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	<title>Comments on: OpenSim Has What Second Life Needs: Estate-Level Windlight</title>
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	<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Ener Hax</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-165874</link>
		<dc:creator>Ener Hax</dc:creator>
		<pubDate>Tue, 02 Mar 2010 05:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-165874</guid>
		<description>shees Prok! sorry you have a bummer pc  =(  mine is nearly 3 years old and runs it all fine ($500 to build). but no matter, this post is about OpenSim

second life growth? seems to be on a vastly diff track than 3 years ago. come over to the dark side, your feet might bend funny, but i much prefer that to being bent over by LL</description>
		<content:encoded><![CDATA[<p>shees Prok! sorry you have a bummer pc  =(  mine is nearly 3 years old and runs it all fine ($500 to build). but no matter, this post is about OpenSim</p>
<p>second life growth? seems to be on a vastly diff track than 3 years ago. come over to the dark side, your feet might bend funny, but i much prefer that to being bent over by LL</p>
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		<title>By: Chris</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-146296</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 12 Jan 2010 16:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-146296</guid>
		<description>Prokofy, I understand you&#039;re having problems with SL on your computer - however I do not share your experiences of Windlight creating lag or low framerate on my computers. I am using five PCs, none of them I would say is very fancy or expensive. One is a Dual Core with a Geforce 8800 (average graphics card), another one is even  seven years old, an AMD 3000+ with a Geforce 7800 (below average). Windlight behaves okay on both PCs. 
Maybe I&#039;m wrong, Prokofy, but I assume you are making one three basic mistakes when reading system specs and buying computers: 
1) you only compare CPU frequency and graphics card, then buy a PC with really bad chipset or crappy mainboard with a slow Front Side Bus - computers from supermarkets tend to have that, because supermarkets only go for nice sounding specs but don&#039;t tell you how crappy the rest of their motherboard is. 
2) Maybe you buy laptops instead of desktops  - same specs, but entirely different chips. Won&#039;t work well with SL or games.
3) the main mistake of course is not to buy from a professional computer store. Would you buy a car from a supermarket? If you buy a cheap computer from some Woolworth or whatever, you&#039;re screwed. Buying from a professional PC dealer is not &quot;techy&quot; or &quot;geeky&quot;, it&#039;s just common sense. And at a professional store you buy the best this store has to offer - right now that would be PC with an i7 or i5 CPU and a GTX 285 graphics card. You buy yesterday&#039;s technology because it&#039;s cheaper, you&#039;re screwed! You buy what the minimum &quot;specs&quot; say at a supermarket, you&#039;re screwed. Windlight works fine on all my 5 computers, one of them is seven years old.</description>
		<content:encoded><![CDATA[<p>Prokofy, I understand you&#8217;re having problems with SL on your computer &#8211; however I do not share your experiences of Windlight creating lag or low framerate on my computers. I am using five PCs, none of them I would say is very fancy or expensive. One is a Dual Core with a Geforce 8800 (average graphics card), another one is even  seven years old, an AMD 3000+ with a Geforce 7800 (below average). Windlight behaves okay on both PCs.<br />
Maybe I&#8217;m wrong, Prokofy, but I assume you are making one three basic mistakes when reading system specs and buying computers:<br />
1) you only compare CPU frequency and graphics card, then buy a PC with really bad chipset or crappy mainboard with a slow Front Side Bus &#8211; computers from supermarkets tend to have that, because supermarkets only go for nice sounding specs but don&#8217;t tell you how crappy the rest of their motherboard is.<br />
2) Maybe you buy laptops instead of desktops  &#8211; same specs, but entirely different chips. Won&#8217;t work well with SL or games.<br />
3) the main mistake of course is not to buy from a professional computer store. Would you buy a car from a supermarket? If you buy a cheap computer from some Woolworth or whatever, you&#8217;re screwed. Buying from a professional PC dealer is not &#8220;techy&#8221; or &#8220;geeky&#8221;, it&#8217;s just common sense. And at a professional store you buy the best this store has to offer &#8211; right now that would be PC with an i7 or i5 CPU and a GTX 285 graphics card. You buy yesterday&#8217;s technology because it&#8217;s cheaper, you&#8217;re screwed! You buy what the minimum &#8220;specs&#8221; say at a supermarket, you&#8217;re screwed. Windlight works fine on all my 5 computers, one of them is seven years old.</p>
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		<title>By: Desmond Shang</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-145255</link>
		<dc:creator>Desmond Shang</dc:creator>
		<pubDate>Sun, 10 Jan 2010 16:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-145255</guid>
		<description>Going to be interesting when shadows and mesh show up, as well as other things.</description>
		<content:encoded><![CDATA[<p>Going to be interesting when shadows and mesh show up, as well as other things.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-145002</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sun, 10 Jan 2010 07:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-145002</guid>
		<description>My computer was new, and was of the specs require by Linden Lab on its website you dumbass. Can you grasp that through your thick head? I, as a customer, buy a new computer *using the specs on their damn website with the graphics card they specify can work with their world*. So STFU and get the hell out yourself. I&#039;m the normal person here, you&#039;re an abnormal freak using an elite and not even very *good* toy.</description>
		<content:encoded><![CDATA[<p>My computer was new, and was of the specs require by Linden Lab on its website you dumbass. Can you grasp that through your thick head? I, as a customer, buy a new computer *using the specs on their damn website with the graphics card they specify can work with their world*. So STFU and get the hell out yourself. I&#8217;m the normal person here, you&#8217;re an abnormal freak using an elite and not even very *good* toy.</p>
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		<title>By: AnonymusNot</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-144654</link>
		<dc:creator>AnonymusNot</dc:creator>
		<pubDate>Sat, 09 Jan 2010 12:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-144654</guid>
		<description>Without Windlight SL would look plain ugly like it did in 2006.

Of course, this suits well for idiots like the one flooding above me.

But for normal people, estate-level Windlight is mandatory.

If you can&#039;t cope with it or your computer can&#039;t, get the hell out of here.</description>
		<content:encoded><![CDATA[<p>Without Windlight SL would look plain ugly like it did in 2006.</p>
<p>Of course, this suits well for idiots like the one flooding above me.</p>
<p>But for normal people, estate-level Windlight is mandatory.</p>
<p>If you can&#8217;t cope with it or your computer can&#8217;t, get the hell out of here.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-144492</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 09 Jan 2010 06:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-144492</guid>
		<description>Dusan, I stand by my characterization of Windlight as a FORCED MARCH for all the reasons said.

You couldn&#039;t opt out. You couldn&#039;t dumb down. You couldn&#039;t completely turn everything off. It wasn&#039;t about atmospheric sliders.

It is not subjective. It&#039;s just that you have fancier and more expensive computers in your work office and don&#039;t feel what this is about because it&#039;s not your experience, that&#039;s all.</description>
		<content:encoded><![CDATA[<p>Dusan, I stand by my characterization of Windlight as a FORCED MARCH for all the reasons said.</p>
<p>You couldn&#8217;t opt out. You couldn&#8217;t dumb down. You couldn&#8217;t completely turn everything off. It wasn&#8217;t about atmospheric sliders.</p>
<p>It is not subjective. It&#8217;s just that you have fancier and more expensive computers in your work office and don&#8217;t feel what this is about because it&#8217;s not your experience, that&#8217;s all.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-144489</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 09 Jan 2010 06:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-144489</guid>
		<description>But regardless of lag, windlight was and is amazing graphics progress. And we cant expect the platform to stop progressing just to accommodate slower/older/basic computers. I agree there should always be an option for a basic level of running for these PCs, but I am all for forward progress.

Jose, I will reiterate this to you once again: hogwash.

It is not about older PCs. If you just bought a brand-new PC right before Windlight, how is it that you have an &quot;older PC&quot;? You don&#039;t.

What you mean is possibly a different thing, culturally. &quot;Older PCs&quot; are in fact the machines that come in the stores finally, after tekkies have graduated from them many generations behind with their hand-built versions? Perhaps that it? But I don&#039;t see how that could be true with any huge lag of time. We&#039;re talking a year here.

And let me state it for the 100th time: if the Lindens put up a spec on their website for a graphics card that works with their software -- supposedly -- and it STOPS WORKING after you go to the expense and trouble of buying it BECAUSE OF WINDLIGHT being put in, whose to blame there? Arrogant heedless tekkies like Doug Linden? Or? The average user who has merely followed what the website told him to buy?!

Once again, Windlight needed to be OPTIONAL OPTIONAL OPTIONAL AND THAT MEANS NOT JUST ABOUT THE SLIDERS. Good God, I certainly know how to turn off atmospheric shaders and such and that made no difference. My entire panel was dumbed down to the absolute zero possible level and that made no difference: I moved like I was in mud. This was a fact for many of us, and that was wrong and I won&#039;t forgive the Lindens for that, ever. Ever.</description>
		<content:encoded><![CDATA[<p>But regardless of lag, windlight was and is amazing graphics progress. And we cant expect the platform to stop progressing just to accommodate slower/older/basic computers. I agree there should always be an option for a basic level of running for these PCs, but I am all for forward progress.</p>
<p>Jose, I will reiterate this to you once again: hogwash.</p>
<p>It is not about older PCs. If you just bought a brand-new PC right before Windlight, how is it that you have an &#8220;older PC&#8221;? You don&#8217;t.</p>
<p>What you mean is possibly a different thing, culturally. &#8220;Older PCs&#8221; are in fact the machines that come in the stores finally, after tekkies have graduated from them many generations behind with their hand-built versions? Perhaps that it? But I don&#8217;t see how that could be true with any huge lag of time. We&#8217;re talking a year here.</p>
<p>And let me state it for the 100th time: if the Lindens put up a spec on their website for a graphics card that works with their software &#8212; supposedly &#8212; and it STOPS WORKING after you go to the expense and trouble of buying it BECAUSE OF WINDLIGHT being put in, whose to blame there? Arrogant heedless tekkies like Doug Linden? Or? The average user who has merely followed what the website told him to buy?!</p>
<p>Once again, Windlight needed to be OPTIONAL OPTIONAL OPTIONAL AND THAT MEANS NOT JUST ABOUT THE SLIDERS. Good God, I certainly know how to turn off atmospheric shaders and such and that made no difference. My entire panel was dumbed down to the absolute zero possible level and that made no difference: I moved like I was in mud. This was a fact for many of us, and that was wrong and I won&#8217;t forgive the Lindens for that, ever. Ever.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-144485</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 09 Jan 2010 06:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-144485</guid>
		<description>and let me tell you something else, Pais, you *jackass*. I&#039;ll tell you what is AMUSING. Your arrogance and vain stupidity.

I am as creative as they come. I have done many creative things in SL. You have no idea. Just because I myself don&#039;t tinker with the controls of a laggy and annoying Windlight and hire others or use the results of their creativity and rearrange it doesn&#039;t mean I&#039;m not creativity.

Ease of use is about creating a comfort zone where in fact creativity can take place for more than just a few snotty people. It&#039;s making a space where in fact not merely mass culture takes place, but actual deep possibilities for creativity.

Nobody can be creative when they are jammed to a halt and put in the dark because of arrogant SOBs who wanted to force Windlight on a population with the lower end of the specs indicated on the website because that was what was in the friggin stores.

There is nothing &quot;esoteric&quot; about the completely suburban California cliches you find in the presets of Windlight with their pirate skies and blood rivers out of war games. Ridiculous. And getting more creative with it is such a chore of sliding and fiddling that few will bother.

Honestly, the idea that people in the masses or at an amateur level cannot appreciate aesthetic scenes and operate controls to make them so just defies credibility. The people of Second Life prove that daily. That scares you, doesn&#039;t it? It unseats your power.</description>
		<content:encoded><![CDATA[<p>and let me tell you something else, Pais, you *jackass*. I&#8217;ll tell you what is AMUSING. Your arrogance and vain stupidity.</p>
<p>I am as creative as they come. I have done many creative things in SL. You have no idea. Just because I myself don&#8217;t tinker with the controls of a laggy and annoying Windlight and hire others or use the results of their creativity and rearrange it doesn&#8217;t mean I&#8217;m not creativity.</p>
<p>Ease of use is about creating a comfort zone where in fact creativity can take place for more than just a few snotty people. It&#8217;s making a space where in fact not merely mass culture takes place, but actual deep possibilities for creativity.</p>
<p>Nobody can be creative when they are jammed to a halt and put in the dark because of arrogant SOBs who wanted to force Windlight on a population with the lower end of the specs indicated on the website because that was what was in the friggin stores.</p>
<p>There is nothing &#8220;esoteric&#8221; about the completely suburban California cliches you find in the presets of Windlight with their pirate skies and blood rivers out of war games. Ridiculous. And getting more creative with it is such a chore of sliding and fiddling that few will bother.</p>
<p>Honestly, the idea that people in the masses or at an amateur level cannot appreciate aesthetic scenes and operate controls to make them so just defies credibility. The people of Second Life prove that daily. That scares you, doesn&#8217;t it? It unseats your power.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-144484</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 09 Jan 2010 06:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-144484</guid>
		<description>Um, change is not &quot;scary&quot;. It must be to you, however, because you fear the change that would involve listening to customers and their comfort levels, eh? and paying attention to the kinds of things the mass of customers can get at a computer store. Filled with FUD at the very though, eh? Sure you are.

Windlight&#039;s &quot;change&quot; wasn&#039;t change of some fabulous progressive sort that wiped out only backward evil FUD-filled idiots with 236 computers. No. It was an arrogant clunky nuisance (and still is) imposed on people against their will with incredible techno hubris.</description>
		<content:encoded><![CDATA[<p>Um, change is not &#8220;scary&#8221;. It must be to you, however, because you fear the change that would involve listening to customers and their comfort levels, eh? and paying attention to the kinds of things the mass of customers can get at a computer store. Filled with FUD at the very though, eh? Sure you are.</p>
<p>Windlight&#8217;s &#8220;change&#8221; wasn&#8217;t change of some fabulous progressive sort that wiped out only backward evil FUD-filled idiots with 236 computers. No. It was an arrogant clunky nuisance (and still is) imposed on people against their will with incredible techno hubris.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://dusanwriter.com/index.php/2010/01/02/opensim-has-what-second-life-needs-estate-level-windlight/comment-page-1/#comment-144483</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 09 Jan 2010 06:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1754#comment-144483</guid>
		<description>Flo Cale, once again, I&#039;m going to point out what I already said because you are *dead wrong*.

WINDLIGHT CHANGED THE VERY FEATURES OF THE WORLD REGARDLESS OF HOW YOUR SLIDERS WERE SET.

You simply never saw how the world *was* in 2004 or 2005 to get my point.

The sun, the sunsets, the horizons -- these were all rendered in a certain way.

EVEN BEFORE the Lindens put in Windlight, they *changed the sun*. It went from being a small orange and red ball to being a big drippy fried egg. The horizons changed and no longer made flat stripes. This wasn&#039;t just something to do with whether you put draw on or environmental settings -- the entire backdrop of the world CHANGED FOR SURE. All you have to do is compare and contrast screenshots taken in both eras *without any special Windlight settings* to see what I mean.
And WHEN that happened, it became impossible to move. Already BEFORE the deployment of Windlight, these new graphic styles taxed computers that in fact were on spec and were not old (I had one, I should know).

So stop lecturing and hectoring me with the obvious I already know about how you adjust slides here and there and try to allow some factual information in here -- the world was changed to accommodate Windlight; the specs suddenly went out of date on graphic cards over night.</description>
		<content:encoded><![CDATA[<p>Flo Cale, once again, I&#8217;m going to point out what I already said because you are *dead wrong*.</p>
<p>WINDLIGHT CHANGED THE VERY FEATURES OF THE WORLD REGARDLESS OF HOW YOUR SLIDERS WERE SET.</p>
<p>You simply never saw how the world *was* in 2004 or 2005 to get my point.</p>
<p>The sun, the sunsets, the horizons &#8212; these were all rendered in a certain way.</p>
<p>EVEN BEFORE the Lindens put in Windlight, they *changed the sun*. It went from being a small orange and red ball to being a big drippy fried egg. The horizons changed and no longer made flat stripes. This wasn&#8217;t just something to do with whether you put draw on or environmental settings &#8212; the entire backdrop of the world CHANGED FOR SURE. All you have to do is compare and contrast screenshots taken in both eras *without any special Windlight settings* to see what I mean.<br />
And WHEN that happened, it became impossible to move. Already BEFORE the deployment of Windlight, these new graphic styles taxed computers that in fact were on spec and were not old (I had one, I should know).</p>
<p>So stop lecturing and hectoring me with the obvious I already know about how you adjust slides here and there and try to allow some factual information in here &#8212; the world was changed to accommodate Windlight; the specs suddenly went out of date on graphic cards over night.</p>
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