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	<title>Dusan Writer's Metaverse &#187; Serious games</title>
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	<link>http://dusanwriter.com</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>The Power of the Chicken: Prototyping the Future with Virtual Poultry</title>
		<link>http://dusanwriter.com/index.php/2010/05/30/the-power-of-the-chicken-prototyping-the-future-with-virtual-poultry/</link>
		<comments>http://dusanwriter.com/index.php/2010/05/30/the-power-of-the-chicken-prototyping-the-future-with-virtual-poultry/#comments</comments>
		<pubDate>Sun, 30 May 2010 19:13:11 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[linden prize]]></category>
		<category><![CDATA[sion chicken]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2292</guid>
		<description><![CDATA[Virtual chicken are as close as we&#8217;re getting these days to the vision of Philip Rosedale, Second Life&#8217;s founder, Singularity cultist, and fluffy-haired chai latte drinker. (Actually, I&#8217;m not sure if Philip drinks Chai Latte &#8211; more likely, he did once before it became popular, and he&#8217;s now sipping Indonesian Ginger Root Organic Iced Tea [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/05/30/the-power-of-the-chicken-prototyping-the-future-with-virtual-poultry/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Formerly of Linden Lab, Cory Ondrejka Now Formerly of EMI</title>
		<link>http://dusanwriter.com/index.php/2009/08/07/formerly-of-linden-lab-cory-ondrejka-now-formerly-of-emi/</link>
		<comments>http://dusanwriter.com/index.php/2009/08/07/formerly-of-linden-lab-cory-ondrejka-now-formerly-of-emi/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 22:49:28 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Serious games]]></category>
		<category><![CDATA[cory]]></category>
		<category><![CDATA[cory ondrejka]]></category>
		<category><![CDATA[philip rosedale]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1308</guid>
		<description><![CDATA[I saw this in Twitter, and it has been posted on Paid Content with a brief commentary: &#8220;Cory Ondrejka twiittered late this afternoon that he is leaving: “Thanks EMI for great year and a half, time to return to entrepreneurial roots, last day 21 Aug.” The timing is odd to say the least. Ondrejka only [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2009/08/07/formerly-of-linden-lab-cory-ondrejka-now-formerly-of-emi/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Enterprise, Virtual Worlds and Transparency of Identity</title>
		<link>http://dusanwriter.com/index.php/2009/08/07/enterprise-virtual-worlds-and-transparency-of-identity/</link>
		<comments>http://dusanwriter.com/index.php/2009/08/07/enterprise-virtual-worlds-and-transparency-of-identity/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 04:09:08 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[enterprise]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[ThinkBalm]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1307</guid>
		<description><![CDATA[Erica Driver, who is doing wonderful work at ThinkBalm in assessing and advocating for the use of virtual worlds, posted a policy and invited comment on the use of actual identities in order to participate in the idea-sharing, brainstorming, and general advocacy of the group. Now, this issue has come up before, and I&#8217;ve blogged [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2009/08/07/enterprise-virtual-worlds-and-transparency-of-identity/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Change Comes to Washington, and I&#8217;m a Week Late: Virtual Worlds inside the Beltway</title>
		<link>http://dusanwriter.com/index.php/2009/02/02/change-comes-to-washington-and-im-a-week-late-virtual-worlds-inside-the-beltway/</link>
		<comments>http://dusanwriter.com/index.php/2009/02/02/change-comes-to-washington-and-im-a-week-late-virtual-worlds-inside-the-beltway/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 01:42:35 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Visualization in 3D]]></category>
		<category><![CDATA[forterra]]></category>
		<category><![CDATA[Jerry Paffendorf]]></category>
		<category><![CDATA[linden labs]]></category>
		<category><![CDATA[Lockheed Martin]]></category>
		<category><![CDATA[memes]]></category>
		<category><![CDATA[mirror worlds]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[twinity]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1149</guid>
		<description><![CDATA[Somehow Washington and innovation seem like strange bed fellows to me, but there I was last week talking about mirror worlds at a conference hosted by In-Q-Tel for a mix of civil servants and spies or whatever, and found that they asked the kinds of questions that I&#8217;ve been asking and never quite answering: stuff [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2009/02/02/change-comes-to-washington-and-im-a-week-late-virtual-worlds-inside-the-beltway/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Apple iPhone a Gaming Platform?</title>
		<link>http://dusanwriter.com/index.php/2008/12/13/apple-iphone-a-gaming-platform/</link>
		<comments>http://dusanwriter.com/index.php/2008/12/13/apple-iphone-a-gaming-platform/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 14:05:35 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1091</guid>
		<description><![CDATA[By way of Engadget: &#8220;John Geleynse (AKA Director of Technology Evangelism at Apple) made some statements regarding the iPhone platform that should seriously raise a few eyebrows. During an ADC &#8220;iPhone Tech Talk&#8221; in San Jose, Geleynse apparently waxed excited about the potential for the handheld as a viable threat to the DS (and the [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/12/13/apple-iphone-a-gaming-platform/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Massively Reports on Second Life Economy: And this is BAD News?</title>
		<link>http://dusanwriter.com/index.php/2008/12/12/massively-reports-on-second-life-economy-and-this-is-bad-news/</link>
		<comments>http://dusanwriter.com/index.php/2008/12/12/massively-reports-on-second-life-economy-and-this-is-bad-news/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 20:52:44 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1088</guid>
		<description><![CDATA[Tateru at Massively reports on the Second Life economy, and while I won&#8217;t argue that any down tick because of the OpenSimpace pricing change is a bad thing, I wonder whether flat figures is really so awful. As Massively reports: - PMLF (accounts with a positive monthly Linden Dollar flow) is down by 3.32% - [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/12/12/massively-reports-on-second-life-economy-and-this-is-bad-news/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Fighting Pain with a Virtual World</title>
		<link>http://dusanwriter.com/index.php/2008/11/18/fighting-pain-with-a-virtual-world/</link>
		<comments>http://dusanwriter.com/index.php/2008/11/18/fighting-pain-with-a-virtual-world/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 00:48:32 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Education in Virtual Worlds]]></category>
		<category><![CDATA[Serious games]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1040</guid>
		<description><![CDATA[Snow World is a virtual reality pain reduction program created at the The University of Washington&#8217; HIT Lab nearly a decade ago. The &#8216;distraction,&#8217; as it is called, has been in frequent use at the University of Washington Harborview Burn Center, helping take the patient&#8217;s mind off of pain during the difficult wound care period. [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/11/18/fighting-pain-with-a-virtual-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual Worlds Prove That Life Is Too Real</title>
		<link>http://dusanwriter.com/index.php/2008/10/02/virtual-worlds-prove-that-life-is-too-real/</link>
		<comments>http://dusanwriter.com/index.php/2008/10/02/virtual-worlds-prove-that-life-is-too-real/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 03:50:40 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[Edward Castranova]]></category>
		<category><![CDATA[Institute of the Future]]></category>
		<category><![CDATA[Jane McGonigal]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=966</guid>
		<description><![CDATA[There&#8217;s a certain logic to this, or maybe it&#8217;s just a reminder, one of those &#8220;everything I needed to know I learned in Kindergarten&#8221; kind of things: games are fun, life is boring, if only life was more like a game. And there&#8217;s a logic to it. And it&#8217;s what Edward Castranova pointed out, first [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/10/02/virtual-worlds-prove-that-life-is-too-real/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Teenage Gaming Improves civic engagement: PEW Study</title>
		<link>http://dusanwriter.com/index.php/2008/10/01/teenage-gaming-improves-civic-engagement-pew-study/</link>
		<comments>http://dusanwriter.com/index.php/2008/10/01/teenage-gaming-improves-civic-engagement-pew-study/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 19:15:42 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[PEW/Internet]]></category>
		<category><![CDATA[teens and virtual worlds]]></category>
		<category><![CDATA[virtual worlds news]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=959</guid>
		<description><![CDATA[Virtual World News recently reported on the PEW/Internet &#038; American Life Project survey that reported that almost all teens play video games and around 10% visit virtual worlds. Even as telling, though, was the finding that gaming improves the civic and political engagement of the surveyed teens. The numbers are remarkable: 97% of the 1,102 [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/10/01/teenage-gaming-improves-civic-engagement-pew-study/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>US Treasury Teaches Teens to Manage Credit</title>
		<link>http://dusanwriter.com/index.php/2008/10/01/us-treasury-teaches-teens-to-manage-credit/</link>
		<comments>http://dusanwriter.com/index.php/2008/10/01/us-treasury-teaches-teens-to-manage-credit/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 19:11:44 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Education in Virtual Worlds]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[Bad Credit Hotel]]></category>
		<category><![CDATA[US government]]></category>
		<category><![CDATA[US Treasury]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=961</guid>
		<description><![CDATA[I&#8217;m going to slip out of the metaverse for a minute and play a game. And in it, you&#8217;re in a deep dark hotel and you&#8217;re up to your neck in debt and by visiting this house of horror you can learn to manage credit better. The developer? The US Treasury who launched a new [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/10/01/us-treasury-teaches-teens-to-manage-credit/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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