Comments on: Mesh Imports in Second Life Imminent http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/ Virtual worlds and creativity, business, collaboration, and identity. Mon, 28 Jun 2010 01:11:59 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Dusan Writer’s Metaverse » Mesh In, Wisdom Out: How Second Life May Inform the Next Generation of 3D Content http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204641 Dusan Writer’s Metaverse » Mesh In, Wisdom Out: How Second Life May Inform the Next Generation of 3D Content Thu, 24 Jun 2010 01:03:44 +0000 http://dusanwriter.com/?p=2398#comment-204641 [...] the launch of “mesh import” into Second Life seemingly imminent (so imminent that they jumped the gun on lifting the NDA for those testing the technology, before [...] [...] the launch of “mesh import” into Second Life seemingly imminent (so imminent that they jumped the gun on lifting the NDA for those testing the technology, before [...]

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By: Metacam Oh http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204604 Metacam Oh Wed, 23 Jun 2010 22:03:38 +0000 http://dusanwriter.com/?p=2398#comment-204604 When should we expect Mesh to be rolled out, first quarter 2012? When should we expect Mesh to be rolled out, first quarter 2012?

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By: MixedRealities :: How mesh imports can lead to a larger and more social virtual goods ecosystem http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204593 MixedRealities :: How mesh imports can lead to a larger and more social virtual goods ecosystem Wed, 23 Jun 2010 21:13:56 +0000 http://dusanwriter.com/?p=2398#comment-204593 [...] just returned from a rather geeky gathering in Second Life, a Metanomics Master Class about mesh imports in Second Life. Why is this an important subject? I’ll try to explain just [...] [...] just returned from a rather geeky gathering in Second Life, a Metanomics Master Class about mesh imports in Second Life. Why is this an important subject? I’ll try to explain just [...]

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By: csven http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204590 csven Wed, 23 Jun 2010 21:04:17 +0000 http://dusanwriter.com/?p=2398#comment-204590 IP is obviously a significant issue to me, so I'm eager to see how LL intends to handle it. In the meantime, I'm curious as to whether we might also expect normal/parallax mapping. Any word? IP is obviously a significant issue to me, so I’m eager to see how LL intends to handle it.

In the meantime, I’m curious as to whether we might also expect normal/parallax mapping. Any word?

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By: Andrew Hughes http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204561 Andrew Hughes Wed, 23 Jun 2010 18:14:20 +0000 http://dusanwriter.com/?p=2398#comment-204561 We have been testing this. I am going to admit that this is going to change the entire game of how content can and will be developed within and for Second Life. One step closer to standards for virtual world capability. One giant leap for Linden Lab. :) We have been testing this. I am going to admit that this is going to change the entire game of how content can and will be developed within and for Second Life. One step closer to standards for virtual world capability. One giant leap for Linden Lab. :)

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By: Maria Korolov http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204551 Maria Korolov Wed, 23 Jun 2010 15:46:53 +0000 http://dusanwriter.com/?p=2398#comment-204551 Dusan -- This would be great news for businesses in OpenSim as well (assuming that once the third-party viewers support this, OpenSim servers will follow suit, as well). Folks running role playing grids will be able to have a much richer experience for their players. Architects will be able to import their creations from their professional design software and let potential clients do walk-throughs. And companies will be able to access a much larger universe of potential designers for their in-world buildings, facilities, and tools. With prices for content dropping dramatically as a result. -- Maria Dusan –

This would be great news for businesses in OpenSim as well (assuming that once the third-party viewers support this, OpenSim servers will follow suit, as well).

Folks running role playing grids will be able to have a much richer experience for their players. Architects will be able to import their creations from their professional design software and let potential clients do walk-throughs.

And companies will be able to access a much larger universe of potential designers for their in-world buildings, facilities, and tools. With prices for content dropping dramatically as a result.

– Maria

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By: samlowryhawks http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204431 samlowryhawks Tue, 22 Jun 2010 20:46:04 +0000 http://dusanwriter.com/?p=2398#comment-204431 I let all the able people analyze this... Just perhaps it's the way to go out of the polemics about Second Life and go further if the Lindens will stop thinking of their money and go back to their original dream... Obviously, a main thing to focus to help our virtual world to survive to the "routine" ... Will follow this with a big interest. I let all the able people analyze this… Just perhaps it’s the way to go out of the polemics about Second Life and go further if the Lindens will stop thinking of their money and go back to their original dream… Obviously, a main thing to focus to help our virtual world to survive to the “routine” …
Will follow this with a big interest.

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By: Vlad Bjornson http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204405 Vlad Bjornson Tue, 22 Jun 2010 17:08:49 +0000 http://dusanwriter.com/?p=2398#comment-204405 This is all very exciting info. Can't wait 'til we can get our virtual hands on the new mesh feature. It really is going to change the look of SL drastically, even more than sculpted prims did. I haven not idea how LL is going to pull this off tho, seems like a big step forward on the technical side. Maybe they've come up with something as clever as sculpties to transfer the mesh data? Unlimited vertices would sure make things easier, but I hope they charge more 'per face' than a normal prim. Maybe something like 1 prim for every 512 faces, rather than 1024 faces for sculpties. As usual everyone one will want to pack as much detail as possible into an area, and the freedom provided by such a setup could lead to some serious performance issues. My new task for the day is to find a good work flow to get from ZBrush to Collada format. :) This is all very exciting info. Can’t wait ’til we can get our virtual hands on the new mesh feature. It really is going to change the look of SL drastically, even more than sculpted prims did.

I haven not idea how LL is going to pull this off tho, seems like a big step forward on the technical side. Maybe they’ve come up with something as clever as sculpties to transfer the mesh data?

Unlimited vertices would sure make things easier, but I hope they charge more ‘per face’ than a normal prim. Maybe something like 1 prim for every 512 faces, rather than 1024 faces for sculpties. As usual everyone one will want to pack as much detail as possible into an area, and the freedom provided by such a setup could lead to some serious performance issues.

My new task for the day is to find a good work flow to get from ZBrush to Collada format. :)

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By: Tweets that mention Dusan Writer’s Metaverse » Mesh Imports in Second Life Imminent -- Topsy.com http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/comment-page-1/#comment-204347 Tweets that mention Dusan Writer’s Metaverse » Mesh Imports in Second Life Imminent -- Topsy.com Tue, 22 Jun 2010 13:00:46 +0000 http://dusanwriter.com/?p=2398#comment-204347 [...] This post was mentioned on Twitter by Dusan Writer, Doubledown Tandino, Georgianna Blackburn, Robert Vinet, Valery Levacher and others. Valery Levacher said: RT @robert_vinet: Mesh imports in #secondlife imminent : http://bit.ly/92jhPM #virtualworlds [...] [...] This post was mentioned on Twitter by Dusan Writer, Doubledown Tandino, Georgianna Blackburn, Robert Vinet, Valery Levacher and others. Valery Levacher said: RT @robert_vinet: Mesh imports in #secondlife imminent : http://bit.ly/92jhPM #virtualworlds [...]

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