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	<title>Dusan Writer's Metaverse &#187; games</title>
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	<link>http://dusanwriter.com</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>Metanomics on Monday: Masterclass on Game Development</title>
		<link>http://dusanwriter.com/index.php/2010/11/21/metanomics-on-monday-masterclass-on-game-development/</link>
		<comments>http://dusanwriter.com/index.php/2010/11/21/metanomics-on-monday-masterclass-on-game-development/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 15:47:21 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metanomics]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2647</guid>
		<description><![CDATA[Games aren&#8217;t just for kids. Whether in school or at the office, an effective game can help motivate, train or educate. Game mechanics &#8211; the &#8220;rules&#8221; and technologies that support a game experience, can be used to support social networking, competition, and personal achievement. And games are increasingly being used to reach out and engage [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/11/21/metanomics-on-monday-masterclass-on-game-development/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Emotional Bandwidth: Virtual Worlds and Games in the Age of Imagination</title>
		<link>http://dusanwriter.com/index.php/2010/10/30/emotional-bandwidth-virtual-worlds-games-in-the-age-of-imagination/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/30/emotional-bandwidth-virtual-worlds-games-in-the-age-of-imagination/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 19:40:17 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[ethics]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[humanism]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2636</guid>
		<description><![CDATA[We were talking about fruit. Bananas, a cup of melon wedges. He couldn&#8217;t remember the pear. He could picture it, I think, but it took some effort to connect the image and give the pear its name. It wasn&#8217;t exactly silent in the room. There were the bleeps of the machines and someone talking in [...]]]></description>
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		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Geeky Goodness: The Sexy Crazy World of Research Accounting</title>
		<link>http://dusanwriter.com/index.php/2010/10/06/geeky-goodness-the-sexy-crazy-world-of-research-accounting/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/06/geeky-goodness-the-sexy-crazy-world-of-research-accounting/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 18:41:41 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[accounting]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metanomics]]></category>
		<category><![CDATA[research accounting]]></category>
		<category><![CDATA[Robert Bloomfield]]></category>
		<category><![CDATA[virtual economies]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2595</guid>
		<description><![CDATA[On the most recent episode of Metanomics I interviewed none other than Robert Bloomfield himself for an in-depth discussion of economic theory, virtual economies and why people sometimes make stupid economic decisions. (OK, I&#8217;m not sure we actually talked about that, but if you listen hard enough I&#8217;m sure you&#8217;ll hear it). In the very [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/06/geeky-goodness-the-sexy-crazy-world-of-research-accounting/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Sony Cancels Virtual World &#8220;Room&#8221; for its PSP Device</title>
		<link>http://dusanwriter.com/index.php/2010/04/22/sony-cancels-virtual-world-room-for-its-psp-device/</link>
		<comments>http://dusanwriter.com/index.php/2010/04/22/sony-cancels-virtual-world-room-for-its-psp-device/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 01:04:55 +0000</pubDate>
		<dc:creator>Craig Thompson</dc:creator>
				<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Room]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sony PSP]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2161</guid>
		<description><![CDATA[Sony Japan announced a few days ago that it has canceled any further development of Room, a scaled down virtual world/network that it was creating for the PSP (PlayStation Portable) device. Room was a scaled-down version of PlayStation Home, and, according to Gamasutra, was to feature &#8220;cartoonish avatars gathering together in virtual rooms to chat, [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/04/22/sony-cancels-virtual-world-room-for-its-psp-device/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MadPea Rising: Second Life Gets Good Game</title>
		<link>http://dusanwriter.com/index.php/2009/11/10/madpea-rising-second-life-gets-good-game/</link>
		<comments>http://dusanwriter.com/index.php/2009/11/10/madpea-rising-second-life-gets-good-game/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:00:53 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[madpea]]></category>
		<category><![CDATA[puzzles]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1570</guid>
		<description><![CDATA[This Friday the 13th MadPea Productions returns to Second Life with &#8220;MadPea Circus&#8221; &#8211; an in-world destination that builds on the wildly successful history of the MadPea team during their partnership with Orange Island. We&#8217;re pleased to be partnering with MadPea, and to bring Second Life Residents an immersive destination for games and adventure. In [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2009/11/10/madpea-rising-second-life-gets-good-game/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Quick Link: Will Wright Says Second Life is On the Right Track</title>
		<link>http://dusanwriter.com/index.php/2009/04/02/quick-link-will-wright-says-second-life-is-on-the-right-track/</link>
		<comments>http://dusanwriter.com/index.php/2009/04/02/quick-link-will-wright-says-second-life-is-on-the-right-track/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 23:21:02 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[sims]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1208</guid>
		<description><![CDATA[Second Life fits into the trend towards narcissism and emotional involvement in games, says Will Wright, developer of the popular Spore and the Sims franchise. In an interview reported by CNet, Wright reviews the trend to ego in games: Advancements in technology have made it possible for the customization craze of the social-networking world to [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2009/04/02/quick-link-will-wright-says-second-life-is-on-the-right-track/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Apple iPhone a Gaming Platform?</title>
		<link>http://dusanwriter.com/index.php/2008/12/13/apple-iphone-a-gaming-platform/</link>
		<comments>http://dusanwriter.com/index.php/2008/12/13/apple-iphone-a-gaming-platform/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 14:05:35 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Serious games]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1091</guid>
		<description><![CDATA[By way of Engadget: &#8220;John Geleynse (AKA Director of Technology Evangelism at Apple) made some statements regarding the iPhone platform that should seriously raise a few eyebrows. During an ADC &#8220;iPhone Tech Talk&#8221; in San Jose, Geleynse apparently waxed excited about the potential for the handheld as a viable threat to the DS (and the [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/12/13/apple-iphone-a-gaming-platform/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sunday Diversions: Auditorium</title>
		<link>http://dusanwriter.com/index.php/2008/12/07/sunday-diversions-auditorium/</link>
		<comments>http://dusanwriter.com/index.php/2008/12/07/sunday-diversions-auditorium/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 13:38:17 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[auditorium]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1076</guid>
		<description><![CDATA[Just a little side trip here, by way of Raph Koster and Sources and Methods, comes Auditorium, a Flash game that&#8217;s both beautiful to look at and fun to play: each level introducing a bit more challenge but never to the point of absolute frustration (and besides, even if frustrated, the music makes it worthwhile). [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/12/07/sunday-diversions-auditorium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CSI Creator At it Again: Lessons from Virtual Worlds Forgotten?</title>
		<link>http://dusanwriter.com/index.php/2008/11/15/csi-creator-at-it-again-lessons-from-virtual-worlds-forgotten/</link>
		<comments>http://dusanwriter.com/index.php/2008/11/15/csi-creator-at-it-again-lessons-from-virtual-worlds-forgotten/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 16:37:37 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Anthony Zuiker]]></category>
		<category><![CDATA[CSI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mixed media]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1031</guid>
		<description><![CDATA[Anthony Zuiker, creator of the CSI franchise, thinks there are golden opportunities for cross-platform storytelling, and is pitching Silicon Valley on the virtues of brands like, well, like his own ubiquitous series. Now, I know the ESC folks don&#8217;t like me categorizing the CSI build in Second Life as a failure, it met their metrics, [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/11/15/csi-creator-at-it-again-lessons-from-virtual-worlds-forgotten/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Online Games (Should) Feed into Corporate Software</title>
		<link>http://dusanwriter.com/index.php/2008/09/03/online-games-should-feed-into-corporate-software/</link>
		<comments>http://dusanwriter.com/index.php/2008/09/03/online-games-should-feed-into-corporate-software/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 13:47:03 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Blake Peebles]]></category>
		<category><![CDATA[corporate MMOGs]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[innov8]]></category>
		<category><![CDATA[online tools]]></category>
		<category><![CDATA[Stagecoach Island]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=880</guid>
		<description><![CDATA[Recently, a kid in North Carolina named Blake Peebles dropped out of high school to become a professional Guitar Hero player. Sound short-sighted? Well, if you ask a few corporate consultants, it might not be such a bad move if Mr. Peebles is looking for a future at IBM. Well, perhaps Guitar Hero is a [...]]]></description>
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		<slash:comments>0</slash:comments>
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