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	<title>Dusan Writer's Metaverse &#187; interface</title>
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	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>Design Appeal and Second Life</title>
		<link>http://dusanwriter.com/index.php/2009/11/13/design-appeal-and-second-life/</link>
		<comments>http://dusanwriter.com/index.php/2009/11/13/design-appeal-and-second-life/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 14:20:27 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[new world notes]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1587</guid>
		<description><![CDATA[I&#8217;ve been working on a longer post about design thinking&#8230;but as often happens I started writing it and the longer I wrote the more it seemed to meander off and take a life of its own, so I put it aside and will get back to it when I have the willpower to whip it [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Future Interfaces for Virtual Worlds: The Second Life UI at Your Fingertips</title>
		<link>http://dusanwriter.com/index.php/2009/07/11/future-interfaces-for-virtual-worlds-the-second-life-ui-at-your-fingertips/</link>
		<comments>http://dusanwriter.com/index.php/2009/07/11/future-interfaces-for-virtual-worlds-the-second-life-ui-at-your-fingertips/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 16:06:30 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[surface technology]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1288</guid>
		<description><![CDATA[Image via Coroflot. I&#8217;ve long been fascinated by the interface for virtual worlds, and have just as equally been convinced that while the software UI itself has massive room for improvement, the big breakthroughs might come from other devices. I wrote some time ago about Microsoft&#8217;s purchase of 3DV Systems, quoting an Israeli news report: [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Second Life 2.0 Viewer Not Yet in View</title>
		<link>http://dusanwriter.com/index.php/2009/06/12/new-second-life-20-viewer-not-yet-in-view/</link>
		<comments>http://dusanwriter.com/index.php/2009/06/12/new-second-life-20-viewer-not-yet-in-view/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 20:34:33 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[viewer]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1260</guid>
		<description><![CDATA[Update: Linden Lab has now confirmed through their own blog that the screen shots posted by Tateru will be VERY different from the actual viewer. &#8220;What we ship later this year will be very different from what appeared in that post. We&#8217;ll share a sneak peek of the &#8220;real&#8221; Viewer 2009 later in the year, [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2009/06/12/new-second-life-20-viewer-not-yet-in-view/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Flash-Based Home Page Attracts New Users&#8230;and on the other hand</title>
		<link>http://dusanwriter.com/index.php/2008/12/18/flash-based-home-page-attracts-new-usersand-on-the-other-hand/</link>
		<comments>http://dusanwriter.com/index.php/2008/12/18/flash-based-home-page-attracts-new-usersand-on-the-other-hand/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 01:53:33 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[home page]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=1101</guid>
		<description><![CDATA[There&#8217;s a world, one where users generate their own content, where there&#8217;s a sense of awe, of delight even. Now, this world has a Web site to attract people to enter this world. There are all kinds of other ways to attract people: blogs, youTube videos, Flickr streams. But this world, like all worlds, needed [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Interface Design Should Do What You Need It To</title>
		<link>http://dusanwriter.com/index.php/2008/05/28/interface-design-should-do-what-you-need-it-to/</link>
		<comments>http://dusanwriter.com/index.php/2008/05/28/interface-design-should-do-what-you-need-it-to/#comments</comments>
		<pubDate>Thu, 29 May 2008 00:25:51 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=530</guid>
		<description><![CDATA[I poked at the Sacred Cow of the interface design for the Second Life client but the following sums up the whole discussion far more clearly. (A picture is worth a 1,000 words, a world a billion of them). The sum of the argument: sometimes you need an interface to be very simple and accomplish [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Killing Sacred Cows II: Improve Orientation</title>
		<link>http://dusanwriter.com/index.php/2008/05/25/killing-sacred-cows-ii-improve-orientation/</link>
		<comments>http://dusanwriter.com/index.php/2008/05/25/killing-sacred-cows-ii-improve-orientation/#comments</comments>
		<pubDate>Sun, 25 May 2008 15:45:07 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[orientation]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=508</guid>
		<description><![CDATA[It seems like there&#8217;s a collective sense of standing up, shaking off the dust and cobwebs, taking a pause and reorganizing our thoughts. Sure, there&#8217;s that meme thing and maybe this stuff is all being twittered away, but I don&#8217;t twitter, or tweet, or whatever it is and I don&#8217;t follow them, too much data [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Emotiv Demo at GDC Conference</title>
		<link>http://dusanwriter.com/index.php/2008/02/27/emotiv-demo-at-gdc-conference/</link>
		<comments>http://dusanwriter.com/index.php/2008/02/27/emotiv-demo-at-gdc-conference/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 14:28:33 +0000</pubDate>
		<dc:creator>dusanwriter</dc:creator>
				<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Visualization in 3D]]></category>
		<category><![CDATA[Emotiv]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.ca/?p=312</guid>
		<description><![CDATA[The Metaverse Journal coverage of the GDC conference included a summary of the Emotiv headset. One of the news pieces focuses on a demonstration of the Emotiv headset, which we’ve written about before. The piece describes a demonstration at the 2008 Game Developers Conference of a future that is now: the helmet uses 16 EEG [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/02/27/emotiv-demo-at-gdc-conference/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Run Your Second Life &#8211; With Feeling!</title>
		<link>http://dusanwriter.com/index.php/2008/02/20/run-your-second-life-with-feeling/</link>
		<comments>http://dusanwriter.com/index.php/2008/02/20/run-your-second-life-with-feeling/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 19:02:45 +0000</pubDate>
		<dc:creator>dusanwriter</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Visualization in 3D]]></category>
		<category><![CDATA[Emotiv]]></category>
		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false">http://dusanwriter.ca/?p=299</guid>
		<description><![CDATA[Emotiv Systems will allow you to run your Second Life or other game avatar directly from your mind. Per their Web site, this device, which is first aimed at the entertainment and game market, receives feedback from the user in the following ways: &#8220;The Affectiv™ suite measures discreet emotional states.The Cognitiv™ suite detects conscious thoughts.The [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2008/02/20/run-your-second-life-with-feeling/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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