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	<title>Dusan Writer's Metaverse &#187; Deep Thoughts</title>
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	<link>http://dusanwriter.com</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
	<lastBuildDate>Mon, 21 Feb 2011 16:53:22 +0000</lastBuildDate>
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		<title>The Future of Thinking Virtually: Tom Boellstorff on Overlays, Cyborgs and Second Life Culture</title>
		<link>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/</link>
		<comments>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 16:53:22 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[tom boellstorff]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2725</guid>
		<description><![CDATA[I could chat with Tom Boellstorff all day &#8211; but I&#8217;ll take an hour when I can get it, as I recently did on Metanomics (full video at the end of the post). During my recent interview with Rod Humble, the new CEO of Linden Lab, I had one major piece of advice: reach out [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>The Predictive Power of Virtual Worlds</title>
		<link>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/</link>
		<comments>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 19:25:26 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[geography]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2662</guid>
		<description><![CDATA[Virtual worlds didn&#8217;t so much predict the future as provide a giant sandbox in which to explore the different ways that the future could unfold. In presentations, I often say that I could have learned about social media from Facebook, or user-generated content from youTube, but I ended up in Second Life instead &#8211; and [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Learning from Clever People: Lessons for Online Communities</title>
		<link>http://dusanwriter.com/index.php/2010/11/26/learning-from-clever-people-lessons-for-online-communities/</link>
		<comments>http://dusanwriter.com/index.php/2010/11/26/learning-from-clever-people-lessons-for-online-communities/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 21:50:51 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[online communities]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2653</guid>
		<description><![CDATA[So, the way this works is we&#8217;re all part of the new social media landscape. I friend you, like you, topsy-turvy you, and your social graph increases, your &#8216;influence&#8217; grows, and before you know it you&#8217;re a guru because you&#8217;re rewteeted more often than the guy next to you, who might have a better idea [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/11/26/learning-from-clever-people-lessons-for-online-communities/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Emotional Bandwidth: Virtual Worlds and Games in the Age of Imagination</title>
		<link>http://dusanwriter.com/index.php/2010/10/30/emotional-bandwidth-virtual-worlds-games-in-the-age-of-imagination/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/30/emotional-bandwidth-virtual-worlds-games-in-the-age-of-imagination/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 19:40:17 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[humanism]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2636</guid>
		<description><![CDATA[We were talking about fruit. Bananas, a cup of melon wedges. He couldn&#8217;t remember the pear. He could picture it, I think, but it took some effort to connect the image and give the pear its name. It wasn&#8217;t exactly silent in the room. There were the bleeps of the machines and someone talking in [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/30/emotional-bandwidth-virtual-worlds-games-in-the-age-of-imagination/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>The Other Side of the Story: The Web and What&#8217;s Next</title>
		<link>http://dusanwriter.com/index.php/2010/09/07/virtual_worlds_and_the_web_next/</link>
		<comments>http://dusanwriter.com/index.php/2010/09/07/virtual_worlds_and_the_web_next/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 02:23:22 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual worlds]]></category>
		<category><![CDATA[web of intent]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2525</guid>
		<description><![CDATA[Social media is a con. A lot of things are cons, actually. Shell games, pyramid schemes, sweatshops, or false governments. The idea of open systems can often be a con. The idea that people will contribute freely to open source projects and you don&#8217;t always need clear and thoughtful governance, transparency, and clarity of economic [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/09/07/virtual_worlds_and_the_web_next/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Unfinished Business: Second Life and Where Next</title>
		<link>http://dusanwriter.com/index.php/2010/06/27/unfinished-business-second-life-and-where-next/</link>
		<comments>http://dusanwriter.com/index.php/2010/06/27/unfinished-business-second-life-and-where-next/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 21:42:41 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2418</guid>
		<description><![CDATA[You get used to certain things: the route you take to get to work or what you do on a Monday night, which you&#8217;ve somehow ear-marked for laundry or pasta but never a movie or roast chicken. Now, it&#8217;s not that you don&#8217;t mix things up a little &#8211; one Saturday you head into a [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/06/27/unfinished-business-second-life-and-where-next/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Prospect Park</title>
		<link>http://dusanwriter.com/index.php/2010/06/17/prospect-park/</link>
		<comments>http://dusanwriter.com/index.php/2010/06/17/prospect-park/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 20:58:50 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2356</guid>
		<description><![CDATA[The first expenditure of the (Prospect Park) commissioners was to hire a topographical engineer, which specialist was Egbert L. Viele, the original Chief Engineer for Central Park. Viele examined the premises and composed a written report, in which he indicated his conviction that &#8220;the primary object of the park [is] as a rural resort, where [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/06/17/prospect-park/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>The Why of Virtual Worlds, and Selling Second Life</title>
		<link>http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/</link>
		<comments>http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/#comments</comments>
		<pubDate>Mon, 31 May 2010 21:56:29 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2308</guid>
		<description><![CDATA[The why is more important than the what or how &#8211; and in saying that, Grace McDunnough reaches my heart. Picking up on a speech by Simon Sinek at TED, the question of &#8220;why&#8221; doesn&#8217;t negate the &#8220;what&#8221; or the &#8220;how&#8221;, but it&#8217;s the basis of leadership: Every single person, every single organization on the [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/05/31/the-why-of-virtual-worlds-and-selling-second-life/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Web, Meet World: Second Life As Augmented Reality</title>
		<link>http://dusanwriter.com/index.php/2010/05/11/web-meet-virtual_world-second-life-as-augmented-realit/</link>
		<comments>http://dusanwriter.com/index.php/2010/05/11/web-meet-virtual_world-second-life-as-augmented-realit/#comments</comments>
		<pubDate>Tue, 11 May 2010 17:24:17 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2242</guid>
		<description><![CDATA[So I&#8217;ve joined the east coast liberal elite. Or at least I think I have. I&#8217;m shuttered up in a little country home in the Hudson Valley where I thought I&#8217;d be wearing flannel and chopping wood, but being Canadian I have a limited sense of geography, and it turns out I should have headed [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/05/11/web-meet-virtual_world-second-life-as-augmented-realit/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Fix List: Virtual Worlds and Why You Can&#8217;t Create Tomorrow from Yesterday</title>
		<link>http://dusanwriter.com/index.php/2010/04/29/virtual-worlds-and-design-thinking/</link>
		<comments>http://dusanwriter.com/index.php/2010/04/29/virtual-worlds-and-design-thinking/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 01:27:03 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2186</guid>
		<description><![CDATA[There are two triggers for a heated discussion with designers and creative types: the phrase &#8220;design thinking&#8221; and Bruce Mau. Both are either considered window dressing on something that doesn&#8217;t need it, or figureheads for a movement to make the process of design more accessible to more people, including the people inside an enterprise who [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/04/29/virtual-worlds-and-design-thinking/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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