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	<title>Comments on: Virtual Worlds Gone Mainstream</title>
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	<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Dusan Writer&#8217;s Metaverse &#187; The Stars Alive: Rezzing Dreams at the Virtual Campfire</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-153490</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; The Stars Alive: Rezzing Dreams at the Virtual Campfire</dc:creator>
		<pubDate>Sat, 30 Jan 2010 19:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-153490</guid>
		<description>[...] I said some time ago, virtual worlds crossed a tipping point and they forgot to tell me. They&#8217;re either mainstream [...]</description>
		<content:encoded><![CDATA[<p>[...] I said some time ago, virtual worlds crossed a tipping point and they forgot to tell me. They&#8217;re either mainstream [...]</p>
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		<title>By: Ken Rigby</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-136412</link>
		<dc:creator>Ken Rigby</dc:creator>
		<pubDate>Wed, 23 Dec 2009 19:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-136412</guid>
		<description>MellaniuM holds the key to the future?

Re:

http://www.miltonbroome.com/index.html

Is high definition 3D models and high concurrency with 3D VOIP Spacial audio the furture?</description>
		<content:encoded><![CDATA[<p>MellaniuM holds the key to the future?</p>
<p>Re:</p>
<p><a href="http://www.miltonbroome.com/index.html" rel="nofollow">http://www.miltonbroome.com/index.html</a></p>
<p>Is high definition 3D models and high concurrency with 3D VOIP Spacial audio the furture?</p>
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		<title>By: Pierre Khawand</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-133996</link>
		<dc:creator>Pierre Khawand</dc:creator>
		<pubDate>Fri, 18 Dec 2009 03:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-133996</guid>
		<description>Nicely put Doug! this describes my latest experiences with enterprise people. The current trends are helping (The economy, the whole globalization thing, environmental awareness, etc., are all pushing towards virtual worlds adoption like never before). Good stuff!</description>
		<content:encoded><![CDATA[<p>Nicely put Doug! this describes my latest experiences with enterprise people. The current trends are helping (The economy, the whole globalization thing, environmental awareness, etc., are all pushing towards virtual worlds adoption like never before). Good stuff!</p>
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	<item>
		<title>By: Doubledown Tandino</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-133072</link>
		<dc:creator>Doubledown Tandino</dc:creator>
		<pubDate>Wed, 16 Dec 2009 03:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-133072</guid>
		<description>@Dusan et al

We&#039;ll find out this friday when Avatar is released if it all goes mainstream or not.</description>
		<content:encoded><![CDATA[<p>@Dusan et al</p>
<p>We&#8217;ll find out this friday when Avatar is released if it all goes mainstream or not.</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-132918</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Tue, 15 Dec 2009 18:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-132918</guid>
		<description>glad your&#039;e thinking &#039;new enough&quot; and &quot;exciting enough&quot; for a &quot;vegetable media&quot; too.</description>
		<content:encoded><![CDATA[<p>glad your&#8217;e thinking &#8216;new enough&#8221; and &#8220;exciting enough&#8221; for a &#8220;vegetable media&#8221; too.</p>
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		<title>By: Ken Rigby</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-132853</link>
		<dc:creator>Ken Rigby</dc:creator>
		<pubDate>Tue, 15 Dec 2009 12:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-132853</guid>
		<description>Cube; you need to break the cyclic thinking.  VR has many other applications.  Providing a system to enable the elderly to remain at their own home for as long as possible is a must.  The system must be safe, secure, easy to use, reliable, etc.  This more than just a &#039;human media&#039; VR is just a part of the system; but a vital piece.

Cyclic thinking is boring; its&#039; all be done before; blah, blah, blah on the Redio and TV too.  Change is overdue.</description>
		<content:encoded><![CDATA[<p>Cube; you need to break the cyclic thinking.  VR has many other applications.  Providing a system to enable the elderly to remain at their own home for as long as possible is a must.  The system must be safe, secure, easy to use, reliable, etc.  This more than just a &#8216;human media&#8217; VR is just a part of the system; but a vital piece.</p>
<p>Cyclic thinking is boring; its&#8217; all be done before; blah, blah, blah on the Redio and TV too.  Change is overdue.</p>
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		<title>By: Giulio Prisco</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-132767</link>
		<dc:creator>Giulio Prisco</dc:creator>
		<pubDate>Tue, 15 Dec 2009 09:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-132767</guid>
		<description>@Dusan - &lt;i&gt;Unity, by the way, is the REAL platform to watch IMHO. If there was an “SL-killer” lurking around out there, it’s Unity&lt;/i&gt;

We are doing a project in Unity, and I am really impressed with the platform so far. We have done in days what used to take months, ands the possibility to embed VR worldlets in web pages is an important step toward making things easy for the consumer (and for the enterprise too).

There is at least one metaverse based on Unity http://fusionfall.com/ but for some reasons I have never been able to access it.

Also, there is an impressive metaverse development platform based on Unity http://moondus.com/ by friend Bruno Cerboni of previous Second Life fame.</description>
		<content:encoded><![CDATA[<p>@Dusan &#8211; <i>Unity, by the way, is the REAL platform to watch IMHO. If there was an “SL-killer” lurking around out there, it’s Unity</i></p>
<p>We are doing a project in Unity, and I am really impressed with the platform so far. We have done in days what used to take months, ands the possibility to embed VR worldlets in web pages is an important step toward making things easy for the consumer (and for the enterprise too).</p>
<p>There is at least one metaverse based on Unity <a href="http://fusionfall.com/" rel="nofollow">http://fusionfall.com/</a> but for some reasons I have never been able to access it.</p>
<p>Also, there is an impressive metaverse development platform based on Unity <a href="http://moondus.com/" rel="nofollow">http://moondus.com/</a> by friend Bruno Cerboni of previous Second Life fame.</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-132654</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Tue, 15 Dec 2009 01:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-132654</guid>
		<description>Darwin dont work for human media...:)

Digital TV as mandated from the 1980s in the US should be a clear indication that human negotiated media for the masses follow no such methods.

Immerssive 3d media for entertainment has been the mass market for 10 years. Its usage as a &quot;wrapper&quot; media to sell &quot;newer boxes&quot; and &quot;chips&quot; beyond that vertical market is the issue i believe these posts are trying to examine.

I only, since having been involved in this area for 18 years or so, can suggest that &quot;that usage&quot; has not changed in &quot;numbers&quot; or &quot;get it&quot; factor in any major way. For every &quot; vr movie 2009&quot; there was a &quot;vr movie 1994&quot;

The VPs of (10 years ago) of the top 500 corporations that this group would like to target, were no less &quot;interested and smiling&quot; toward the 3dvr media as the current VPs are today.

And from what i can see, the same money was spent in total &quot;investigations&quot; then(96-99) as was spent &quot;now&quot; (2006-9)

The major differnce was that -then- the 2d high production value web- had yet to be monetized-- and FLASH as a platform- provided that for the commericial communications industry.

Video-via flash btw- - &quot;you tube&quot; etc. has again become the &quot;other media&quot; to spend on, during this bubble lead by many who did not articulate nor create plausable products based on the 3d platforms offered, but then again, much of that had to do with (again) the lack of business plans that partnered as offered by those same platform developers...

All one needs to do is learn about the distribution and marketing of a media changer online like &quot;Flash- via macromedia-1996-2006&quot;

and compare that to 3d immersive media biz/media models from the same period.

and one will see the truth of why this gets boring;)

c4</description>
		<content:encoded><![CDATA[<p>Darwin dont work for human media&#8230;:)</p>
<p>Digital TV as mandated from the 1980s in the US should be a clear indication that human negotiated media for the masses follow no such methods.</p>
<p>Immerssive 3d media for entertainment has been the mass market for 10 years. Its usage as a &#8220;wrapper&#8221; media to sell &#8220;newer boxes&#8221; and &#8220;chips&#8221; beyond that vertical market is the issue i believe these posts are trying to examine.</p>
<p>I only, since having been involved in this area for 18 years or so, can suggest that &#8220;that usage&#8221; has not changed in &#8220;numbers&#8221; or &#8220;get it&#8221; factor in any major way. For every &#8221; vr movie 2009&#8243; there was a &#8220;vr movie 1994&#8243;</p>
<p>The VPs of (10 years ago) of the top 500 corporations that this group would like to target, were no less &#8220;interested and smiling&#8221; toward the 3dvr media as the current VPs are today.</p>
<p>And from what i can see, the same money was spent in total &#8220;investigations&#8221; then(96-99) as was spent &#8220;now&#8221; (2006-9)</p>
<p>The major differnce was that -then- the 2d high production value web- had yet to be monetized&#8211; and FLASH as a platform- provided that for the commericial communications industry.</p>
<p>Video-via flash btw- &#8211; &#8220;you tube&#8221; etc. has again become the &#8220;other media&#8221; to spend on, during this bubble lead by many who did not articulate nor create plausable products based on the 3d platforms offered, but then again, much of that had to do with (again) the lack of business plans that partnered as offered by those same platform developers&#8230;</p>
<p>All one needs to do is learn about the distribution and marketing of a media changer online like &#8220;Flash- via macromedia-1996-2006&#8243;</p>
<p>and compare that to 3d immersive media biz/media models from the same period.</p>
<p>and one will see the truth of why this gets boring;)</p>
<p>c4</p>
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		<title>By: Ken Rigby</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-132613</link>
		<dc:creator>Ken Rigby</dc:creator>
		<pubDate>Mon, 14 Dec 2009 21:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-132613</guid>
		<description>VR has been the next &#039;big thing&#039; for 20 years; and it still is, and will be until adoption by the masses, then it will becomes mainstream.  I suspect development will follow the Darwinian evolution path; with the survival of the one&#039;s most &#039;fit for purpose&#039; for the application.

It&#039;s never to late!</description>
		<content:encoded><![CDATA[<p>VR has been the next &#8216;big thing&#8217; for 20 years; and it still is, and will be until adoption by the masses, then it will becomes mainstream.  I suspect development will follow the Darwinian evolution path; with the survival of the one&#8217;s most &#8216;fit for purpose&#8217; for the application.</p>
<p>It&#8217;s never to late!</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2009/12/11/virtual-worlds-gone-mainstream/comment-page-2/#comment-132610</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Mon, 14 Dec 2009 21:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1646#comment-132610</guid>
		<description>mainstream industries are not about a dozen or so service companies offering work for hire projects requireing one suppliers technology.

The &quot;one for one&quot; replacement of &quot;top service providers&quot; on a singular list that cycles those top service providers within a 2 year period is not a &quot;virtual worlds media&quot; industry.

I suggest a little websurfing to see how my comments are as current as one can get.- specifically in the Linden&#039;s Biz World.;)

&quot;Games&quot; - chess, checkers, jumble, have always been mainstream pursuits. Engaging;) or not- they are not immmerisive 3d media just as all dogs arent poodles.. etc.

Text, then Audio(radio) then Video(TV) became mainstream medias for humans to act/communicate with. This is the direction for 3d digital media.

Immersive 3D, networked for many, is a growing medium that will -due to its ability- swallow up the previous media. and then well all be reading papers, watching shared movies, while being digital avatars;)

its this which defines the overal vr media, and in that, we have a while to go. And truly havent gone much furher than the efforts of those from a decade ago, although the current actors refuse/or wont believe that it was possible.

i coined  this as &quot;media induced psychosis&quot; decades ago. like VR worlds, one day itll be &quot; the wisdom of the masses&quot;..lol

maybe i should reneame it more specifically, &quot;immersed media induced psychosis&quot; for the SL bloggos...

yes, dusan, you are slightly delusional;)  but i commend youre recognition of it.;)


too late though i fear.</description>
		<content:encoded><![CDATA[<p>mainstream industries are not about a dozen or so service companies offering work for hire projects requireing one suppliers technology.</p>
<p>The &#8220;one for one&#8221; replacement of &#8220;top service providers&#8221; on a singular list that cycles those top service providers within a 2 year period is not a &#8220;virtual worlds media&#8221; industry.</p>
<p>I suggest a little websurfing to see how my comments are as current as one can get.- specifically in the Linden&#8217;s Biz World.;)</p>
<p>&#8220;Games&#8221; &#8211; chess, checkers, jumble, have always been mainstream pursuits. Engaging;) or not- they are not immmerisive 3d media just as all dogs arent poodles.. etc.</p>
<p>Text, then Audio(radio) then Video(TV) became mainstream medias for humans to act/communicate with. This is the direction for 3d digital media.</p>
<p>Immersive 3D, networked for many, is a growing medium that will -due to its ability- swallow up the previous media. and then well all be reading papers, watching shared movies, while being digital avatars;)</p>
<p>its this which defines the overal vr media, and in that, we have a while to go. And truly havent gone much furher than the efforts of those from a decade ago, although the current actors refuse/or wont believe that it was possible.</p>
<p>i coined  this as &#8220;media induced psychosis&#8221; decades ago. like VR worlds, one day itll be &#8221; the wisdom of the masses&#8221;..lol</p>
<p>maybe i should reneame it more specifically, &#8220;immersed media induced psychosis&#8221; for the SL bloggos&#8230;</p>
<p>yes, dusan, you are slightly delusional;)  but i commend youre recognition of it.;)</p>
<p>too late though i fear.</p>
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