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	<title>Comments on: Virtual Worlds and the Military Amputee</title>
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	<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>By: Second Life Is Past the Hype &#124; Die/&#124;Hard 3.0</title>
		<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/comment-page-1/#comment-188199</link>
		<dc:creator>Second Life Is Past the Hype &#124; Die/&#124;Hard 3.0</dc:creator>
		<pubDate>Thu, 22 Apr 2010 15:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1970#comment-188199</guid>
		<description>[...]  Virtual Worlds and the Military Amputee The Amputee Virtual Environment Support System (AVESS) is discussed. [...]</description>
		<content:encoded><![CDATA[<p>[...]  Virtual Worlds and the Military Amputee The Amputee Virtual Environment Support System (AVESS) is discussed. [...]</p>
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		<title>By: Simon Walsh Is Someone You Should Know! : Moonletters</title>
		<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/comment-page-1/#comment-179438</link>
		<dc:creator>Simon Walsh Is Someone You Should Know! : Moonletters</dc:creator>
		<pubDate>Sat, 03 Apr 2010 06:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1970#comment-179438</guid>
		<description>[...] Another article on people with disabilities in SL [...]</description>
		<content:encoded><![CDATA[<p>[...] Another article on people with disabilities in SL [...]</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/comment-page-1/#comment-173209</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Sat, 20 Mar 2010 00:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1970#comment-173209</guid>
		<description>What your getting at is that the &quot;interface of virtuality&quot; is a leveler. A barrier that equalizes many. If free it enslaves, if enslaved it frees...

15 years from your future.. cube3.</description>
		<content:encoded><![CDATA[<p>What your getting at is that the &#8220;interface of virtuality&#8221; is a leveler. A barrier that equalizes many. If free it enslaves, if enslaved it frees&#8230;</p>
<p>15 years from your future.. cube3.</p>
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		<title>By: melponeme_k</title>
		<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/comment-page-1/#comment-173169</link>
		<dc:creator>melponeme_k</dc:creator>
		<pubDate>Fri, 19 Mar 2010 22:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1970#comment-173169</guid>
		<description>We are a race that doesn&#039;t grasp reality all that well.  Therefore we see VR and our VR representatives as real.  There is no wall that stops any of us from separating the two spheres.

This effect is helpful (in the case of the disabled) and harmful (people who fall into an addictive psychosis).

We should work to see our avatars more as helpful tools rather than mirror images of ourselves.</description>
		<content:encoded><![CDATA[<p>We are a race that doesn&#8217;t grasp reality all that well.  Therefore we see VR and our VR representatives as real.  There is no wall that stops any of us from separating the two spheres.</p>
<p>This effect is helpful (in the case of the disabled) and harmful (people who fall into an addictive psychosis).</p>
<p>We should work to see our avatars more as helpful tools rather than mirror images of ourselves.</p>
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		<title>By: uberVU - social comments</title>
		<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/comment-page-1/#comment-173130</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Fri, 19 Mar 2010 19:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1970#comment-173130</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by Ravelong: via @DusanWriter Virtual Worlds and the Military Amputee http://bit.ly/ccE6yp...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by Ravelong: via @DusanWriter Virtual Worlds and the Military Amputee <a href="http://bit.ly/ccE6yp.." rel="nofollow">http://bit.ly/ccE6yp..</a>.</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/comment-page-1/#comment-173112</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Fri, 19 Mar 2010 19:12:49 +0000</pubDate>
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		<description>http://www.littleabout.com/news/81351,amputees-feel-artificial-limb-put-virtual-world.html

oddly enough, this popped up in a weekly vr roundup site</description>
		<content:encoded><![CDATA[<p><a href="http://www.littleabout.com/news/81351,amputees-feel-artificial-limb-put-virtual-world.html" rel="nofollow">http://www.littleabout.com/news/81351,amputees-feel-artificial-limb-put-virtual-world.html</a></p>
<p>oddly enough, this popped up in a weekly vr roundup site</p>
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		<title>By: cube</title>
		<link>http://dusanwriter.com/index.php/2010/03/19/virtual-worlds-and-the-military-amputee/comment-page-1/#comment-173086</link>
		<dc:creator>cube</dc:creator>
		<pubDate>Fri, 19 Mar 2010 17:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://dusanwriter.com/?p=1970#comment-173086</guid>
		<description>the allusion of &quot;control&quot; and &quot;power&quot; over change in the immersive environment is yes one of the most enticing things about virtuality -3d media style.

Id be interested in any specific things you worked on for amputees within a 3d virtuality like SL. Were there any developments around the concepts of &quot;phantom limbs&quot; etc. now that an avatar &quot;could&quot; be offered as fully restored and animated in that way?

c3</description>
		<content:encoded><![CDATA[<p>the allusion of &#8220;control&#8221; and &#8220;power&#8221; over change in the immersive environment is yes one of the most enticing things about virtuality -3d media style.</p>
<p>Id be interested in any specific things you worked on for amputees within a 3d virtuality like SL. Were there any developments around the concepts of &#8220;phantom limbs&#8221; etc. now that an avatar &#8220;could&#8221; be offered as fully restored and animated in that way?</p>
<p>c3</p>
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