Intellectual Property and Virtual Worlds: Definitions
Education in Virtual Worlds, Second Life | Comments Off
The Joint Information Systems Committee provides a snapshot of issues related to copyright, intellectual property and trademarks for a Web 2.0 world and gives a quick call-out on virtual worlds, and Second Life in particular:
"Second Life typifies rights issues that arise within the use of the internet per se and in particular the cross applicability and relevance of specific jurisdictions. Copyright issues can range from copies of real life works being created within Second Life without authorisation, to the use of software that makes it easy to copy in-game artifacts. Whilst some virtual worlds claim ownership and control of anything ...