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	<title>Comments on: SLEEK: Second Life Enterprise and what it isn&#8217;t</title>
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	<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Community-Chest &#187; Bookmarks for novembre 27th through novembre 28th</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-123556</link>
		<dc:creator>Community-Chest &#187; Bookmarks for novembre 27th through novembre 28th</dc:creator>
		<pubDate>Sat, 28 Nov 2009 19:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-123556</guid>
		<description>[...] Dusan Writer&#8217;s Metaverse &#187; SLEEK: Second Life Enterprise and what it isn&#8217;t &#8211; Virtual worlds and creativity, business, collaboration, and identity. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dusan Writer&rsquo;s Metaverse &raquo; SLEEK: Second Life Enterprise and what it isn&rsquo;t &#8211; Virtual worlds and creativity, business, collaboration, and identity. [...]</p>
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		<title>By: Business and Technology in Second Life &#187; Second Life Enterprise and the Business-Oriented Virtual World</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-119061</link>
		<dc:creator>Business and Technology in Second Life &#187; Second Life Enterprise and the Business-Oriented Virtual World</dc:creator>
		<pubDate>Fri, 20 Nov 2009 15:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-119061</guid>
		<description>[...] by over 300 residents spread among many locations (I found it very amusing that Metanomics&#8217; Dusan Writer was picked to talk &#8220;in the flesh&#8221; in San Francisco as the host of this event; then [...]</description>
		<content:encoded><![CDATA[<p>[...] by over 300 residents spread among many locations (I found it very amusing that Metanomics&#8217; Dusan Writer was picked to talk &#8220;in the flesh&#8221; in San Francisco as the host of this event; then [...]</p>
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		<title>By: Ceera Murakami</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-114705</link>
		<dc:creator>Ceera Murakami</dc:creator>
		<pubDate>Wed, 11 Nov 2009 16:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-114705</guid>
		<description>Dusan stated:
&quot;In the meantime, there will be a barrier, because shifting existing content from Second Life to SLE won’t be easy: you’ll need release forms, with real names, for every script, texture and prim that you want to shift over. For existing businesses in Second Life who want to move to SLE, this could be incredibly problematic. On the other hand, it puts in a level of content protection that respects content creators who never intended their in-world work to go, well, out of world.&quot;

The barriers are far worse than you state, even after you jump through those legal hoops.

As your content gets onto that grid, you have ZERO IP RIGHTS. The admin of the SLEek grid can reassign all perms on everything you create as soon as they import it to their grid. What can you do about that? Nothing. You, as content creator, won&#039;t even have ACCESS to their priavte grid, so how will you know?

Marketing via the new SLE Marketplace to these corp grids is going to be a full-perms one-shot give-away. The instant they buy it from you, there is no control for your rights. They can change all permissions, copy indefinitely, and even cross-load it to other SLEek grids that they own. And you can&#039;t do squat about it.

The barrier to Content Providers is immense. You can&#039;t even package your product for sale to them unless you own an EMPTY REGION that you can prepare it in. How many content creators have a spare sim lying around? Not many. And I certainly don&#039;t see LL offering a staging area for you to drop your merchandise on for packaging.

In other concerns... The license fee is $55K USD up front, which includes a license for only 100 accounts. Not concurrent users, but individually named Accounts. Additional accounts cost more, even though the server is ready and waiting to serve 800 concurrent users and an unspecified number of created accounts. There will be at least one annual fee for account levels, stated as &quot;$175 USD per account per year, with discounts for volume.&quot;. So the 100 base accounts presumably will cost $17,500 USD per year to maintain, as a licensing fee. And no one is saying publicly what the rates are for additional users, either the first year or in subsequent years. Got a corp with 90,000 users? God help you in the licensing fees, for a tool that most of your users will rarely use. We aren&#039;t talking about an application that most Corp employees would use on a daily basis here. Not with the limitations it has on it, of only 800 concurrent users across a max of 8 sims, with zero expansion capability.</description>
		<content:encoded><![CDATA[<p>Dusan stated:<br />
&#8220;In the meantime, there will be a barrier, because shifting existing content from Second Life to SLE won’t be easy: you’ll need release forms, with real names, for every script, texture and prim that you want to shift over. For existing businesses in Second Life who want to move to SLE, this could be incredibly problematic. On the other hand, it puts in a level of content protection that respects content creators who never intended their in-world work to go, well, out of world.&#8221;</p>
<p>The barriers are far worse than you state, even after you jump through those legal hoops.</p>
<p>As your content gets onto that grid, you have ZERO IP RIGHTS. The admin of the SLEek grid can reassign all perms on everything you create as soon as they import it to their grid. What can you do about that? Nothing. You, as content creator, won&#8217;t even have ACCESS to their priavte grid, so how will you know?</p>
<p>Marketing via the new SLE Marketplace to these corp grids is going to be a full-perms one-shot give-away. The instant they buy it from you, there is no control for your rights. They can change all permissions, copy indefinitely, and even cross-load it to other SLEek grids that they own. And you can&#8217;t do squat about it.</p>
<p>The barrier to Content Providers is immense. You can&#8217;t even package your product for sale to them unless you own an EMPTY REGION that you can prepare it in. How many content creators have a spare sim lying around? Not many. And I certainly don&#8217;t see LL offering a staging area for you to drop your merchandise on for packaging.</p>
<p>In other concerns&#8230; The license fee is $55K USD up front, which includes a license for only 100 accounts. Not concurrent users, but individually named Accounts. Additional accounts cost more, even though the server is ready and waiting to serve 800 concurrent users and an unspecified number of created accounts. There will be at least one annual fee for account levels, stated as &#8220;$175 USD per account per year, with discounts for volume.&#8221;. So the 100 base accounts presumably will cost $17,500 USD per year to maintain, as a licensing fee. And no one is saying publicly what the rates are for additional users, either the first year or in subsequent years. Got a corp with 90,000 users? God help you in the licensing fees, for a tool that most of your users will rarely use. We aren&#8217;t talking about an application that most Corp employees would use on a daily basis here. Not with the limitations it has on it, of only 800 concurrent users across a max of 8 sims, with zero expansion capability.</p>
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		<title>By: A Bird in the hand is worth two in the bush &#124; Your2ndPlace</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-114198</link>
		<dc:creator>A Bird in the hand is worth two in the bush &#124; Your2ndPlace</dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-114198</guid>
		<description>[...] has generated some good publicity with articles by CNN, Information Week and Second Life resident Dusan Writer, who is always worth a read. Yet even this second blog is somewhat sloppy, this one has more [...]</description>
		<content:encoded><![CDATA[<p>[...] has generated some good publicity with articles by CNN, Information Week and Second Life resident Dusan Writer, who is always worth a read. Yet even this second blog is somewhat sloppy, this one has more [...]</p>
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		<title>By: Lalo Telling</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-113838</link>
		<dc:creator>Lalo Telling</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-113838</guid>
		<description>[...] Thanks especially to Dusan Writer and Massively, we&#039;ve learned that &quot;Nebraska&quot; is not on the Grid at all [...]

http://lalotelling.blogspot.com/2009/11/loose-ends.html</description>
		<content:encoded><![CDATA[<p>[...] Thanks especially to Dusan Writer and Massively, we&#8217;ve learned that &#8220;Nebraska&#8221; is not on the Grid at all [...]</p>
<p><a href="http://lalotelling.blogspot.com/2009/11/loose-ends.html" rel="nofollow">http://lalotelling.blogspot.com/2009/11/loose-ends.html</a></p>
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		<title>By: Cristianmazz &#187; Second Life Enterprise&#8230;</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-113363</link>
		<dc:creator>Cristianmazz &#187; Second Life Enterprise&#8230;</dc:creator>
		<pubDate>Sun, 08 Nov 2009 13:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-113363</guid>
		<description>[...] info su SLE 2.0: dusanwriter.com    [...]</description>
		<content:encoded><![CDATA[<p>[...] info su SLE 2.0: dusanwriter.com    [...]</p>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; Linden Lab at War: Virtual Worlds and Human Technology</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-113131</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Linden Lab at War: Virtual Worlds and Human Technology</dc:creator>
		<pubDate>Sat, 07 Nov 2009 23:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-113131</guid>
		<description>[...] the Slope of the Long Tail Viewed from within the Lab, the launch of Second Life Enterprise is more of a spin-off than a shift in direction. I call it SLEEK to embody the idea that its meant [...]</description>
		<content:encoded><![CDATA[<p>[...] the Slope of the Long Tail Viewed from within the Lab, the launch of Second Life Enterprise is more of a spin-off than a shift in direction. I call it SLEEK to embody the idea that its meant [...]</p>
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		<title>By: Alberik Rotaru</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-113052</link>
		<dc:creator>Alberik Rotaru</dc:creator>
		<pubDate>Sat, 07 Nov 2009 17:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-113052</guid>
		<description>I don&#039;t think the price is prohibitive for its market, I just do not detect any real advantages that would justify a company in going with SLEEK rather than OpenSim or SL Classic. LL has a serious problem in persisting with this policy of trying to maximise revenue from each unit of sale rather than trying to expand the volume of sales. There is a  certain poetic justice that they are allowing their coding deficiencies to dictate their business plan.

I&#039;d predict there will also be a massive problem with the foolish decision to try and maintain a select list of content creators. LL is just not very good at bureaucracy and its hard to imagine a system that would require more bureaucratic effort than pre-approved products from pre-approved creators.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the price is prohibitive for its market, I just do not detect any real advantages that would justify a company in going with SLEEK rather than OpenSim or SL Classic. LL has a serious problem in persisting with this policy of trying to maximise revenue from each unit of sale rather than trying to expand the volume of sales. There is a  certain poetic justice that they are allowing their coding deficiencies to dictate their business plan.</p>
<p>I&#8217;d predict there will also be a massive problem with the foolish decision to try and maintain a select list of content creators. LL is just not very good at bureaucracy and its hard to imagine a system that would require more bureaucratic effort than pre-approved products from pre-approved creators.</p>
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		<title>By: Giulio Prisco</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112988</link>
		<dc:creator>Giulio Prisco</dc:creator>
		<pubDate>Sat, 07 Nov 2009 08:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-112988</guid>
		<description>Kigh Kline: one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally.

Agreed. While the pricing is reasonable and most firms and universities can certainly afford it, I think after the initial investigations many operators may decide that the advantages of SL Enterprise don’t justify the extra price, and consider the public Second Life or an OpenSim installation.</description>
		<content:encoded><![CDATA[<p>Kigh Kline: one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally.</p>
<p>Agreed. While the pricing is reasonable and most firms and universities can certainly afford it, I think after the initial investigations many operators may decide that the advantages of SL Enterprise don’t justify the extra price, and consider the public Second Life or an OpenSim installation.</p>
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		<title>By: Kigh Kline</title>
		<link>http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112636</link>
		<dc:creator>Kigh Kline</dc:creator>
		<pubDate>Fri, 06 Nov 2009 09:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1525#comment-112636</guid>
		<description>First of all, thank you that you&#039;ve tried to comment on my german post. (Flo, well done, Prokovy, a bit more effort please or change the translator, i didnt understand a word, sorry). I try to go on in english even if its half as good as your german, Flo ;-)).

I understood what you tried to say, Flo, and when i put all things together i think, that there is the fear that LL should put more effort in improving the performance of Sl instead of focusing on other products like SLE. In one way i agree with that, but on the other hand i think, that every new product (or concept) can help the Main Grid as well. Maybe it needs time, maybe users and companies which are using SLE give feedback and help in this way to improve SL. 

But one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally. So it becomes more and more »natural« – no matter how you plan to use a virtual environment. for business, for entertainment – its up to you. 

And that is what i like. 

hugs.</description>
		<content:encoded><![CDATA[<p>First of all, thank you that you&#8217;ve tried to comment on my german post. (Flo, well done, Prokovy, a bit more effort please or change the translator, i didnt understand a word, sorry). I try to go on in english even if its half as good as your german, Flo <img src='http://dusanwriter.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> ).</p>
<p>I understood what you tried to say, Flo, and when i put all things together i think, that there is the fear that LL should put more effort in improving the performance of Sl instead of focusing on other products like SLE. In one way i agree with that, but on the other hand i think, that every new product (or concept) can help the Main Grid as well. Maybe it needs time, maybe users and companies which are using SLE give feedback and help in this way to improve SL. </p>
<p>But one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally. So it becomes more and more »natural« – no matter how you plan to use a virtual environment. for business, for entertainment – its up to you. </p>
<p>And that is what i like. </p>
<p>hugs.</p>
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