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	<title>Dusan Writer's Metaverse &#187; Virtual World Platforms</title>
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	<link>http://dusanwriter.com</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
	<lastBuildDate>Mon, 21 Feb 2011 16:53:22 +0000</lastBuildDate>
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		<title>Virtual Dialogues: My Conversation with Rod Humble, CEO of Linden Lab</title>
		<link>http://dusanwriter.com/index.php/2011/02/12/virtual-dialogues-my-conversation-with-rod-humble-ceo-of-linden-lab/</link>
		<comments>http://dusanwriter.com/index.php/2011/02/12/virtual-dialogues-my-conversation-with-rod-humble-ceo-of-linden-lab/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 13:55:40 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Privacy and Protection]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[3d web]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[rod humble]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2711</guid>
		<description><![CDATA[Long-term residents of Second Life would probably experience the little shiver of recognition that I did during a long-ranging interview with Rod Humble, the new CEO of Linden Lab. &#8220;For me, the hook was the moment I created something,&#8221; Humble told me. &#8220;It was the moment I made a cube and then checked off &#8216;activate [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/02/12/virtual-dialogues-my-conversation-with-rod-humble-ceo-of-linden-lab/feed/</wfw:commentRss>
		<slash:comments>47</slash:comments>
		</item>
		<item>
		<title>The Predictive Power of Virtual Worlds</title>
		<link>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/</link>
		<comments>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 19:25:26 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[geography]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2662</guid>
		<description><![CDATA[Virtual worlds didn&#8217;t so much predict the future as provide a giant sandbox in which to explore the different ways that the future could unfold. In presentations, I often say that I could have learned about social media from Facebook, or user-generated content from youTube, but I ended up in Second Life instead &#8211; and [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Metanomics on Monday: Masterclass on Game Development</title>
		<link>http://dusanwriter.com/index.php/2010/11/21/metanomics-on-monday-masterclass-on-game-development/</link>
		<comments>http://dusanwriter.com/index.php/2010/11/21/metanomics-on-monday-masterclass-on-game-development/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 15:47:21 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metanomics]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2647</guid>
		<description><![CDATA[Games aren&#8217;t just for kids. Whether in school or at the office, an effective game can help motivate, train or educate. Game mechanics &#8211; the &#8220;rules&#8221; and technologies that support a game experience, can be used to support social networking, competition, and personal achievement. And games are increasingly being used to reach out and engage [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/11/21/metanomics-on-monday-masterclass-on-game-development/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Metanomics Monday: Virtual Goods &#8211; Acquisitions, Implications and Opportunities</title>
		<link>http://dusanwriter.com/index.php/2010/10/16/metanomics-monday-virtual-goods-acquisitions-implications-and-opportunities/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/16/metanomics-monday-virtual-goods-acquisitions-implications-and-opportunities/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 16:32:09 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[metanomics]]></category>
		<category><![CDATA[virtual economies]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2624</guid>
		<description><![CDATA[The virtual goods industry has broken out of games and Silicon Valley and increasingly has the interest of mainstream companies and Wall Street. Michael Bobroff, who cut his teeth on the emerging markets in Russia in the 90s has brought his talents to assessing the virtual goods industry, and will be discussing his take with [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/16/metanomics-monday-virtual-goods-acquisitions-implications-and-opportunities/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dusan Writer Off the Deep End: Please Raise Prices on Enterprise</title>
		<link>http://dusanwriter.com/index.php/2010/10/09/dusan-writer-off-the-deep-end-please-raise-prices-on-enterprise/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/09/dusan-writer-off-the-deep-end-please-raise-prices-on-enterprise/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 16:42:54 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[virtual worls]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2613</guid>
		<description><![CDATA[OK, seriously &#8211; I think I&#8217;ve gone off the deep end. I seem to be the only person associated with virtual worlds who doesn&#8217;t think the Lab is having a liquidity crisis, who thinks that they&#8217;re going to announce a massive technology change when there&#8217;s actually no real hint that they have it in their [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Gaikai Cloud Service for Games: Bringing Virtual Worlds to a Site Near You?</title>
		<link>http://dusanwriter.com/index.php/2010/10/09/gaikai-cloud-service-for-games-bringing-virtual-worlds-to-a-site-near-you/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/09/gaikai-cloud-service-for-games-bringing-virtual-worlds-to-a-site-near-you/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 05:37:16 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[gaikai]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Otoy]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2604</guid>
		<description><![CDATA[While OnLive and Otoy are the tip-of-the tongue names when it comes to server-side rendering approaches to delivering games, Gaikai promises something else: a business model in which affiliate Web sites can host games (or virtual worlds) and earn money by doing so. Develop a Steampunk game, embed it in your Steampunk site, and make [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/09/gaikai-cloud-service-for-games-bringing-virtual-worlds-to-a-site-near-you/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Why Linden Lab is Not for Sale (Yet)</title>
		<link>http://dusanwriter.com/index.php/2010/10/07/why-linden-lab-is-not-for-sale-yet/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/07/why-linden-lab-is-not-for-sale-yet/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 13:21:36 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[speculation]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2600</guid>
		<description><![CDATA[There&#8217;s a pretty simple rule for investing: buy low and sell high. Now, there&#8217;s another set of rules, and they&#8217;re a lot more complicated: how much something is worth will depend on who you ask. In Silicon Valley, for example, something can be worth a lot even though you can&#8217;t seem to find any money [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/07/why-linden-lab-is-not-for-sale-yet/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Geeky Goodness: The Sexy Crazy World of Research Accounting</title>
		<link>http://dusanwriter.com/index.php/2010/10/06/geeky-goodness-the-sexy-crazy-world-of-research-accounting/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/06/geeky-goodness-the-sexy-crazy-world-of-research-accounting/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 18:41:41 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[accounting]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metanomics]]></category>
		<category><![CDATA[research accounting]]></category>
		<category><![CDATA[Robert Bloomfield]]></category>
		<category><![CDATA[virtual economies]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2595</guid>
		<description><![CDATA[On the most recent episode of Metanomics I interviewed none other than Robert Bloomfield himself for an in-depth discussion of economic theory, virtual economies and why people sometimes make stupid economic decisions. (OK, I&#8217;m not sure we actually talked about that, but if you listen hard enough I&#8217;m sure you&#8217;ll hear it). In the very [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/06/geeky-goodness-the-sexy-crazy-world-of-research-accounting/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Linden Lab Raises Prices for Non-Profits and Schools</title>
		<link>http://dusanwriter.com/index.php/2010/10/04/linden-lab-raises-prices-for-non-profits-and-schools/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/04/linden-lab-raises-prices-for-non-profits-and-schools/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 22:54:29 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Education in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[enterprise]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2584</guid>
		<description><![CDATA[Linden Lab is ending discounted rates for not-for-profits and educational institutions, according to an announcement today on their blog: &#8220;All education and non-profit private regions of any type, purchased after Dec. 31, 2010, will be invoiced at standard (i.e. non-discounted) pricing. All currently discounted renewals which occur after Dec. 31, 2010, will be adjusted to [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/04/linden-lab-raises-prices-for-non-profits-and-schools/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Can Second Life Content Keep Up? Server-Side Rendering and a Web-Based World</title>
		<link>http://dusanwriter.com/index.php/2010/09/29/can-second-life-content-keep-up-server-side-rendering-and-a-web-based-world/</link>
		<comments>http://dusanwriter.com/index.php/2010/09/29/can-second-life-content-keep-up-server-side-rendering-and-a-web-based-world/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 19:54:21 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[serverside rendering]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2577</guid>
		<description><![CDATA[I&#8217;m feeling in a predictive mood. I suppose I&#8217;m still gasping at the luck I had in predicting a &#8216;merger&#8217; of the Teen and Main Grids a few hours before it was launched. It was a total fluke of course, but the prediction was based on, well, some facts I suppose: namely, Philip&#8217;s &#8220;what if&#8221; [...]]]></description>
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		<slash:comments>7</slash:comments>
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