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	<title>Comments on: Decoding the Blue Mars Terms of Service</title>
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	<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Desmond Shang</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-135072</link>
		<dc:creator>Desmond Shang</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-135072</guid>
		<description>Good point, Dusan ~ I need to get my Avatar Rights docs declared for Blue Mars also; they are in full force of course but it&#039;s just one of the things I haven&#039;t got around to posting yet.

Blue Mars is more of a platform... one should *expect* to have different rights in different places, I think.

Caledonia may be a free society, but if someone makes a postapocalyptic wargame simulation (utterly possible with the platform) I don&#039;t expect zombie team will be reading Miranda rights to the opposing vampire team.

Game and society start to blur...</description>
		<content:encoded><![CDATA[<p>Good point, Dusan ~ I need to get my Avatar Rights docs declared for Blue Mars also; they are in full force of course but it&#8217;s just one of the things I haven&#8217;t got around to posting yet.</p>
<p>Blue Mars is more of a platform&#8230; one should *expect* to have different rights in different places, I think.</p>
<p>Caledonia may be a free society, but if someone makes a postapocalyptic wargame simulation (utterly possible with the platform) I don&#8217;t expect zombie team will be reading Miranda rights to the opposing vampire team.</p>
<p>Game and society start to blur&#8230;</p>
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		<title>By: Community-Chest &#187; Bookmarks for décembre 18th through décembre 20th</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134963</link>
		<dc:creator>Community-Chest &#187; Bookmarks for décembre 18th through décembre 20th</dc:creator>
		<pubDate>Sun, 20 Dec 2009 21:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134963</guid>
		<description>[...] Dusan Writer&#8217;s Metaverse &#187; Decoding the Blue Mars Terms of Service &#8211; Virtual worlds and creativity, business, collaboration, and identity. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dusan Writer&rsquo;s Metaverse &raquo; Decoding the Blue Mars Terms of Service &#8211; Virtual worlds and creativity, business, collaboration, and identity. [...]</p>
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		<title>By: Nink</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134927</link>
		<dc:creator>Nink</dc:creator>
		<pubDate>Sun, 20 Dec 2009 19:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134927</guid>
		<description>I joined the early beta and despite the download size I was very impressed by the graphics. Now the &quot;official beta&quot; has launched and the bandwidth increased the install only took me 10 minutes and not 5 hours like it took to get the early beta working. 

I find I often have to disconect and restart four or five times to get in world and when I do get in world I am usally all alone.  When you run at full screen resolution despite a high end PC and a half decent GPU the experience is not as immersive and the performace is slow in comparison to sony home running in 1080p.


Although I do enjoy the high fidelity graphics I find the barrier to entry a to high. Also the need to use expensive or complicated graphics tools to develop content is a concern.  The SL / opensim solution where anyone can right click and rez a prim allowing multiple people to build in a collaborative environment is much more compelling than being able to develop content locally and upload. The good news is for those who do like realistic graphics and to work with mesh the Opensim Modrex solution provides this level of functionality.</description>
		<content:encoded><![CDATA[<p>I joined the early beta and despite the download size I was very impressed by the graphics. Now the &#8220;official beta&#8221; has launched and the bandwidth increased the install only took me 10 minutes and not 5 hours like it took to get the early beta working. </p>
<p>I find I often have to disconect and restart four or five times to get in world and when I do get in world I am usally all alone.  When you run at full screen resolution despite a high end PC and a half decent GPU the experience is not as immersive and the performace is slow in comparison to sony home running in 1080p.</p>
<p>Although I do enjoy the high fidelity graphics I find the barrier to entry a to high. Also the need to use expensive or complicated graphics tools to develop content is a concern.  The SL / opensim solution where anyone can right click and rez a prim allowing multiple people to build in a collaborative environment is much more compelling than being able to develop content locally and upload. The good news is for those who do like realistic graphics and to work with mesh the Opensim Modrex solution provides this level of functionality.</p>
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		<title>By: Dusan Writer’s Metaverse » Decoding the Blue Mars Terms of Service &#124; Portal site of Second Life and metaverse&#34;MetaLog-meta log&#34;</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134802</link>
		<dc:creator>Dusan Writer’s Metaverse » Decoding the Blue Mars Terms of Service &#124; Portal site of Second Life and metaverse&#34;MetaLog-meta log&#34;</dc:creator>
		<pubDate>Sun, 20 Dec 2009 05:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134802</guid>
		<description>[...] And this is where I liken it more to a console than a virtual world: like X-Box or Playstation, the ... [...]</description>
		<content:encoded><![CDATA[<p>[...] And this is where I liken it more to a console than a virtual world: like X-Box or Playstation, the &#8230; [...]</p>
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		<title>By: Tateru Nino</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134796</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Sun, 20 Dec 2009 03:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134796</guid>
		<description>The Blue Mars TOS raised a few red flags for me. Which, interestingly, you don&#039;t seem to have mentioned. I&#039;ve been planning to do a short piece on it anyway, so I&#039;ll get on that soon :)</description>
		<content:encoded><![CDATA[<p>The Blue Mars TOS raised a few red flags for me. Which, interestingly, you don&#8217;t seem to have mentioned. I&#8217;ve been planning to do a short piece on it anyway, so I&#8217;ll get on that soon <img src='http://dusanwriter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Zetsumei Ieyashi</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134789</link>
		<dc:creator>Zetsumei Ieyashi</dc:creator>
		<pubDate>Sun, 20 Dec 2009 02:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134789</guid>
		<description>@Dusan Well what we need to remember is that the fee is for 1,500 CCU which means that you can only have 1,500 in there ALL AT ONCE at ONE TIME. So in reality you could have many thousands of members, but the chances that your city will up all 1500 for long periods of time is very low, so in reality your member flow could be thousands a day, not 1500 people staying put throughout the day. even someone who only has a 50 CCU package, if their idea is popular enough they&#039;ll get a few hundred members, but not all of the members will be there all of the time. Based on this, the concurrent users sell point is very good. 

At this time no one has implimented pay to enter.</description>
		<content:encoded><![CDATA[<p>@Dusan Well what we need to remember is that the fee is for 1,500 CCU which means that you can only have 1,500 in there ALL AT ONCE at ONE TIME. So in reality you could have many thousands of members, but the chances that your city will up all 1500 for long periods of time is very low, so in reality your member flow could be thousands a day, not 1500 people staying put throughout the day. even someone who only has a 50 CCU package, if their idea is popular enough they&#8217;ll get a few hundred members, but not all of the members will be there all of the time. Based on this, the concurrent users sell point is very good. </p>
<p>At this time no one has implimented pay to enter.</p>
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		<title>By: Dusan</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134731</link>
		<dc:creator>Dusan</dc:creator>
		<pubDate>Sat, 19 Dec 2009 23:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134731</guid>
		<description>Lizzie - I also love that we need to be careful about being &quot;invasive of another’s right of privacy or publicity,&quot;....meaning, they have a right to publicity so we should respect that, or they have a right to privacy so we shouldn&#039;t publicize something?

Zet - I stand corrected on &#039;approved developers&#039;. I guess with fees now in place that makes sense. I wonder how someone would feel though about paying a $7,500 set-up and $15,000 a month to support 1,500 concurrent users. There aren&#039;t many MMOs that can get away with charging more than $10/month per user...although I suppose it&#039;s concurrency that counts.

Have any of the worlds instituted &quot;fee for entry&quot; yet?</description>
		<content:encoded><![CDATA[<p>Lizzie &#8211; I also love that we need to be careful about being &#8220;invasive of another’s right of privacy or publicity,&#8221;&#8230;.meaning, they have a right to publicity so we should respect that, or they have a right to privacy so we shouldn&#8217;t publicize something?</p>
<p>Zet &#8211; I stand corrected on &#8216;approved developers&#8217;. I guess with fees now in place that makes sense. I wonder how someone would feel though about paying a $7,500 set-up and $15,000 a month to support 1,500 concurrent users. There aren&#8217;t many MMOs that can get away with charging more than $10/month per user&#8230;although I suppose it&#8217;s concurrency that counts.</p>
<p>Have any of the worlds instituted &#8220;fee for entry&#8221; yet?</p>
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		<title>By: Lizzie Lexington</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134724</link>
		<dc:creator>Lizzie Lexington</dc:creator>
		<pubDate>Sat, 19 Dec 2009 22:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134724</guid>
		<description>My only concern when it comes to Blue Mars if I make a joke on my blog about someone will I get banned, LOL.  Otherwise I am good to with the exploring and getting to know this new world.  I am looking forward to seeing how things in Blue Mars unfolds.</description>
		<content:encoded><![CDATA[<p>My only concern when it comes to Blue Mars if I make a joke on my blog about someone will I get banned, LOL.  Otherwise I am good to with the exploring and getting to know this new world.  I am looking forward to seeing how things in Blue Mars unfolds.</p>
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		<title>By: Zetsumei Ieyashi</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134713</link>
		<dc:creator>Zetsumei Ieyashi</dc:creator>
		<pubDate>Sat, 19 Dec 2009 22:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134713</guid>
		<description>I also noticed a little bit on this blog that says something about being an &#039;approved developer&#039;. Anyone can be a developer, and when items are uploaded they are only reviewed to make sure that they work(if scripts are in them) Avatar Reality has stated that they will not and do not judge quality of uploads. So anyone can be a dev.</description>
		<content:encoded><![CDATA[<p>I also noticed a little bit on this blog that says something about being an &#8216;approved developer&#8217;. Anyone can be a developer, and when items are uploaded they are only reviewed to make sure that they work(if scripts are in them) Avatar Reality has stated that they will not and do not judge quality of uploads. So anyone can be a dev.</p>
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		<title>By: Maria Korolov</title>
		<link>http://dusanwriter.com/index.php/2009/12/19/decoding-the-blue-mars-terms-of-service/comment-page-1/#comment-134712</link>
		<dc:creator>Maria Korolov</dc:creator>
		<pubDate>Sat, 19 Dec 2009 22:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1699#comment-134712</guid>
		<description>I agree with Dusan that Blue Mars is more of a MMO than a platform alternative to Second Life and OpenSim.

For example, I still haven&#039;t been able to get Blue Mars working on any of my computers -- either the wrong graphics card, or the wrong operating system, or a computer too old. Second Life browsers, by comparison, run on all of my computers, even the oldest ones.

In addition, SL/OpenSim have extremely low barriers to entry for non-pro content creators. This means that schools, small businesses, networking organizations, and so on can set up their own grids or regions to use for classes, training, and meetings. 

Given OpenSim&#039;s open architectures, we&#039;re likely to see an explosion of content management tools in the near future. We already have the Diva Distro, which is a hyper-grid enabled megaregion with an automated upgrade function. http://www.hypergridbusiness.com/2009/11/opensim-deployment-gets-easier/
And Zonja Capallini recently released an application, Zoe, which allows saved regions to be rotated, shifted, or merged. http://zonjacapalini.wordpress.com/2009/12/16/zoe-version-0-1-released/

(I can&#039;t wait until the first Wordpress-style Web-based app comes out for OpenSim content management.)

BlueMars seems to be going after a subset of the Second Life crowd -- folks who like open-ended social games in a rich, immersive environment.

Personally, I prefer seeing platforms that lower the barriers to entry and open up the 3D worlds to a larger audience, instead. I just heard that work on the Web-based Xenki viewer for OpenSim has been put on indefinite hold, and the folks at 3Di still haven&#039;t fixed the avatar appearance problem with their Web viewer. 

We&#039;ve been &quot;months&quot; away from a usable Web-based viewer for a couple of years now. I&#039;m seriously considering heading out, raising some money, and paying a team to finish the work. Anyone with me?

-- Maria Korolov
Editor, Hypergrid Business</description>
		<content:encoded><![CDATA[<p>I agree with Dusan that Blue Mars is more of a MMO than a platform alternative to Second Life and OpenSim.</p>
<p>For example, I still haven&#8217;t been able to get Blue Mars working on any of my computers &#8212; either the wrong graphics card, or the wrong operating system, or a computer too old. Second Life browsers, by comparison, run on all of my computers, even the oldest ones.</p>
<p>In addition, SL/OpenSim have extremely low barriers to entry for non-pro content creators. This means that schools, small businesses, networking organizations, and so on can set up their own grids or regions to use for classes, training, and meetings. </p>
<p>Given OpenSim&#8217;s open architectures, we&#8217;re likely to see an explosion of content management tools in the near future. We already have the Diva Distro, which is a hyper-grid enabled megaregion with an automated upgrade function. <a href="http://www.hypergridbusiness.com/2009/11/opensim-deployment-gets-easier/" rel="nofollow">http://www.hypergridbusiness.com/2009/11/opensim-deployment-gets-easier/</a><br />
And Zonja Capallini recently released an application, Zoe, which allows saved regions to be rotated, shifted, or merged. <a href="http://zonjacapalini.wordpress.com/2009/12/16/zoe-version-0-1-released/" rel="nofollow">http://zonjacapalini.wordpress.com/2009/12/16/zoe-version-0-1-released/</a></p>
<p>(I can&#8217;t wait until the first WordPress-style Web-based app comes out for OpenSim content management.)</p>
<p>BlueMars seems to be going after a subset of the Second Life crowd &#8212; folks who like open-ended social games in a rich, immersive environment.</p>
<p>Personally, I prefer seeing platforms that lower the barriers to entry and open up the 3D worlds to a larger audience, instead. I just heard that work on the Web-based Xenki viewer for OpenSim has been put on indefinite hold, and the folks at 3Di still haven&#8217;t fixed the avatar appearance problem with their Web viewer. </p>
<p>We&#8217;ve been &#8220;months&#8221; away from a usable Web-based viewer for a couple of years now. I&#8217;m seriously considering heading out, raising some money, and paying a team to finish the work. Anyone with me?</p>
<p>&#8211; Maria Korolov<br />
Editor, Hypergrid Business</p>
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