Comments on: SLEEK: Second Life Enterprise and what it isn’t http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/ Virtual worlds and creativity, business, collaboration, and identity. Sun, 08 Nov 2009 23:33:18 -0500 http://wordpress.org/?v=2.8.4 hourly 1 By: Cristianmazz » Second Life Enterprise… http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-113363 Cristianmazz » Second Life Enterprise… Sun, 08 Nov 2009 13:43:45 +0000 http://dusanwriter.com/?p=1525#comment-113363 [...] info su SLE 2.0: dusanwriter.com [...] [...] info su SLE 2.0: dusanwriter.com [...]

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By: Dusan Writer’s Metaverse » Linden Lab at War: Virtual Worlds and Human Technology http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-113131 Dusan Writer’s Metaverse » Linden Lab at War: Virtual Worlds and Human Technology Sat, 07 Nov 2009 23:31:35 +0000 http://dusanwriter.com/?p=1525#comment-113131 [...] the Slope of the Long Tail Viewed from within the Lab, the launch of Second Life Enterprise is more of a spin-off than a shift in direction. I call it SLEEK to embody the idea that its meant [...] [...] the Slope of the Long Tail Viewed from within the Lab, the launch of Second Life Enterprise is more of a spin-off than a shift in direction. I call it SLEEK to embody the idea that its meant [...]

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By: Alberik Rotaru http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-113052 Alberik Rotaru Sat, 07 Nov 2009 17:53:18 +0000 http://dusanwriter.com/?p=1525#comment-113052 I don't think the price is prohibitive for its market, I just do not detect any real advantages that would justify a company in going with SLEEK rather than OpenSim or SL Classic. LL has a serious problem in persisting with this policy of trying to maximise revenue from each unit of sale rather than trying to expand the volume of sales. There is a certain poetic justice that they are allowing their coding deficiencies to dictate their business plan. I'd predict there will also be a massive problem with the foolish decision to try and maintain a select list of content creators. LL is just not very good at bureaucracy and its hard to imagine a system that would require more bureaucratic effort than pre-approved products from pre-approved creators. I don’t think the price is prohibitive for its market, I just do not detect any real advantages that would justify a company in going with SLEEK rather than OpenSim or SL Classic. LL has a serious problem in persisting with this policy of trying to maximise revenue from each unit of sale rather than trying to expand the volume of sales. There is a certain poetic justice that they are allowing their coding deficiencies to dictate their business plan.

I’d predict there will also be a massive problem with the foolish decision to try and maintain a select list of content creators. LL is just not very good at bureaucracy and its hard to imagine a system that would require more bureaucratic effort than pre-approved products from pre-approved creators.

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By: Giulio Prisco http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112988 Giulio Prisco Sat, 07 Nov 2009 08:23:57 +0000 http://dusanwriter.com/?p=1525#comment-112988 Kigh Kline: one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally. Agreed. While the pricing is reasonable and most firms and universities can certainly afford it, I think after the initial investigations many operators may decide that the advantages of SL Enterprise don’t justify the extra price, and consider the public Second Life or an OpenSim installation. Kigh Kline: one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally.

Agreed. While the pricing is reasonable and most firms and universities can certainly afford it, I think after the initial investigations many operators may decide that the advantages of SL Enterprise don’t justify the extra price, and consider the public Second Life or an OpenSim installation.

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By: Kigh Kline http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112636 Kigh Kline Fri, 06 Nov 2009 09:02:05 +0000 http://dusanwriter.com/?p=1525#comment-112636 First of all, thank you that you've tried to comment on my german post. (Flo, well done, Prokovy, a bit more effort please or change the translator, i didnt understand a word, sorry). I try to go on in english even if its half as good as your german, Flo ;-)). I understood what you tried to say, Flo, and when i put all things together i think, that there is the fear that LL should put more effort in improving the performance of Sl instead of focusing on other products like SLE. In one way i agree with that, but on the other hand i think, that every new product (or concept) can help the Main Grid as well. Maybe it needs time, maybe users and companies which are using SLE give feedback and help in this way to improve SL. But one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally. So it becomes more and more »natural« – no matter how you plan to use a virtual environment. for business, for entertainment – its up to you. And that is what i like. hugs. First of all, thank you that you’ve tried to comment on my german post. (Flo, well done, Prokovy, a bit more effort please or change the translator, i didnt understand a word, sorry). I try to go on in english even if its half as good as your german, Flo ;-) ).

I understood what you tried to say, Flo, and when i put all things together i think, that there is the fear that LL should put more effort in improving the performance of Sl instead of focusing on other products like SLE. In one way i agree with that, but on the other hand i think, that every new product (or concept) can help the Main Grid as well. Maybe it needs time, maybe users and companies which are using SLE give feedback and help in this way to improve SL.

But one thing is for sure: all in all SLE will help to increase the acceptance of using virtual worlds generally. So it becomes more and more »natural« – no matter how you plan to use a virtual environment. for business, for entertainment – its up to you.

And that is what i like.

hugs.

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By: cube http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112463 cube Fri, 06 Nov 2009 02:27:12 +0000 http://dusanwriter.com/?p=1525#comment-112463 my emails/url is the same since 95:) my emails/url is the same since 95:)

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By: Kimberly Rufer-Bach http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112439 Kimberly Rufer-Bach Fri, 06 Nov 2009 00:47:49 +0000 http://dusanwriter.com/?p=1525#comment-112439 cube, I'd like to apologize for being so short with you. I disagree with you about a lot of things, but I don't have the low opinion of you that my recent post implied. Sorry about that. It's hard to have a reasonable discussion when someone's trying to shove me into a meatgrinder. I'd like to talk with you about Nebraska and the Marketplace and where we're all headed in general sometime when I'm not a target for venting. cube, I’d like to apologize for being so short with you. I disagree with you about a lot of things, but I don’t have the low opinion of you that my recent post implied. Sorry about that. It’s hard to have a reasonable discussion when someone’s trying to shove me into a meatgrinder.

I’d like to talk with you about Nebraska and the Marketplace and where we’re all headed in general sometime when I’m not a target for venting.

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By: Metacam Oh http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112337 Metacam Oh Thu, 05 Nov 2009 21:51:59 +0000 http://dusanwriter.com/?p=1525#comment-112337 I'm curious as to how much time and money Linden invested in this project as opposed to other things, like actually making sure their platform works first. I’m curious as to how much time and money Linden invested in this project as opposed to other things, like actually making sure their platform works first.

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By: Nink http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112259 Nink Thu, 05 Nov 2009 18:54:13 +0000 http://dusanwriter.com/?p=1525#comment-112259 Sorry for the confusion. I just found the answer on another link. It turns out it is really 480 users that is the optimum concurrent user count 60 users per region * 8 concurrent regions. Or is it ? (Source http://work.secondlife.com/en-US/products/ ) Sorry for the confusion. I just found the answer on another link. It turns out it is really 480 users that is the optimum concurrent user count 60 users per region * 8 concurrent regions. Or is it ?
(Source http://work.secondlife.com/en-US/products/ )

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By: Nink http://dusanwriter.com/index.php/2009/11/04/sleek-second-life-enterprise-and-what-it-isnt/comment-page-1/#comment-112247 Nink Thu, 05 Nov 2009 18:43:51 +0000 http://dusanwriter.com/?p=1525#comment-112247 Does anyone have any information on the optimum number of concurrent users in Sleek. Obviously for trade shows and events this is extremely important so we know users have a seamless experience. I am not sure if it is really 700 concurrent users across all 8 regions as this would be 87.5 avatars and the half would be a little tricky. Not knowing the answer I searched the documentation. OK all is clear now it is really 400 ummm 600 woops 700 avatars per region. 1) How many people can be in the Second Life Enterprise workspace at the same time? As an 8-cluster system, the SL Enterprise Beta supports up to 800 concurrent users with an optimal maximum of 700 concurrent users. The best rule of thumb for bandwidth planning is 100 Kb/s per concurrent user. (Source http://work.secondlife.com/en-US/products/serverfaq/) 2) Second Life Enterprise Beta supports up to 800 concurrent users with optimal performance at 400 concurrent users or less. (Source Same document as above scroll to the bottom. ) 3) As an 8-cluster system, the SL Enterprise Beta supports up to 800 concurrent users with an optimal maximum of 700 concurrent users. (Source http://secondlifegrid.net.s3.amazonaws.com/docs/SL_Enterprise_Beta_FAQs.pdf ) 4) This release of SL Enterprise is on an 8-core cluster server and it supports up to 600 concurrent users (optimal) Source (http://secondlifegrid.net.s3.amazonaws.com/docs/SL_Enterprise_Beta_Datasheet.pdf ) Does anyone have any information on the optimum number of concurrent users in Sleek. Obviously for trade shows and events this is extremely important so we know users have a seamless experience. I am not sure if it is really 700 concurrent users across all 8 regions as this would be 87.5 avatars and the half would be a little tricky.

Not knowing the answer I searched the documentation. OK all is clear now it is really 400 ummm 600 woops 700 avatars per region.

1) How many people can be in the Second Life Enterprise workspace at the same time?
As an 8-cluster system, the SL Enterprise Beta supports up to 800 concurrent users with an optimal maximum of 700 concurrent users. The best rule of thumb for bandwidth planning is 100 Kb/s per concurrent user.
(Source http://work.secondlife.com/en-US/products/serverfaq/)

2) Second Life Enterprise Beta supports up to 800 concurrent users with optimal performance at 400 concurrent users or less.
(Source Same document as above scroll to the bottom. )

3) As an 8-cluster system, the SL Enterprise Beta supports up to 800 concurrent users with an optimal maximum of 700 concurrent users.
(Source http://secondlifegrid.net.s3.amazonaws.com/docs/SL_Enterprise_Beta_FAQs.pdf )

4) This release of SL Enterprise is on an 8-core cluster server and it supports up to 600 concurrent users (optimal)
Source (http://secondlifegrid.net.s3.amazonaws.com/docs/SL_Enterprise_Beta_Datasheet.pdf )

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