Comments on: Mesh Is On Strategy for Linden Lab, But You Are Not a Creator http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/ Virtual worlds and creativity, business, collaboration, and identity. Thu, 14 Oct 2010 02:30:11 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: cube3 http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233268 cube3 Thu, 14 Oct 2010 02:30:11 +0000 http://dusanwriter.com/?p=2619#comment-233268 Pss. hint... SONY "pays" developers to build for it's entertainment products;) Well for now at least, though the folks at Imageworks now are invading Canada or the philipines with portfolios in hand. the sustainability of nothing;) c3 Pss. hint… SONY “pays” developers to build for it’s entertainment products;) Well for now at least, though the folks at Imageworks now are invading Canada or the philipines with portfolios in hand.

the sustainability of nothing;)
c3

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By: Vivienne http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233253 Vivienne Thu, 14 Oct 2010 01:12:22 +0000 http://dusanwriter.com/?p=2619#comment-233253 The statement by Jack fits perfectly into their stupid off track so-called "strategy", which aims on professionalising SL content creation without paying a reasonable price for professional work. But they will fail, as miserably as they failed with viewer 2. As miserably as they failed with any other step towards their obviously declared aim to change SL into a fast and easy 3D consumer paradise where a few pros deliver the content which teases MILLIONS od NEW consumers into renting LL server space. That´s not what SL is about, never was and never will be. Therefore: This isn´t worth any more investment. Linden Lab obviously wants to compete with Sony, but they are only a little, badly managed software garage off track killing their own product. Another nail in the coffin of SL. The statement by Jack fits perfectly into their stupid off track so-called “strategy”, which aims on professionalising SL content creation without paying a reasonable price for professional work. But they will fail, as miserably as they failed with viewer 2. As miserably as they failed with any other step towards their obviously declared aim to change SL into a fast and easy 3D consumer paradise where a few pros deliver the content which teases MILLIONS od NEW consumers into renting LL server space. That´s not what SL is about, never was and never will be. Therefore: This isn´t worth any more investment. Linden Lab obviously wants to compete with Sony, but they are only a little, badly managed software garage off track killing their own product. Another nail in the coffin of SL.

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By: bod http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233197 bod Wed, 13 Oct 2010 19:56:52 +0000 http://dusanwriter.com/?p=2619#comment-233197 re: full perm mesh boot set me! me! re: full perm mesh boot set
me! me!

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By: cube3 http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233136 cube3 Wed, 13 Oct 2010 12:06:15 +0000 http://dusanwriter.com/?p=2619#comment-233136 did metaplace ever "actually" launch? the model is beta or obsolete.... or sold..;) did metaplace ever “actually” launch? the model is beta or obsolete…. or sold..;)

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By: Ezra http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233099 Ezra Wed, 13 Oct 2010 07:43:24 +0000 http://dusanwriter.com/?p=2619#comment-233099 Blue Mars is in open beta and hasn't launched. Blue Mars is in open beta and hasn’t launched.

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By: Miso Susanowa http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233089 Miso Susanowa Wed, 13 Oct 2010 06:29:01 +0000 http://dusanwriter.com/?p=2619#comment-233089 "The magic of Second Life today... much of it's magic is what you as residents have created there." - Phillip Linden, July 30, 2010 A purely consumer-driven mentality hasn't really worked out that well for Blue Mars, has it? It didn't work for There either, or dozens of other companies that fail to anticipate and work for the future rather than attempt to capture markets they should have captured long before. You lag, you lose - more true on the net than anywhere else. Always a pleasure to read and hear you, Dusan :) “The magic of Second Life today… much of it’s magic is what you as residents have created there.”
- Phillip Linden, July 30, 2010

A purely consumer-driven mentality hasn’t really worked out that well for Blue Mars, has it? It didn’t work for There either, or dozens of other companies that fail to anticipate and work for the future rather than attempt to capture markets they should have captured long before. You lag, you lose – more true on the net than anywhere else.

Always a pleasure to read and hear you, Dusan :)

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By: Medhue http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233048 Medhue Wed, 13 Oct 2010 01:02:58 +0000 http://dusanwriter.com/?p=2619#comment-233048 @Nalates Actually, with meshes being able to move with the body, and the fact that alot of people wear boots, shoe creators will be able to make boots that are 1 mesh and not 2 separate objects, 1 attach to the shins. Plus, many shoes are 30 or more prims, and making a shoe with less polygons should be relatively easy, even with shoelaces. Look for 1 of the first major products to be a full perm mesh shoe and boot set for builders. If some1 else doesn't sell it, I will, lol. @Nalates
Actually, with meshes being able to move with the body, and the fact that alot of people wear boots, shoe creators will be able to make boots that are 1 mesh and not 2 separate objects, 1 attach to the shins. Plus, many shoes are 30 or more prims, and making a shoe with less polygons should be relatively easy, even with shoelaces. Look for 1 of the first major products to be a full perm mesh shoe and boot set for builders. If some1 else doesn’t sell it, I will, lol.

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By: cube3 http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233025 cube3 Tue, 12 Oct 2010 22:19:07 +0000 http://dusanwriter.com/?p=2619#comment-233025 yes ezra, all forms of media, created for human purposes and society..are soon. dead. that IS the goal of the singularist and his love machine. my machine will give me all i need.;) ezra, ask the same question if you need too in 45 years;) yes ezra, all forms of media, created for human purposes and society..are soon. dead.

that IS the goal of the singularist and his love machine.

my machine will give me all i need.;)

ezra, ask the same question if you need too in 45 years;)

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By: bod http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233016 bod Tue, 12 Oct 2010 21:43:46 +0000 http://dusanwriter.com/?p=2619#comment-233016 People seem to have this idea that mesh is going to kill the average user building in a sandbox. It won't. There are tons of applications where prims will still be used. One particular case is flexi-hair or flexi-skirts, which are not at all easy to do in mesh. In any case, someone soon will pick up on my killer idea which is a prim->mesh converter. I.e. the regular jane will build her item out of prims and then run a script to convert it to mesh. That's FAR easier to do than the reverse of bringing mesh into SL and converting it to prims (which will of course, now be unnecessary). People seem to have this idea that mesh is going to kill the average user building in a sandbox.
It won’t.
There are tons of applications where prims will still be used. One particular case is flexi-hair or flexi-skirts, which are not at all easy to do in mesh.

In any case, someone soon will pick up on my killer idea which is a prim->mesh converter. I.e. the regular jane will build her item out of prims and then run a script to convert it to mesh. That’s FAR easier to do than the reverse of bringing mesh into SL and converting it to prims (which will of course, now be unnecessary).

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By: Nalates Urriah http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/comment-page-1/#comment-233013 Nalates Urriah Tue, 12 Oct 2010 21:36:30 +0000 http://dusanwriter.com/?p=2619#comment-233013 I agree with Medhue, that meshes will not eliminate prims. However, it appears that in some cases meshes may be able to reduce a region’s prim count and therefore tier. So, while 4 or more prims may be able to more easily and quickly make an object, the equivalent mesh object may only count as 1 or 2 prims because of more efficient polygon use. Residents have been learning to use various tools to make sculpties. I think those tools will remain a step in the learning process. But, learning to create meshes in Blender and texture them, while an advanced building skill, is not that hard. With the new interface coming for Blender, it should be even easier, as the big learning curve is the Blender user interface. I find a large number of my friends are building things. But, I suspect the Lab’s numbers on who does what is more objective than my empirical experience. While there may be a philosophical difference in there somewhere, I don’t see it as changing much of anything, unless you are a content creator. Meshes will be expensive for small things. So, I expect jewelry makers will see little change. Shoes may prove to be border line. It make well be that sculpty feet and shoes will be more prim cost efficient than Collada mesh feet and shoes. We’ll soon know. I agree with Medhue, that meshes will not eliminate prims. However, it appears that in some cases meshes may be able to reduce a region’s prim count and therefore tier. So, while 4 or more prims may be able to more easily and quickly make an object, the equivalent mesh object may only count as 1 or 2 prims because of more efficient polygon use.

Residents have been learning to use various tools to make sculpties. I think those tools will remain a step in the learning process. But, learning to create meshes in Blender and texture them, while an advanced building skill, is not that hard. With the new interface coming for Blender, it should be even easier, as the big learning curve is the Blender user interface.

I find a large number of my friends are building things. But, I suspect the Lab’s numbers on who does what is more objective than my empirical experience. While there may be a philosophical difference in there somewhere, I don’t see it as changing much of anything, unless you are a content creator.

Meshes will be expensive for small things. So, I expect jewelry makers will see little change. Shoes may prove to be border line. It make well be that sculpty feet and shoes will be more prim cost efficient than Collada mesh feet and shoes. We’ll soon know.

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