Comments on: Conventional Wisdom http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/ Virtual worlds and creativity, business, collaboration, and identity. Sat, 02 Jul 2011 20:45:43 +0000 hourly 1 http://wordpress.org/?v=3.2.1 By: Is poor communication by Linden Lab killing Second Life? » Copper Robot http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-265503 Is poor communication by Linden Lab killing Second Life? » Copper Robot Tue, 22 Mar 2011 15:53:11 +0000 http://dusanwriter.com/?p=2722#comment-265503 [...] social media life that hasn’t been filled by anything else. Doug Thompson, aka Dusan Writer, addressed this point. I said that Twitter, Facebook, and blogs are superior to SL because they can be used with short [...] [...] social media life that hasn’t been filled by anything else. Doug Thompson, aka Dusan Writer, addressed this point. I said that Twitter, Facebook, and blogs are superior to SL because they can be used with short [...]

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By: Technology, Policy, and Conspiracy | MetaReality Podcast http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-262230 Technology, Policy, and Conspiracy | MetaReality Podcast Fri, 04 Mar 2011 15:02:53 +0000 http://dusanwriter.com/?p=2722#comment-262230 [...] Dusan’s “Conventional Wisdom” and belief that the SL UI should not be a LL priorit... [...] [...] Dusan’s “Conventional Wisdom” and belief that the SL UI should not be a LL priorit… [...]

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By: Nathaniel Flores http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-260799 Nathaniel Flores Thu, 24 Feb 2011 20:44:55 +0000 http://dusanwriter.com/?p=2722#comment-260799 Coming to this late: In my opinion the barrier to entry has never really been the interface, though I find viewer 2 to be actually more annoying than the previous versions (it's 'in my way' a lot more). When I first entered SL I had basic movement and communication down within the first 20 minutes or so and had my avatar somewhat customized before too long. Anyone in the least bit familiar with computer games or anything should be able to understand either arrow key or WASD+mouse movement and typing to talk. Before the end of my first night I had learned to teleport, had done some exploring and had met some people, one of which helped me start learning to build almost immmediately and showed me lots of cool stuff. SL -does- require that you are a bit of a self-starter, so I guess what is required for the other percentage is some way to hold their hand and help them find whatever content they are looking for. The current iterations of Search don't really do that very well. Something like Crap Mariner's Click on the Clock idea or an event calendar would go a long way in that direction as well as finding ways to clean the drek out of event listings. The highest barrier to entry in my opinion are the technical problems with performance. Failure of group chat (sometimes even room chat lags badly), crashes, lag, failure to rez, all the usual suspects, are what make SL 'hard' to use. Rod Humble's focus, I think, needs to go to those issues with laser-like focus and get those most basic of performance complaints solved, post-haste. They are the top complaints I hear as a content creator and part owner of a roleplaying sim, and I think some visible progress on those issues would go a long way toward beginning to satisfy the customers and create more positive word of mouth. Right now a noob is liable to be in chat with veterans for whom the conversation most often includes phrases such as "$%#%% chat lag... Just SL being it's normal self again." and discussing frustrating workarounds to ruthing and other performance issues, instead of talking about the experience/content. Get the technical glitches nailed down solidly and the conversation will move to the content and how neat that new build by so and so is. The interface is workable, but yes could use some polish, but it doesn't matter how slick the interface is when chat doesn't work right. Basics. Coming to this late:

In my opinion the barrier to entry has never really been the interface, though I find viewer 2 to be actually more annoying than the previous versions (it’s ‘in my way’ a lot more).

When I first entered SL I had basic movement and communication down within the first 20 minutes or so and had my avatar somewhat customized before too long. Anyone in the least bit familiar with computer games or anything should be able to understand either arrow key or WASD+mouse movement and typing to talk. Before the end of my first night I had learned to teleport, had done some exploring and had met some people, one of which helped me start learning to build almost immmediately and showed me lots of cool stuff.

SL -does- require that you are a bit of a self-starter, so I guess what is required for the other percentage is some way to hold their hand and help them find whatever content they are looking for. The current iterations of Search don’t really do that very well. Something like Crap Mariner’s Click on the Clock idea or an event calendar would go a long way in that direction as well as finding ways to clean the drek out of event listings.

The highest barrier to entry in my opinion are the technical problems with performance. Failure of group chat (sometimes even room chat lags badly), crashes, lag, failure to rez, all the usual suspects, are what make SL ‘hard’ to use. Rod Humble’s focus, I think, needs to go to those issues with laser-like focus and get those most basic of performance complaints solved, post-haste. They are the top complaints I hear as a content creator and part owner of a roleplaying sim, and I think some visible progress on those issues would go a long way toward beginning to satisfy the customers and create more positive word of mouth.

Right now a noob is liable to be in chat with veterans for whom the conversation most often includes phrases such as “$%#%% chat lag… Just SL being it’s normal self again.” and discussing frustrating workarounds to ruthing and other performance issues, instead of talking about the experience/content. Get the technical glitches nailed down solidly and the conversation will move to the content and how neat that new build by so and so is. The interface is workable, but yes could use some polish, but it doesn’t matter how slick the interface is when chat doesn’t work right.

Basics.

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By: Phillip Hayes http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-260796 Phillip Hayes Thu, 24 Feb 2011 20:13:50 +0000 http://dusanwriter.com/?p=2722#comment-260796 As I see the comments going forward here I see that many still would like SL to be easier in the beginning in order to help boost retention and therefore drive everything else. My thought would be, give the new residents a scaled down version on the UI, only what is truly needed to function say for the first couple of weeks or month so they can enjoy the content. At the end of this period, or any time before, they can upgrade to the full UI version. I work on Help People Island and the interface is the biggest challenge for all new residents. Simplifying it in the beginning for a short period of time allows a comfortable transition into immersive virtual environments without being overwhelming to the new user. The current UI is for power users that need or want to use all of the functions. Not everyone needs to use all this and can be intimidated by the shear volume of bells and whistles set out before them. Ease them into being a power user, better results and retention in my opinion. As I see the comments going forward here I see that many still would like SL to be easier in the beginning in order to help boost retention and therefore drive everything else. My thought would be, give the new residents a scaled down version on the UI, only what is truly needed to function say for the first couple of weeks or month so they can enjoy the content. At the end of this period, or any time before, they can upgrade to the full UI version. I work on Help People Island and the interface is the biggest challenge for all new residents. Simplifying it in the beginning for a short period of time allows a comfortable transition into immersive virtual environments without being overwhelming to the new user. The current UI is for power users that need or want to use all of the functions. Not everyone needs to use all this and can be intimidated by the shear volume of bells and whistles set out before them. Ease them into being a power user, better results and retention in my opinion.

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By: Actually, I still like Second Life » Copper Robot http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-260055 Actually, I still like Second Life » Copper Robot Sun, 20 Feb 2011 18:50:52 +0000 http://dusanwriter.com/?p=2722#comment-260055 [...] writes that I’m partly right; Second Life is inconvenient. And that’s one of its virtues. Sure, it should be easier to use and less buggy, but the [...] [...] writes that I’m partly right; Second Life is inconvenient. And that’s one of its virtues. Sure, it should be easier to use and less buggy, but the [...]

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By: God knows.. http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-260026 God knows.. Sun, 20 Feb 2011 13:59:14 +0000 http://dusanwriter.com/?p=2722#comment-260026 Ron, Community does help to add spice, but when somebody becomes bored of the underlying game then the community becomes irrelevant. I've seen many people leave Second Life. Where was the holding power of community for them?. How could they just abandon all their obscure friends who they had never actually met in the real world?. How could they? Obscurity.. Ron,

Community does help to add spice, but when somebody becomes bored of the underlying game then the community becomes irrelevant.

I’ve seen many people leave Second Life. Where was the holding power of community for them?. How could they just abandon all their obscure friends who they had never actually met in the real world?.

How could they?

Obscurity..

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By: Ron T Blechner http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-259986 Ron T Blechner Sun, 20 Feb 2011 05:51:14 +0000 http://dusanwriter.com/?p=2722#comment-259986 @God Knows: People go into MMOGs to play games, agree. But they stay for the community. The remainder of your arguments thus don't follow. Troy, another parable: A musician lamented that only gigantic publishing companies were able to publish music, because the process of publishing was far too complex. Then software became cheaper and the Internet allowed musicians to connect with people directly, and suddenly the complexity to "breaking into the music business" had its barrier of entry greatly lowered. Because the complex interface was replaced with a simpler, more affordable one. Your metaphor is begging the question from the start. By comparing virtual worlds to a piano, you assert immediately that virtual worlds are designed as *only* artistic expression. Thus, your illustration that simplifying this leads to disaster follows logically, but the premise is not something I think is correct in the first place. @God Knows:
People go into MMOGs to play games, agree. But they stay for the community. The remainder of your arguments thus don’t follow.

Troy, another parable:

A musician lamented that only gigantic publishing companies were able to publish music, because the process of publishing was far too complex. Then software became cheaper and the Internet allowed musicians to connect with people directly, and suddenly the complexity to “breaking into the music business” had its barrier of entry greatly lowered.

Because the complex interface was replaced with a simpler, more affordable one.

Your metaphor is begging the question from the start. By comparing virtual worlds to a piano, you assert immediately that virtual worlds are designed as *only* artistic expression. Thus, your illustration that simplifying this leads to disaster follows logically, but the premise is not something I think is correct in the first place.

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By: Pathfinder http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-259889 Pathfinder Sat, 19 Feb 2011 21:22:51 +0000 http://dusanwriter.com/?p=2722#comment-259889 Lots of interesting discussions here on how to best design things and who should be doing the designing. In the end, I think the community of people who are most deeply engaged in actually using virtual worlds will figure out the magic recipe that makes virtual worlds a more global phenomenon. I doubt it will depend on any a single company pushing things forward. Rather, success will come from collaboration between passionate users. The following quote by Antoine de Saint-Exupéry comes to mind. "If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea." Lots of interesting discussions here on how to best design things and who should be doing the designing.

In the end, I think the community of people who are most deeply engaged in actually using virtual worlds will figure out the magic recipe that makes virtual worlds a more global phenomenon. I doubt it will depend on any a single company pushing things forward. Rather, success will come from collaboration between passionate users.

The following quote by Antoine de Saint-Exupéry comes to mind.

“If you want to build a ship, don’t drum up the men to gather wood, divide the work and give orders. Instead, teach them to yearn for the vast and endless sea.”

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By: Anders Gronstedt http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-259871 Anders Gronstedt Sat, 19 Feb 2011 17:55:45 +0000 http://dusanwriter.com/?p=2722#comment-259871 Thanks again for speaking at our Train for Success meeting Doug and for spurring this fascinating conversation. You make a great point that people get hung up on ease of use and simplicity of interface. The first comments and questions I get from corporate decision makers when I demo virtual worlds are almost ALWAYS about ease of use, along the lines of: “it looks difficult,” “how long does it take to orient someone,” instead of the more interesting questions of value: “How can we use this environment to solve business problems through immersion, engagement and 3-D experiences.” Thanks again for speaking at our Train for Success meeting Doug and for spurring this fascinating conversation. You make a great point that people get hung up on ease of use and simplicity of interface. The first comments and questions I get from corporate decision makers when I demo virtual worlds are almost ALWAYS about ease of use, along the lines of: “it looks difficult,” “how long does it take to orient someone,” instead of the more interesting questions of value: “How can we use this environment to solve business problems through immersion, engagement and 3-D experiences.”

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By: Dusan http://dusanwriter.com/index.php/2011/02/18/conventional-wisdom/comment-page-1/#comment-259869 Dusan Sat, 19 Feb 2011 17:54:32 +0000 http://dusanwriter.com/?p=2722#comment-259869 *applauds Troy* *applauds Troy*

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