Comments on: Beyond Mesh Import: Second Life Next http://dusanwriter.com/index.php/2010/08/20/beyond-mesh-import-second-life-next/ Virtual worlds and creativity, business, collaboration, and identity. Sat, 28 Aug 2010 00:13:58 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Discord http://dusanwriter.com/index.php/2010/08/20/beyond-mesh-import-second-life-next/comment-page-1/#comment-220241 Discord Wed, 25 Aug 2010 09:04:32 +0000 http://dusanwriter.com/?p=2505#comment-220241 "I dont know of any way to convert Sl prim data to another usable form. IS there a tool? All XML ive removed cannot be read by any 3d format tool i have seen." http://liferain.com/downloads/primcomposer/ anyhow, I think for sure the first thing we'll see is a rush to bring in mesh stuff from the likes of turbosquid, which will be disastrous, because much of it isn't textured, or if it is, has too many textures for the likely format that'll be implemented, as well as most of it being so massively high poly it'll be both expensive to bring in, and "expensive" to render. that rush will be followed by a much more refined rush of actual game content pros bringing their skill sets in to make some amazing products / items / whatever. These things will be amazingly optimized, beautifully crafted, highly polished textures, but also almost completely inflexible. You get what you buy and nothing more. The part that will come after that will probably be the more component related stuff, like the various furniture packs where you get 30 pieces that can make up couches, chairs, beds, whatever. I think this is where meshes are going to breathe the most life into SL. Hopefully these kinds of things will come with a way to download original meshes so people can get their feet wet in 3d modelers to fine tune / customize / texture / etc., while we all "wait" for philip to push forward some kind of more dynamic in world editor. In casual discussion I tend to be pretty critical of Philip and his return. There are some things that trouble me, his past behavior... tending to promise the sky and deliver...well... almost nothing. As well as being baffled by changes made since his return, such as an almost utter collapse of the search function, announced changes to SLX that don't seem too favorable, and the firing of Qarl (who brought us sculpties and was working hard on meshes). Getting that all off my chest, I will say, I still have glimmers of hope / optimism, mainly because I know the potential. Reading other streams of thought from this blog, terms like emotional bandwidth comes up... that's something I am intimately familiar with, having almost entirely burned out that port on more than one occasion... and will likely do again and again till I run out of bandwidth. This is where that hopetimism comes from. I DO hope philip has changed, I DO hope he follows through, and I DO hope I can find a broader range of things to rant about (a hope that many who listen to me share)after all these wishes come true. “I dont know of any way to convert Sl prim data to another usable form. IS there a tool? All XML ive removed cannot be read by any 3d format tool i have seen.”

http://liferain.com/downloads/primcomposer/

anyhow, I think for sure the first thing we’ll see is a rush to bring in mesh stuff from the likes of turbosquid, which will be disastrous, because much of it isn’t textured, or if it is, has too many textures for the likely format that’ll be implemented, as well as most of it being so massively high poly it’ll be both expensive to bring in, and “expensive” to render.

that rush will be followed by a much more refined rush of actual game content pros bringing their skill sets in to make some amazing products / items / whatever. These things will be amazingly optimized, beautifully crafted, highly polished textures, but also almost completely inflexible. You get what you buy and nothing more.

The part that will come after that will probably be the more component related stuff, like the various furniture packs where you get 30 pieces that can make up couches, chairs, beds, whatever. I think this is where meshes are going to breathe the most life into SL. Hopefully these kinds of things will come with a way to download original meshes so people can get their feet wet in 3d modelers to fine tune / customize / texture / etc., while we all “wait” for philip to push forward some kind of more dynamic in world editor.

In casual discussion I tend to be pretty critical of Philip and his return. There are some things that trouble me, his past behavior… tending to promise the sky and deliver…well… almost nothing. As well as being baffled by changes made since his return, such as an almost utter collapse of the search function, announced changes to SLX that don’t seem too favorable, and the firing of Qarl (who brought us sculpties and was working hard on meshes).

Getting that all off my chest, I will say, I still have glimmers of hope / optimism, mainly because I know the potential. Reading other streams of thought from this blog, terms like emotional bandwidth comes up… that’s something I am intimately familiar with, having almost entirely burned out that port on more than one occasion… and will likely do again and again till I run out of bandwidth. This is where that hopetimism comes from. I DO hope philip has changed, I DO hope he follows through, and I DO hope I can find a broader range of things to rant about (a hope that many who listen to me share)after all these wishes come true.

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By: Komuso Tokugawa http://dusanwriter.com/index.php/2010/08/20/beyond-mesh-import-second-life-next/comment-page-1/#comment-219952 Komuso Tokugawa Tue, 24 Aug 2010 01:17:14 +0000 http://dusanwriter.com/?p=2505#comment-219952 "- By creating an easier flow of 3D objects, I can see a time soon when you take a brief tour of a 3D build in Unity3D (with no other avatars present), view a virtual mall on a Web site with the product in 3D, and then log-in to Second Life where you interact with other avatars and can help to shape the environment" ah -> Multiuser server solutions for Unity3D http://www.smartfoxserver.com/products/pro.php (Client/server free 20 person license, linux/java tcp/udp http://photon.exitgames.com/Photon Client/Server C++/C# win server/C# udp/tcp Good freebie use license http://www.badumna.com./ Interesting p2p model, used by some virtual worlds already http://mondocloud.com/ New alpha of a cloud based solution... Komuso Tokugawa.sonicviz Bringing the Boogie to the Bitstream “- By creating an easier flow of 3D objects, I can see a time soon when you take a brief tour of a 3D build in Unity3D (with no other avatars present), view a virtual mall on a Web site with the product in 3D, and then log-in to Second Life where you interact with other avatars and can help to shape the environment”

ah ->
Multiuser server solutions for Unity3D
http://www.smartfoxserver.com/products/pro.php (Client/server free 20 person license, linux/java tcp/udp
http://photon.exitgames.com/Photon Client/Server C++/C# win server/C#
udp/tcp Good freebie use license
http://www.badumna.com./ Interesting p2p model, used by some virtual
worlds already
http://mondocloud.com/ New alpha of a cloud based solution…

Komuso Tokugawa.sonicviz
Bringing the Boogie to the Bitstream

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By: soror Nishi http://dusanwriter.com/index.php/2010/08/20/beyond-mesh-import-second-life-next/comment-page-1/#comment-219314 soror Nishi Fri, 20 Aug 2010 19:56:40 +0000 http://dusanwriter.com/?p=2505#comment-219314 Now, THAT would be a tool I would be interested in. Now, THAT would be a tool I would be interested in.

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By: c3 http://dusanwriter.com/index.php/2010/08/20/beyond-mesh-import-second-life-next/comment-page-1/#comment-219290 c3 Fri, 20 Aug 2010 18:05:29 +0000 http://dusanwriter.com/?p=2505#comment-219290 StarbaseC3 has used web based 3d, and SL based 3D together since 2006. It used other Avatar driven 3d MU world software that died over the decades of the same disease SL has, since 1996. I dont know of any way to convert Sl prim data to another usable form. IS there a tool? All XML ive removed cannot be read by any 3d format tool i have seen. BTW- im many ways truespace-now dead- bought ahd buried by Microsoft- offered what you speak of.. but with out a true business /economic model to its existance, other than NEAT CODE that sounds like Philips talking.... it all goes nowhere eventually... or it allows for the 4 year myths that cults like SL are allowed to profit from. this has nothing to do with rennasainces of creativity... and besides..one really should do some history on the whole "rennasaince thing"... a few artists/technologits got paid by the church or armied up king... those who challenged the church/or king got jailed/killed.... 99% of everyone else was a servant farmer...lol just like SL...? imagination its home...lol i though that was the mac in 1989.:) ive had mesh based models ready to go since 2003..lol by the time Ll needs them to prophetelize on, theyll be no one left to afford anything in the walled town. sad....as others said, if only the platform could have been developed for humans sustanance... not the machines. StarbaseC3 has used web based 3d, and SL based 3D together since 2006. It used other Avatar driven 3d MU world software that died over the decades of the same disease SL has, since 1996.

I dont know of any way to convert Sl prim data to another usable form. IS there a tool? All XML ive removed cannot be read by any 3d format tool i have seen.

BTW- im many ways truespace-now dead- bought ahd buried by Microsoft- offered what you speak of..
but with out a true business /economic model to its existance, other than NEAT CODE that sounds like Philips talking…. it all goes nowhere eventually…

or it allows for the 4 year myths that cults like SL are allowed to profit from.

this has nothing to do with rennasainces of creativity… and besides..one really should do some history on the whole “rennasaince thing”…

a few artists/technologits got paid by the church or armied up king… those who challenged the church/or king got jailed/killed…. 99% of everyone else was a servant farmer…lol

just like SL…? imagination its home…lol
i though that was the mac in 1989.:)

ive had mesh based models ready to go since 2003..lol by the time Ll needs them to prophetelize on, theyll be no one left to afford anything in the walled town.

sad….as others said, if only the platform could have been developed for humans sustanance… not the machines.

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By: Tweets that mention Dusan Writer’s Metaverse » Beyond Mesh Import: Second Life Next -- Topsy.com http://dusanwriter.com/index.php/2010/08/20/beyond-mesh-import-second-life-next/comment-page-1/#comment-219285 Tweets that mention Dusan Writer’s Metaverse » Beyond Mesh Import: Second Life Next -- Topsy.com Fri, 20 Aug 2010 17:50:56 +0000 http://dusanwriter.com/?p=2505#comment-219285 [...] This post was mentioned on Twitter by Mal Burns, Dusan Writer, Doubledown Tandino, Nat, Indigo Mertel and others. Indigo Mertel said: Dusan Writer’s Metaverse » Beyond Mesh Import: Second Life Next http://bit.ly/9PaQPk #SL [...] [...] This post was mentioned on Twitter by Mal Burns, Dusan Writer, Doubledown Tandino, Nat, Indigo Mertel and others. Indigo Mertel said: Dusan Writer’s Metaverse » Beyond Mesh Import: Second Life Next http://bit.ly/9PaQPk #SL [...]

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