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	<title>Comments on: The Stars Alive: Rezzing Dreams at the Virtual Campfire</title>
	<atom:link href="http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/feed/" rel="self" type="application/rss+xml" />
	<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-154399</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Mon, 01 Feb 2010 21:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-154399</guid>
		<description>The revenge of MINITEL.:)
now with baby and vacation pictures</description>
		<content:encoded><![CDATA[<p>The revenge of MINITEL.:)<br />
now with baby and vacation pictures</p>
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		<title>By: Stefan Andersson</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-154227</link>
		<dc:creator>Stefan Andersson</dc:creator>
		<pubDate>Mon, 01 Feb 2010 10:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-154227</guid>
		<description>Dusan,

you are right. OpenSim is a potential that is not being realized. I would love to read your analysis on why it&#039;s not happening. My own conclusion is worrying. If nobody can make the case for adding a relatively small amount of effort to be able to tell stories radically different than those allowed by LL design choices, the case for the notion of a interconnected web of 3D applications is moot. Maybe OpenSims main fallacy is to aim to provide a server instead of a service. Maybe the web only really needs to consist of Facebook, with a really good Facebook API. Do you think so?</description>
		<content:encoded><![CDATA[<p>Dusan,</p>
<p>you are right. OpenSim is a potential that is not being realized. I would love to read your analysis on why it&#8217;s not happening. My own conclusion is worrying. If nobody can make the case for adding a relatively small amount of effort to be able to tell stories radically different than those allowed by LL design choices, the case for the notion of a interconnected web of 3D applications is moot. Maybe OpenSims main fallacy is to aim to provide a server instead of a service. Maybe the web only really needs to consist of Facebook, with a really good Facebook API. Do you think so?</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-154026</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Sun, 31 Jan 2010 22:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-154026</guid>
		<description>&quot;In virtual worlds, the stories ARE the platform.&quot;

Enshi, now Ordinal...
the stories are &quot;removed&quot; they are past..which is what Im told i live in;) Gone. Never possible that they could have/ever have existed by the time of SL viewer 2.0;)

Are you SURE the Stories ARE the Platform? Or are they just the grease on the gears?

The Platform isnt designed (by LL or game gods) to have a past. To have a context. only to feed the coffers of now.

They say the differnce between man and animal is the ability to live beyond the now....

well they once said that.;)

are you sure i live in the past? 24 hrs ago I was ordinals future;)

cube3</description>
		<content:encoded><![CDATA[<p>&#8220;In virtual worlds, the stories ARE the platform.&#8221;</p>
<p>Enshi, now Ordinal&#8230;<br />
the stories are &#8220;removed&#8221; they are past..which is what Im told i live in;) Gone. Never possible that they could have/ever have existed by the time of SL viewer 2.0;)</p>
<p>Are you SURE the Stories ARE the Platform? Or are they just the grease on the gears?</p>
<p>The Platform isnt designed (by LL or game gods) to have a past. To have a context. only to feed the coffers of now.</p>
<p>They say the differnce between man and animal is the ability to live beyond the now&#8230;.</p>
<p>well they once said that.;)</p>
<p>are you sure i live in the past? 24 hrs ago I was ordinals future;)</p>
<p>cube3</p>
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		<title>By: uberVU - social comments</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-153646</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Sun, 31 Jan 2010 06:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-153646</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by vwestland: The Stars Alive: Rezzing Dreams at the Virtual Campfire http://bit.ly/aOpqIn...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by vwestland: The Stars Alive: Rezzing Dreams at the Virtual Campfire <a href="http://bit.ly/aOpqIn.." rel="nofollow">http://bit.ly/aOpqIn..</a>.</p>
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		<title>By: mcgurk</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-153536</link>
		<dc:creator>mcgurk</dc:creator>
		<pubDate>Sat, 30 Jan 2010 23:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-153536</guid>
		<description>Yes, SL is an interactive story where we write the script as we go along, modified by the scripts written by those we encounter, or their creations. But I see the new social networking emphasis as threatening to turn that mass collaborative creative project into just more banal, intrusive chitchat, like the clueless idiots who wander around public places yakking on their cell phones about nothing. And if RL names are attached to avatars, even with the avatar&#039;s permission, it will be the triumph of cold, dull banality over the art of self-recreative fiction, and then where will your Second Life be then, Mr. Writer?</description>
		<content:encoded><![CDATA[<p>Yes, SL is an interactive story where we write the script as we go along, modified by the scripts written by those we encounter, or their creations. But I see the new social networking emphasis as threatening to turn that mass collaborative creative project into just more banal, intrusive chitchat, like the clueless idiots who wander around public places yakking on their cell phones about nothing. And if RL names are attached to avatars, even with the avatar&#8217;s permission, it will be the triumph of cold, dull banality over the art of self-recreative fiction, and then where will your Second Life be then, Mr. Writer?</p>
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		<title>By: Dio Kuhr</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-153526</link>
		<dc:creator>Dio Kuhr</dc:creator>
		<pubDate>Sat, 30 Jan 2010 22:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-153526</guid>
		<description>&quot;I call Second Life the largest collaborative creative venture on the planet today.&quot;

The whole piece is very nicely done, but particularly that one line hits the old nail pretty squarely.

I really like your emphasis on the &quot;storytelling&quot; aspect of life on the platform--in part, because I do think of myself and many of my SL friends, colleagues and acquaintances as storytellers.  And the platform offers such a riotous collection of ways to create and tell stories, including both the improv and scripted theater that is rp, building 3-D manifestations of a story, and/or even literally sitting around a pub table and spinning a yarn.

But you make a wonderful point that the really remarkable thing is--s JJ Drinkwater has frequently put it--the platform enables us to all collectively participate in creating a shared narrative.  The residents are a series of ensembles, playing off one another.

It&#039;s a real hoot being a part of all this, isn&#039;t it?</description>
		<content:encoded><![CDATA[<p>&#8220;I call Second Life the largest collaborative creative venture on the planet today.&#8221;</p>
<p>The whole piece is very nicely done, but particularly that one line hits the old nail pretty squarely.</p>
<p>I really like your emphasis on the &#8220;storytelling&#8221; aspect of life on the platform&#8211;in part, because I do think of myself and many of my SL friends, colleagues and acquaintances as storytellers.  And the platform offers such a riotous collection of ways to create and tell stories, including both the improv and scripted theater that is rp, building 3-D manifestations of a story, and/or even literally sitting around a pub table and spinning a yarn.</p>
<p>But you make a wonderful point that the really remarkable thing is&#8211;s JJ Drinkwater has frequently put it&#8211;the platform enables us to all collectively participate in creating a shared narrative.  The residents are a series of ensembles, playing off one another.</p>
<p>It&#8217;s a real hoot being a part of all this, isn&#8217;t it?</p>
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		<title>By: cube inada</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-153524</link>
		<dc:creator>cube inada</dc:creator>
		<pubDate>Sat, 30 Jan 2010 21:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-153524</guid>
		<description>http://www.youtube.com/watch?v=fSfKlCmYcLc&amp;feature=player_embedded
which story will you tell?

but you see, Juanita gets it. 4 years.... no longer does she need dreamy mists of green -.... but if the mistmakers bank all the green, then shes left no longer able to even visit the dream.</description>
		<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=fSfKlCmYcLc&#038;feature=player_embedded" rel="nofollow">http://www.youtube.com/watch?v=fSfKlCmYcLc&#038;feature=player_embedded</a><br />
which story will you tell?</p>
<p>but you see, Juanita gets it. 4 years&#8230;. no longer does she need dreamy mists of green -&#8230;. but if the mistmakers bank all the green, then shes left no longer able to even visit the dream.</p>
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		<title>By: Juanita Deharo</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-153523</link>
		<dc:creator>Juanita Deharo</dc:creator>
		<pubDate>Sat, 30 Jan 2010 21:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-153523</guid>
		<description>Like you I think LL deserve credit for having improved the quality and stability of the platform over time. Problems many perceive as being the fault of the Lab often have more to do with the inadequacy of the user&#039;s computer or ISP.

Yes, there are stories, and yes, the platform allows us to be personally creative, and as an artist I use and love what SL allows me to do, and will stay so long as LL keeps giving me challenging tools to play with.....but I spend less and less time in-world and I am less and less enthralled. Why is that?

I have always wondered why there&#039;s so much emphasis on enticing new users rather than retaining the current users, but I think I am beginning to understand.In my fourth year in Second Life it&#039;s all starting to look very much the same, and I can see why many of my long term friends are rarely seen in world any more. Sure we now have voice and sculpties and a better interface, but in-world, visually, it doesn&#039;t feel all that different to 2006. You can do the same thing over just so many times before it&#039;s not so interesting.

Are we just telling the same stories over and over?</description>
		<content:encoded><![CDATA[<p>Like you I think LL deserve credit for having improved the quality and stability of the platform over time. Problems many perceive as being the fault of the Lab often have more to do with the inadequacy of the user&#8217;s computer or ISP.</p>
<p>Yes, there are stories, and yes, the platform allows us to be personally creative, and as an artist I use and love what SL allows me to do, and will stay so long as LL keeps giving me challenging tools to play with&#8230;..but I spend less and less time in-world and I am less and less enthralled. Why is that?</p>
<p>I have always wondered why there&#8217;s so much emphasis on enticing new users rather than retaining the current users, but I think I am beginning to understand.In my fourth year in Second Life it&#8217;s all starting to look very much the same, and I can see why many of my long term friends are rarely seen in world any more. Sure we now have voice and sculpties and a better interface, but in-world, visually, it doesn&#8217;t feel all that different to 2006. You can do the same thing over just so many times before it&#8217;s not so interesting.</p>
<p>Are we just telling the same stories over and over?</p>
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		<title>By: mimi muircastle</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-153516</link>
		<dc:creator>mimi muircastle</dc:creator>
		<pubDate>Sat, 30 Jan 2010 20:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-153516</guid>
		<description>Your rambling by the campfire was brilliant and made me feel like the way in which I have been experiencing SL is valid. For, I love the stories of the people I meet in and through their avatars and the effect their stories have on my own story.  It continues to be all about the people and their stories for me and I hope that this experience will remain at the heart of SL and all the other emerging Virtual Worlds.  I sometimes wish that this point, the story around the campfire, could emerge as most important to all of us instead of the petty quibbling about the speed of rezzing, the relative responsiveness of the tech teams who make these worlds possible and that all of us who love our second lives could just choose a virtual world based on whether or not it allows us to build and tell our own stories.  Thanks once again, dusan writer, for illuminating my own story by the campfire by continuing to tell yours. I will be here to listen and help to keep that fire going.</description>
		<content:encoded><![CDATA[<p>Your rambling by the campfire was brilliant and made me feel like the way in which I have been experiencing SL is valid. For, I love the stories of the people I meet in and through their avatars and the effect their stories have on my own story.  It continues to be all about the people and their stories for me and I hope that this experience will remain at the heart of SL and all the other emerging Virtual Worlds.  I sometimes wish that this point, the story around the campfire, could emerge as most important to all of us instead of the petty quibbling about the speed of rezzing, the relative responsiveness of the tech teams who make these worlds possible and that all of us who love our second lives could just choose a virtual world based on whether or not it allows us to build and tell our own stories.  Thanks once again, dusan writer, for illuminating my own story by the campfire by continuing to tell yours. I will be here to listen and help to keep that fire going.</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2010/01/30/the-stars-alive-rezzing-dreams-at-the-virtual-campfire/comment-page-1/#comment-153513</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Sat, 30 Jan 2010 20:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1799#comment-153513</guid>
		<description>wELL, AT LEAST YOUR ADMITTING ITS THE DRUGS...;)


media growth depends on customers, not friends.</description>
		<content:encoded><![CDATA[<p>wELL, AT LEAST YOUR ADMITTING ITS THE DRUGS&#8230;;)</p>
<p>media growth depends on customers, not friends.</p>
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