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	<title>Dusan Writer's Metaverse &#187; Collaboration</title>
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	<link>http://dusanwriter.com</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
	<lastBuildDate>Mon, 21 Feb 2011 16:53:22 +0000</lastBuildDate>
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		<title>The Future of Thinking Virtually: Tom Boellstorff on Overlays, Cyborgs and Second Life Culture</title>
		<link>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/</link>
		<comments>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 16:53:22 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[tom boellstorff]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2725</guid>
		<description><![CDATA[I could chat with Tom Boellstorff all day &#8211; but I&#8217;ll take an hour when I can get it, as I recently did on Metanomics (full video at the end of the post). During my recent interview with Rod Humble, the new CEO of Linden Lab, I had one major piece of advice: reach out [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>Metanomics Commentary: Courage to Create</title>
		<link>http://dusanwriter.com/index.php/2010/07/08/metanomics-commentary-courage-to-create/</link>
		<comments>http://dusanwriter.com/index.php/2010/07/08/metanomics-commentary-courage-to-create/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 15:27:22 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[metanomics]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2442</guid>
		<description><![CDATA[We just wrapped three episodes of the Metanomics Master Class &#8211; and I have to say, it was a really exciting series for me. First, I learned a lot, but it was also encouraging to talk with people who remain as enthusiastic as ever about the potential of virtual worlds (and Second Life). I&#8217;ll have [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/07/08/metanomics-commentary-courage-to-create/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Mesh In, Wisdom Out: How Second Life May Inform the Next Generation of 3D Content</title>
		<link>http://dusanwriter.com/index.php/2010/06/23/mesh-in-wisdom-out-how-second-life-may-inform-the-next-generation-of-3d-content/</link>
		<comments>http://dusanwriter.com/index.php/2010/06/23/mesh-in-wisdom-out-how-second-life-may-inform-the-next-generation-of-3d-content/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 01:03:32 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2403</guid>
		<description><![CDATA[Concerns over a wave of content creators arriving in virtual worlds with a bag of mesh objects created in programs like the (free) Blender or the (incredibly expensive) Maya seems to cause jitters amongst the current content creators who have created businesses within Second Life. We discussed this a bit on today&#8217;s Metanomics (video and [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/06/23/mesh-in-wisdom-out-how-second-life-may-inform-the-next-generation-of-3d-content/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
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		<title>The Why of Virtual Worlds, and Selling Second Life</title>
		<link>http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/</link>
		<comments>http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/#comments</comments>
		<pubDate>Mon, 31 May 2010 21:56:29 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2308</guid>
		<description><![CDATA[The why is more important than the what or how &#8211; and in saying that, Grace McDunnough reaches my heart. Picking up on a speech by Simon Sinek at TED, the question of &#8220;why&#8221; doesn&#8217;t negate the &#8220;what&#8221; or the &#8220;how&#8221;, but it&#8217;s the basis of leadership: Every single person, every single organization on the [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>The Power of the Chicken: Prototyping the Future with Virtual Poultry</title>
		<link>http://dusanwriter.com/index.php/2010/05/30/the-power-of-the-chicken-prototyping-the-future-with-virtual-poultry/</link>
		<comments>http://dusanwriter.com/index.php/2010/05/30/the-power-of-the-chicken-prototyping-the-future-with-virtual-poultry/#comments</comments>
		<pubDate>Sun, 30 May 2010 19:13:11 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[linden prize]]></category>
		<category><![CDATA[sion chicken]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2292</guid>
		<description><![CDATA[Virtual chicken are as close as we&#8217;re getting these days to the vision of Philip Rosedale, Second Life&#8217;s founder, Singularity cultist, and fluffy-haired chai latte drinker. (Actually, I&#8217;m not sure if Philip drinks Chai Latte &#8211; more likely, he did once before it became popular, and he&#8217;s now sipping Indonesian Ginger Root Organic Iced Tea [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/05/30/the-power-of-the-chicken-prototyping-the-future-with-virtual-poultry/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Of Two Minds: Virtual Worlds for Education and Enterprise</title>
		<link>http://dusanwriter.com/index.php/2010/05/07/of-two-minds-virtual-worlds-for-education-and-enterprise/</link>
		<comments>http://dusanwriter.com/index.php/2010/05/07/of-two-minds-virtual-worlds-for-education-and-enterprise/#comments</comments>
		<pubDate>Fri, 07 May 2010 20:20:05 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Education in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[enterprise]]></category>
		<category><![CDATA[inexpo]]></category>
		<category><![CDATA[new york times]]></category>
		<category><![CDATA[proton media]]></category>
		<category><![CDATA[protosphere]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2233</guid>
		<description><![CDATA[I went to two schools when I was a kid, and they swung from one extreme to the other. In the first school, my teacher would start the day by pulling out a guitar and singing to us. One of the highlights of the day was &#8220;feeling time&#8221; when we&#8217;d all be asked to place [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/05/07/of-two-minds-virtual-worlds-for-education-and-enterprise/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Fix List: Virtual Worlds and Why You Can&#8217;t Create Tomorrow from Yesterday</title>
		<link>http://dusanwriter.com/index.php/2010/04/29/virtual-worlds-and-design-thinking/</link>
		<comments>http://dusanwriter.com/index.php/2010/04/29/virtual-worlds-and-design-thinking/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 01:27:03 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2186</guid>
		<description><![CDATA[There are two triggers for a heated discussion with designers and creative types: the phrase &#8220;design thinking&#8221; and Bruce Mau. Both are either considered window dressing on something that doesn&#8217;t need it, or figureheads for a movement to make the process of design more accessible to more people, including the people inside an enterprise who [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/04/29/virtual-worlds-and-design-thinking/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Getting It: Virtual Worlds, Enhancing the Human Condition</title>
		<link>http://dusanwriter.com/index.php/2010/04/28/getting-it-virtual-worlds-enhancing-the-human-condition/</link>
		<comments>http://dusanwriter.com/index.php/2010/04/28/getting-it-virtual-worlds-enhancing-the-human-condition/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 17:10:32 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[avess]]></category>
		<category><![CDATA[military amputees]]></category>
		<category><![CDATA[tatrc]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2184</guid>
		<description><![CDATA[Forgive me if this seems like self-congratulatory back patting, but recent coverage by the Department of Defense of the Amputee Virtual Environment Support Space (AVESS) has another message other than how wonderful we are: it shows how it doesn&#8217;t take much to move from, um, &#8220;how do I move around&#8221; to &#8220;the use of avatars [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/04/28/getting-it-virtual-worlds-enhancing-the-human-condition/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Virtual Worlds, Hackers, Innovation and Enhancing the Human Condition</title>
		<link>http://dusanwriter.com/index.php/2010/04/22/virtual-worlds-hackers-innovation-and-enhancing-the-human-condition/</link>
		<comments>http://dusanwriter.com/index.php/2010/04/22/virtual-worlds-hackers-innovation-and-enhancing-the-human-condition/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 03:13:13 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Privacy and Protection]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[INNOVATION]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2176</guid>
		<description><![CDATA[If I spent the time I&#8217;m sure I&#8217;d be the mayor of the deli next door by now, FourSquaring my way to Twitter fame because, well, you know, it&#8217;s really important that all my friends know how much smoked meat I eat and that I frickin OWN that deli. If I spent the time, I&#8217;d [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/04/22/virtual-worlds-hackers-innovation-and-enhancing-the-human-condition/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Art and Virtual Worlds: The Pop Explosion</title>
		<link>http://dusanwriter.com/index.php/2010/04/16/art-and-virtual-worlds-the-pop-explosion/</link>
		<comments>http://dusanwriter.com/index.php/2010/04/16/art-and-virtual-worlds-the-pop-explosion/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 19:54:14 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[popart]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2138</guid>
		<description><![CDATA[Second Life plays host to 12 hours of machinima, music and art at PopArt Lab starting today at 12:00 p.m. SLT/PST. I was asked to open the event with a few brief remarks: Art and Our Humanity in Virtuality Thanks for inviting me. Exciting to be here. I&#8217;ll start by saying that for me, Second [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/04/16/art-and-virtual-worlds-the-pop-explosion/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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