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	<title>Dusan Writer's Metaverse &#187; 3-D</title>
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	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>Primer on Organizing a Mixed Reality Event</title>
		<link>http://dusanwriter.com/index.php/2009/02/04/primer-on-organizing-a-mixed-reality-event/</link>
		<comments>http://dusanwriter.com/index.php/2009/02/04/primer-on-organizing-a-mixed-reality-event/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 12:24:54 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[Aliza Sherman]]></category>
		<category><![CDATA[event management]]></category>
		<category><![CDATA[Virtual worlds]]></category>
		<category><![CDATA[Web Worker Daily]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1153</guid>
		<description><![CDATA[Web Worker Daily recently published a nice summary of the key elements needed to set up a virtual world event intended to happen simultaneously with a real world event. Aliza Sherman, the author, is familiar only with Second Life, where she has held two events. There are eight key points that Sherman recognizes: 1 &#8211; [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Immersive 3D in A Browser: Crash-Prone Log-Ins</title>
		<link>http://dusanwriter.com/index.php/2009/01/21/immersive-3d-in-a-browser/</link>
		<comments>http://dusanwriter.com/index.php/2009/01/21/immersive-3d-in-a-browser/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 04:37:18 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[Premium Agency]]></category>
		<category><![CDATA[Web browser]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1137</guid>
		<description><![CDATA[Fully immersive 3D environments accessible through your Web browser is the promise of Majua, a technology developed by Japanese company Premium Agency. (Have to love those Japanese names, or their translations at least). Now, being a huge Papervision and Alternative3D fan, I&#8217;d argue that we already have 3D in a browser. And a browser-based 3D [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Virtual Shopping Mall with Realistic Sounds!</title>
		<link>http://dusanwriter.com/index.php/2008/12/06/virtual-shopping-mall-with-realistic-sounds/</link>
		<comments>http://dusanwriter.com/index.php/2008/12/06/virtual-shopping-mall-with-realistic-sounds/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 17:36:15 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[malls]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1074</guid>
		<description><![CDATA[Oh dear. Just when you thought you&#8217;d finally avoided the malls, the crowds, the irritating piped-in elevator music, well now you can attend a virtual one. (What&#8217;s with the SL-like hand in the background?) VirtualEShopping claims to be the &#8220;first virtual 3D shopping mall&#8221;. Um&#8230;excuse me? I suppose they&#8217;re making the claim because they&#8217;re trying [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>A Sense of Place: Mapping in Second Life and Virtual Worlds</title>
		<link>http://dusanwriter.com/index.php/2008/11/16/gis-mapping-in-second-life-and-virtual-worlds/</link>
		<comments>http://dusanwriter.com/index.php/2008/11/16/gis-mapping-in-second-life-and-virtual-worlds/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 17:44:21 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[google earth]]></category>
		<category><![CDATA[International Journal of Health Geographics]]></category>
		<category><![CDATA[Jon Brouchard]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[Microsoft Corporation]]></category>
		<category><![CDATA[Orange Island]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1036</guid>
		<description><![CDATA[I often regret that I wasn&#8217;t around for the days of telehubs and a contained land mass: Second Life is too vast now, teleports make it too easy to bounce around, and private islands mean that the majority of the Grid isn&#8217;t a continuous space. Over on the OpenSim grids, you get a sense of [...]]]></description>
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