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	<title>Dusan Writer's Metaverse &#187; code</title>
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	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>My World Performs Me: Heuristics in Second Life and Social Media</title>
		<link>http://dusanwriter.com/index.php/2010/01/25/my-world-performs-me-heuristics-in-second-life-and-social-media/</link>
		<comments>http://dusanwriter.com/index.php/2010/01/25/my-world-performs-me-heuristics-in-second-life-and-social-media/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 06:34:49 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[FaceBook]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[morality]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1779</guid>
		<description><![CDATA[Code is not agnostic. Code is the accretion of a thousand small decisions and a few large ones. Code, because it is not agnostic, produces effects comparable to speaking another language. I &#8216;lived in French&#8217; for a while &#8211; listening to it, speaking it, reading signs in French, menus, newspapers. At first, I thought it [...]]]></description>
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		<title>Linden Lab at War: Virtual Worlds and Human Technology</title>
		<link>http://dusanwriter.com/index.php/2009/11/07/linden-lab-humane-technology/</link>
		<comments>http://dusanwriter.com/index.php/2009/11/07/linden-lab-humane-technology/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 19:10:11 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Art and Exploration]]></category>
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		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[creative commons]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[the long tail]]></category>
		<category><![CDATA[Virtual worlds]]></category>

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		<description><![CDATA[You rez a prim in Second Life and you add another prim or two and you have a house, and suddenly your brain starts to believe that there&#8217;s a sort of pattern of extrapolation everywhere you look: the smallest thing is part of something larger, or has the potential to be part of something larger [...]]]></description>
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		<title>OpenSim and Rezzing Textures: 200% Increase in Load Speeds</title>
		<link>http://dusanwriter.com/index.php/2009/04/10/opensim-and-rezzing-textures-200-increase-in-load-speeds/</link>
		<comments>http://dusanwriter.com/index.php/2009/04/10/opensim-and-rezzing-textures-200-increase-in-load-speeds/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 14:08:15 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[Remedy]]></category>
		<category><![CDATA[textures]]></category>

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		<description><![CDATA[A code patch to OpenSim by one of our developers, Tom Grimshaw, has contributed to a 200-300% increase in texture loading efficiency and speed. The patch was developed in an attempt to address the issue of &#8216;grey textures&#8217;, textures that get &#8216;stuck&#8217; and never seem to appear, and textures in the distance appearing before those [...]]]></description>
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