expand a similar SL-based project (e.g. a simulated art-exhibition warehouse), the costs are lower.</p>
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		<title>By: Tateru Nino</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-106850</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Sun, 25 Oct 2009 11:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-106850</guid>
		<description>Much like a loft, a warehouse, a public park or a coffee shop.

The whole notion of &quot;social media&quot; largely revolves around a misunderstanding about the nature of what is &quot;social&quot; as well as of what is &quot;media&quot; :)</description>
		<content:encoded><![CDATA[<p>Much like a loft, a warehouse, a public park or a coffee shop.</p>
<p>The whole notion of &#8220;social media&#8221; largely revolves around a misunderstanding about the nature of what is &#8220;social&#8221; as well as of what is &#8220;media&#8221; <img src='http://dusanwriter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Troy McConaghy</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-106750</link>
		<dc:creator>Troy McConaghy</dc:creator>
		<pubDate>Sun, 25 Oct 2009 04:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-106750</guid>
		<description>If you look up the Wikipedia article on &quot;Social media,&quot; you will get a definition, the history of the phrase, and a list of examples. Guess what? Second Life is in the list (and no, I didn&#039;t put it there).

You shouldn&#039;t be surprised. In SL, one can create media, share media with others, discuss it, create groups, and debate the merits of waffles while dancing in a forest.</description>
		<content:encoded><![CDATA[<p>If you look up the Wikipedia article on &#8220;Social media,&#8221; you will get a definition, the history of the phrase, and a list of examples. Guess what? Second Life is in the list (and no, I didn&#8217;t put it there).</p>
<p>You shouldn&#8217;t be surprised. In SL, one can create media, share media with others, discuss it, create groups, and debate the merits of waffles while dancing in a forest.</p>
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		<title>By: Tateru Nino</title>
		<link>http://dusanwriter.com/index.php/2009/10/24/second-lifes-killer-app-for-residents-each-other/comment-page-1/#comment-106699</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Sun, 25 Oct 2009 02:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1448#comment-106699</guid>
		<description>Yes. That&#039;s just (sadly) insulting, and would earn a face-slap or mass walk-out in most company I know.</description>
		<content:encoded><![CDATA[<p>Yes. That&#8217;s just (sadly) insulting, and would earn a face-slap or mass walk-out in most company I know.</p>
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