Comments on: Mesh and Second Life: Deal with It? http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/ Virtual worlds and creativity, business, collaboration, and identity. Sat, 02 Jul 2011 20:45:43 +0000 hourly 1 http://wordpress.org/?v=3.2.1 By: Dusan Writer Mesh & L.L, Musician Senjata Witt, Maria Korolov on Hypergrid & OpenSim, & Jewellery Fair! | Tonight Live With Paisley Beebe http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-232299 Dusan Writer Mesh & L.L, Musician Senjata Witt, Maria Korolov on Hypergrid & OpenSim, & Jewellery Fair! | Tonight Live With Paisley Beebe Sat, 09 Oct 2010 04:09:57 +0000 http://dusanwriter.com/?p=2553#comment-232299 [...] Life and how it will impact the culture and economy of our Virtual World. Dusan recently wrote an article on his blog about this concern, which received a lot of comments and associated Drama. Dusan will [...] [...] Life and how it will impact the culture and economy of our Virtual World. Dusan recently wrote an article on his blog about this concern, which received a lot of comments and associated Drama. Dusan will [...]

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By: Dusan http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-230456 Dusan Fri, 01 Oct 2010 10:11:30 +0000 http://dusanwriter.com/?p=2553#comment-230456 Sorry - poorly worded maybe, Melissa. As I say in my follow-up post, I've never been against change. But I'm also of the belief that a) the discussions don't need to marginalize people and b) change, if it's executed in a way that includes reasoned discussion can be executed in a way that everyone feels there is a net gain. Again, read my follow-up post, I think it gives a better sense of my "take" on change. Sorry – poorly worded maybe, Melissa. As I say in my follow-up post, I’ve never been against change. But I’m also of the belief that a) the discussions don’t need to marginalize people and b) change, if it’s executed in a way that includes reasoned discussion can be executed in a way that everyone feels there is a net gain.

Again, read my follow-up post, I think it gives a better sense of my “take” on change.

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By: Melissa Yeuxdoux http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-230453 Melissa Yeuxdoux Fri, 01 Oct 2010 09:33:02 +0000 http://dusanwriter.com/?p=2553#comment-230453 "All I’d like to see happen is a reasoned discussion of how this change can be executed in a way that benefits everyone and that doesn’t marginalize people." Those constraints would rule out just about all change, and definitely many of the improvements to SL that have already happened. Graphics improvements could be argued to marginalize those with less capable hardware, or even to put SL photographers without the latest hardware out of business... but compare snapshots from early on with snapshots now. Should everyone have been deprived of those improvements? “All I’d like to see happen is a reasoned discussion of how this change can be executed in a way that benefits everyone and that doesn’t marginalize people.”

Those constraints would rule out just about all change, and definitely many of the improvements to SL that have already happened. Graphics improvements could be argued to marginalize those with less capable hardware, or even to put SL photographers without the latest hardware out of business… but compare snapshots from early on with snapshots now. Should everyone have been deprived of those improvements?

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By: Vivienne Schell http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-229726 Vivienne Schell Mon, 27 Sep 2010 19:40:12 +0000 http://dusanwriter.com/?p=2553#comment-229726 I am surprised on the ovverall agreement on "MEsh will improve visuals in SL". Phptoshop (3Ds) is out there for centuries. GIMP (Blender) is a pretty powerful free tool. 90 percent of all textures in SL are either ripped from somewhere, stolen by copybots or illegally replicated in any possible way (there are many in SL) or... yes plain ugly, not usable by format alone and whatever. Poser and Maya are extremely powerful animation tools, on a highly professional level, and there are several powerful free tools out there. How come tha 90 percent of all running animations in SL are robotic, crappy, sluggish, ripped, illegally replicated, trash. How come? There are hundreds of free sound editors out there. How come that all i hear is a "WOHHHOOOHOOOO..here comes the wolf" or some birds chirping? Ten seconds aren#t that bad at all to fill them with something senseful. Yes, there are a few people on this planet who actually create excellent animations, excellent textures, excellent sounds. A few. A very, very few. And i doubt that more than 10 percent of them can make some REAL money with their SL activities at all. Mesh will go exactly the same way. SL will be flooded by plain trash which will be replicated, ripped, stolen and ripped again.Badly done crap which will mess up an already messed up environment in the same way as any other imported trash does mess it up right now. And a very few people will contribute something really, really great, which will get buried under piles of useless, ininspirational, offending and totally illegal trash. It´s not the tool, it´s the people using the tools. Maya, Photoshop, Poser, GIMP, whatever, are not bad tools or not capable. Sl is the most hostile environment for any kind of serious content creation, for a number of valid and logical reasons. And MEsh imports will definately NOT change this. As proven impressively by the past. And this brainless "video" reflects exactly what LL thinks of any kind of serious content creation. Thinks about SL and thinks about their cfustomers. "Deal with it". One day they´ll wake up and, yeah. Someone has dealt with THEM. I am surprised on the ovverall agreement on “MEsh will improve visuals in SL”.

Phptoshop (3Ds) is out there for centuries. GIMP (Blender) is a pretty powerful free tool.

90 percent of all textures in SL are either ripped from somewhere, stolen by copybots or illegally replicated in any possible way (there are many in SL) or… yes plain ugly, not usable by format alone and whatever.

Poser and Maya are extremely powerful animation tools, on a highly professional level, and there are several powerful free tools out there. How come tha 90 percent of all running animations in SL are robotic, crappy, sluggish, ripped, illegally replicated, trash. How come?

There are hundreds of free sound editors out there. How come that all i hear is a “WOHHHOOOHOOOO..here comes the wolf” or some birds chirping? Ten seconds aren#t that bad at all to fill them with something senseful.

Yes, there are a few people on this planet who actually create excellent animations, excellent textures, excellent sounds. A few. A very, very few. And i doubt that more than 10 percent of them can make some REAL money with their SL activities at all.

Mesh will go exactly the same way. SL will be flooded by plain trash which will be replicated, ripped, stolen and ripped again.Badly done crap which will mess up an already messed up environment in the same way as any other imported trash does mess it up right now. And a very few people will contribute something really, really great, which will get buried under piles of useless, ininspirational, offending and totally illegal trash.

It´s not the tool, it´s the people using the tools. Maya, Photoshop, Poser, GIMP, whatever, are not bad tools or not capable.

Sl is the most hostile environment for any kind of serious content creation, for a number of valid and logical reasons. And MEsh imports will definately NOT change this. As proven impressively by the past.

And this brainless “video” reflects exactly what LL thinks of any kind of serious content creation. Thinks about SL and thinks about their cfustomers.

“Deal with it”.

One day they´ll wake up and, yeah. Someone has dealt with THEM.

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By: Melissa Yeuxdoux http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-229607 Melissa Yeuxdoux Mon, 27 Sep 2010 09:15:25 +0000 http://dusanwriter.com/?p=2553#comment-229607 Prokofy, Humpty Dumpty in Through the Looking-Glass was a joke, not a role model. Prokofy, Humpty Dumpty in Through the Looking-Glass was a joke, not a role model.

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By: cube3 http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-229561 cube3 Mon, 27 Sep 2010 03:28:51 +0000 http://dusanwriter.com/?p=2553#comment-229561 4. Melissa, there isn’t any “protectionism” in criticizing what is in fact the *protectionism of the new Mesh FIC*. THAT is the protectionism, making a guild class of craftsmen whose products can’t even be edited. nah this point is crazy talk.... guilds are fine, and a needed tool when markets are out of balance. craftsmen have every right to allow or not allow their works (ip) to be editable/ sellable/ or not. this point you keep making -makes no sense.. prims in Sl are also non editable by choice when used as transactional objects of value. the only protectionism i see is Lindens protecting its bottom line "tech chic factor" short term with very little concern for the value fo the works of the so called "residents"... the import/ DRM/CMT of external formats /meshes should have been dealt with 6 years ago/ espeically with the interest then of corporate clients and budgets to support autodesk and others professional tools. but that would have been too logical and "fair" to larger economic issues .. again, untill DRM and IP rights can be controlled and properly accountable, all of this is just a giant web2.0 steal it now before the cops get us... cluster fck.. by companies like LL on everyone else--but their board. as the ver missing FIC of 2006 show---even they are not allowed to "really live" at the pyramid with the king.... millions of us..will eventually see that too:) 4. Melissa, there isn’t any “protectionism” in criticizing what is in fact the *protectionism of the new Mesh FIC*. THAT is the protectionism, making a guild class of craftsmen whose products can’t even be edited.

nah this point is crazy talk…. guilds are fine, and a needed tool when markets are out of balance.

craftsmen have every right to allow or not allow their works (ip) to be editable/ sellable/ or not.

this point you keep making -makes no sense.. prims in Sl are also non editable by choice when used as transactional objects of value.

the only protectionism i see is Lindens protecting its bottom line “tech chic factor” short term with very little concern for the value fo the works of the so called “residents”…

the import/ DRM/CMT of external formats /meshes should have been dealt with 6 years ago/ espeically with the interest then of corporate clients and budgets to support autodesk and others professional tools. but that would have been too logical and “fair” to larger economic issues ..

again, untill DRM and IP rights can be controlled and properly accountable, all of this is just a giant web2.0 steal it now before the cops get us… cluster fck.. by companies like LL on everyone else–but their board.

as the ver missing FIC of 2006 show—even they are not allowed to “really live” at the pyramid with the king…. millions of us..will eventually see that too:)

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By: Prokofy http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-229554 Prokofy Mon, 27 Sep 2010 02:50:45 +0000 http://dusanwriter.com/?p=2553#comment-229554 1. Draxtor, I am uninterested in having a beer with you. You've really crossed a line here, and I urge you to apologize to Dusan, that ridiculously vain and gratuitously lame remark. You know something Draxtor? I hope that young Egyptian learning Blender while he sits in an Internet cafe *takes your jobs away from you*. I hope he EATS YOUR LUNCH. 2. ColeMarie, you're my new girlfriend. 3. Vivienne, you are not. If you were a nasty in the Sims Online, ugh, too. 4. Melissa, there isn't any "protectionism" in criticizing what is in fact the *protectionism of the new Mesh FIC*. THAT is the protectionism, making a guild class of craftsmen whose products can't even be edited. 1. Draxtor, I am uninterested in having a beer with you. You’ve really crossed a line here, and I urge you to apologize to Dusan, that ridiculously vain and gratuitously lame remark.

You know something Draxtor? I hope that young Egyptian learning Blender while he sits in an Internet cafe *takes your jobs away from you*. I hope he EATS YOUR LUNCH.

2. ColeMarie, you’re my new girlfriend.

3. Vivienne, you are not. If you were a nasty in the Sims Online, ugh, too.

4. Melissa, there isn’t any “protectionism” in criticizing what is in fact the *protectionism of the new Mesh FIC*. THAT is the protectionism, making a guild class of craftsmen whose products can’t even be edited.

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By: Gianna Borgnine http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-229460 Gianna Borgnine Sun, 26 Sep 2010 21:06:23 +0000 http://dusanwriter.com/?p=2553#comment-229460 My extensive response can be found here, on Dusan's additional post on this topic: http://dusanwriter.com/index.php/2010/09/26/mesh-redux-second-life-next/comment-page-1/#comment-229456 My extensive response can be found here, on Dusan’s additional post on this topic:

http://dusanwriter.com/index.php/2010/09/26/mesh-redux-second-life-next/comment-page-1/#comment-229456

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By: cube3 http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-229384 cube3 Sun, 26 Sep 2010 16:42:18 +0000 http://dusanwriter.com/?p=2553#comment-229384 well it SEEMS that maybe the VIDEO WAS MADE with LL methodology...some contest?..etc so now Ill take back my last past...lol or maybe not.. or maybe i will... either way.. as i did say: ." all seem guilty but hey, garbage in, garbage out… but the machine keeps going…" world?..well borghomeworld maybe..lol well it SEEMS that maybe the VIDEO WAS MADE with LL methodology…some contest?..etc so now Ill take back my last past…lol

or maybe not.. or maybe i will…

either way.. as i did say:

.” all seem guilty but hey, garbage in, garbage out… but the machine keeps going…”

world?..well borghomeworld maybe..lol

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By: Dusan Writer’s Metaverse » Mesh Redux: Second Life Next http://dusanwriter.com/index.php/2010/09/24/mesh-and-second-life-deal-with-it/comment-page-1/#comment-229348 Dusan Writer’s Metaverse » Mesh Redux: Second Life Next Sun, 26 Sep 2010 14:27:25 +0000 http://dusanwriter.com/?p=2553#comment-229348 [...] post on the video that Sandcastle Studios developed was clearly not my better nature. I wasn’t careful with how [...] [...] post on the video that Sandcastle Studios developed was clearly not my better nature. I wasn’t careful with how [...]

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