Comments on: The Why of Virtual Worlds, and Selling Second Life http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/ Virtual worlds and creativity, business, collaboration, and identity. Fri, 04 Jun 2010 13:56:36 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Giulio Prisco http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200608 Giulio Prisco Fri, 04 Jun 2010 13:56:36 +0000 http://dusanwriter.com/?p=2308#comment-200608 @radar <i>Virtual presence through telecommuting is given lip service, but in reality is frowned upon and pretty much a no-no. It’s going to take time for this mentality to change.</i> For large companies and administrations, you are certainly right. But I see smaller and more dynamic entities moving toward telecommuting. Telepresence cannot be seen yet as an alternative to physical presence, but it does reduce the need for physical presence. A company or organization can operate efficiently with collaborators on a mainly telework basis, also attending physical meetings on special occasions. Videoconferencing and collaborative software work well. 3D virtual worlds work even better and create more immersion and "being there", but many potential corporate users don't see yet a real advantage over collaborative videoconferencing. We need, I think, real success stories. More: http://giulioprisco.blogspot.com/2010/05/telepresence-education-for-smarter.html @radar Virtual presence through telecommuting is given lip service, but in reality is frowned upon and pretty much a no-no. It’s going to take time for this mentality to change.

For large companies and administrations, you are certainly right. But I see smaller and more dynamic entities moving toward telecommuting.

Telepresence cannot be seen yet as an alternative to physical presence, but it does reduce the need for physical presence. A company or organization can operate efficiently with collaborators on a mainly telework basis, also attending physical meetings on special occasions.

Videoconferencing and collaborative software work well. 3D virtual worlds work even better and create more immersion and “being there”, but many potential corporate users don’t see yet a real advantage over collaborative videoconferencing. We need, I think, real success stories.

More: http://giulioprisco.blogspot.com/2010/05/telepresence-education-for-smarter.html

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By: Hiro Pendragon http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200505 Hiro Pendragon Thu, 03 Jun 2010 19:12:03 +0000 http://dusanwriter.com/?p=2308#comment-200505 "In the act of creation and in the knowledge that the tools for inventing worlds are at our fingertips, we discover that we have access to a wellspring of ideas that won’t just transform our lives online, they’ll show us the way to transforming the atomic one as well." In other words, why are we assuming virtual worlds are just virtual? You may not have come right out and said it, but your main point is this: "Stop treating virtual worlds as alternate places that have nothing to do with the real world." Virtual worlds are just as much a part of the real world as the Internet. “In the act of creation and in the knowledge that the tools for inventing worlds are at our fingertips, we discover that we have access to a wellspring of ideas that won’t just transform our lives online, they’ll show us the way to transforming the atomic one as well.”

In other words, why are we assuming virtual worlds are just virtual? You may not have come right out and said it, but your main point is this: “Stop treating virtual worlds as alternate places that have nothing to do with the real world.”

Virtual worlds are just as much a part of the real world as the Internet.

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By: kim http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200436 kim Thu, 03 Jun 2010 12:27:49 +0000 http://dusanwriter.com/?p=2308#comment-200436 I've been proposing a virtual city or world to a group on LinkedIn, Innovate the Future, as a way to figure out the what ifs when we change the actual government and commerce systems and policies as we know them...so this is sheer serendipity to run across this argument. I've just presented the option, but you've spelled out the why very eloquently. Thank you! I’ve been proposing a virtual city or world to a group on LinkedIn, Innovate the Future, as a way to figure out the what ifs when we change the actual government and commerce systems and policies as we know them…so this is sheer serendipity to run across this argument. I’ve just presented the option, but you’ve spelled out the why very eloquently.

Thank you!

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By: Dave Robbins aka Evad Slade http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200254 Dave Robbins aka Evad Slade Wed, 02 Jun 2010 15:03:26 +0000 http://dusanwriter.com/?p=2308#comment-200254 Bravo, Dusan! I hope it's not all a pipe dream. My only hope is that someday...and soon...SL and/or a myriad of other emerging immersive MUVEs can see the reasoning for such environments for their businesses. In other words, to stop being imtimidated by the so called "computer game" mentality, and dissing the idea of functional, productive MUVEs on that basis. I think this corporate mindset will be tough to break through--especially in this profit-motivated "head of the long tail" economy. Many companies are mired in the brick and mortar idea of what has been "safe" and "proven"--without much regard for how their market or consumer thought base may be changing as their market targets become younger and more immersed. Hmmm...you think LL itself may be among those mainstream businesses, stuck in the mud of their own philosophies? Time will tell. Anyway, Dusan, write on we need to hear the voice of reason. Maybe it will catch on sooner than we think. Thanks for caring Bravo, Dusan!
I hope it’s not all a pipe dream. My only hope is that someday…and soon…SL and/or a myriad of other emerging immersive MUVEs can see the reasoning for such environments for their businesses. In other words, to stop being imtimidated by the so called “computer game” mentality, and dissing the idea of functional, productive MUVEs on that basis. I think this corporate mindset will be tough to break through–especially in this profit-motivated “head of the long tail” economy. Many companies are mired in the brick and mortar idea of what has been “safe” and “proven”–without much regard for how their market or consumer thought base may be changing as their market targets become younger and more immersed. Hmmm…you think LL itself may be among those mainstream businesses, stuck in the mud of their own philosophies? Time will tell.
Anyway, Dusan, write on we need to hear the voice of reason. Maybe it will catch on sooner than we think. Thanks for caring

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By: Helene Zuili aka Clara Young http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200246 Helene Zuili aka Clara Young Wed, 02 Jun 2010 12:28:11 +0000 http://dusanwriter.com/?p=2308#comment-200246 Brilliant post Dusan. Sensitive and much more. From the other side of the ocean, you really made my day :) All the best. Brilliant post Dusan. Sensitive and much more. From the other side of the ocean, you really made my day :)
All the best.

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By: rose http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200165 rose Wed, 02 Jun 2010 00:18:29 +0000 http://dusanwriter.com/?p=2308#comment-200165 very nice Dusan. very nice Dusan.

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By: soror nishi http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200156 soror nishi Tue, 01 Jun 2010 21:22:31 +0000 http://dusanwriter.com/?p=2308#comment-200156 Congrats on a wonderful post Dusan. Congrats on a wonderful post Dusan.

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By: radar http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200129 radar Tue, 01 Jun 2010 16:03:08 +0000 http://dusanwriter.com/?p=2308#comment-200129 "You won’t just understand the distributed workforce, you’ll understand in your GUT that the corporation of the future doesn’t have walls, it doesn’t log off, and it will be a fluid dance of talent and innovation, chaos and serendipity, granular work flow and global reach" Based on my experience working at a fortune 500 company, I'd say this sounds great, but it won't happen in the next 10 years in any major way unless something radical happens, like an environmental disaster that disrupts lives in a major way, or serious disease that starts wiping people off the planet. Far from telecommuting becoming more commonplace, my company and many like it are working harder at changing their internal work environments to get people physically closer together, not further. Virtual presence through telecommuting is given lip service, but in reality is frowned upon and pretty much a no-no. It's going to take time for this mentality to change. Also, some jobs just don't lend themselves well to accomplishing in the virtual world. Making iPhones and making the next version of the i7 processor are a couple things that come to mind that still will require mass concentrations of people on site. For jobs that require people to sit around talking about their feelings all day but not engaging in hands on engineering, it's great. For the rest of us, it's not even on our radar and probably won't be in this decade. Right now, it's a pipe dream to all but the smallest companies or to small departments in large companies that (to be quite frank) have little to do with the actual core business of the company in question, as is the case at my employer. It's a neat experiment for a handful of people, but that's all it's going to be probably at least until I retire. “You won’t just understand the distributed workforce, you’ll understand in your GUT that the corporation of the future doesn’t have walls, it doesn’t log off, and it will be a fluid dance of talent and innovation, chaos and serendipity, granular work flow and global reach”

Based on my experience working at a fortune 500 company, I’d say this sounds great, but it won’t happen in the next 10 years in any major way unless something radical happens, like an environmental disaster that disrupts lives in a major way, or serious disease that starts wiping people off the planet.

Far from telecommuting becoming more commonplace, my company and many like it are working harder at changing their internal work environments to get people physically closer together, not further. Virtual presence through telecommuting is given lip service, but in reality is frowned upon and pretty much a no-no. It’s going to take time for this mentality to change.

Also, some jobs just don’t lend themselves well to accomplishing in the virtual world. Making iPhones and making the next version of the i7 processor are a couple things that come to mind that still will require mass concentrations of people on site. For jobs that require people to sit around talking about their feelings all day but not engaging in hands on engineering, it’s great. For the rest of us, it’s not even on our radar and probably won’t be in this decade.

Right now, it’s a pipe dream to all but the smallest companies or to small departments in large companies that (to be quite frank) have little to do with the actual core business of the company in question, as is the case at my employer. It’s a neat experiment for a handful of people, but that’s all it’s going to be probably at least until I retire.

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By: cube inada http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200124 cube inada Tue, 01 Jun 2010 15:01:26 +0000 http://dusanwriter.com/?p=2308#comment-200124 an age of imagination...all at a single collectives wim. Funneled via lesser design methods. more like a trend of imagination.:)== then another and another.. ;) an age of imagination…all at a single collectives wim. Funneled via lesser design methods.

more like a trend of imagination.:)== then another and another..
;)

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By: Georgianna Blackburn http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/comment-page-1/#comment-200116 Georgianna Blackburn Tue, 01 Jun 2010 14:02:47 +0000 http://dusanwriter.com/?p=2308#comment-200116 The perfect post to share with some newbies I've recently met, who know they need to be here, but haven't quite figured out why. The perfect post to share with some newbies I’ve recently met, who know they need to be here, but haven’t quite figured out why.

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