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	<title>Dusan Writer's Metaverse &#187; Linden Lab</title>
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	<link>http://dusanwriter.com</link>
	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
	<lastBuildDate>Mon, 21 Feb 2011 16:53:22 +0000</lastBuildDate>
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		<title>The Future of Thinking Virtually: Tom Boellstorff on Overlays, Cyborgs and Second Life Culture</title>
		<link>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/</link>
		<comments>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 16:53:22 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[tom boellstorff]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2725</guid>
		<description><![CDATA[I could chat with Tom Boellstorff all day &#8211; but I&#8217;ll take an hour when I can get it, as I recently did on Metanomics (full video at the end of the post). During my recent interview with Rod Humble, the new CEO of Linden Lab, I had one major piece of advice: reach out [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/02/21/the-future-of-thinking-virtually-tom-boellstorff-on-overlays-cyborgs-and-second-life-culture/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Virtual Dialogues: My Conversation with Rod Humble, CEO of Linden Lab</title>
		<link>http://dusanwriter.com/index.php/2011/02/12/virtual-dialogues-my-conversation-with-rod-humble-ceo-of-linden-lab/</link>
		<comments>http://dusanwriter.com/index.php/2011/02/12/virtual-dialogues-my-conversation-with-rod-humble-ceo-of-linden-lab/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 13:55:40 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Identity and Expression]]></category>
		<category><![CDATA[Privacy and Protection]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[3d web]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[rod humble]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2711</guid>
		<description><![CDATA[Long-term residents of Second Life would probably experience the little shiver of recognition that I did during a long-ranging interview with Rod Humble, the new CEO of Linden Lab. &#8220;For me, the hook was the moment I created something,&#8221; Humble told me. &#8220;It was the moment I made a cube and then checked off &#8216;activate [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/02/12/virtual-dialogues-my-conversation-with-rod-humble-ceo-of-linden-lab/feed/</wfw:commentRss>
		<slash:comments>52</slash:comments>
		</item>
		<item>
		<title>Second Life Next: 2011</title>
		<link>http://dusanwriter.com/index.php/2011/01/09/second-life-next-linden-lab/</link>
		<comments>http://dusanwriter.com/index.php/2011/01/09/second-life-next-linden-lab/#comments</comments>
		<pubDate>Sun, 09 Jan 2011 05:02:41 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2666</guid>
		<description><![CDATA[So it&#8217;s the first day on the job as the new CEO of Linden Lab. You&#8217;ve done your homework, of course, and you spent time with Philip and maybe even Mitch or other board members. You&#8217;ve read a few of the blogs, tracked back through Google to do a sort of Second Life history lesson, [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/01/09/second-life-next-linden-lab/feed/</wfw:commentRss>
		<slash:comments>59</slash:comments>
		</item>
		<item>
		<title>The Predictive Power of Virtual Worlds</title>
		<link>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/</link>
		<comments>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 19:25:26 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Art and Exploration]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[geography]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Virtual worlds]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2662</guid>
		<description><![CDATA[Virtual worlds didn&#8217;t so much predict the future as provide a giant sandbox in which to explore the different ways that the future could unfold. In presentations, I often say that I could have learned about social media from Facebook, or user-generated content from youTube, but I ended up in Second Life instead &#8211; and [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2011/01/01/the-predictive-power-of-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Learning from Clever People: Lessons for Online Communities</title>
		<link>http://dusanwriter.com/index.php/2010/11/26/learning-from-clever-people-lessons-for-online-communities/</link>
		<comments>http://dusanwriter.com/index.php/2010/11/26/learning-from-clever-people-lessons-for-online-communities/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 21:50:51 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[online communities]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2653</guid>
		<description><![CDATA[So, the way this works is we&#8217;re all part of the new social media landscape. I friend you, like you, topsy-turvy you, and your social graph increases, your &#8216;influence&#8217; grows, and before you know it you&#8217;re a guru because you&#8217;re rewteeted more often than the guy next to you, who might have a better idea [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/11/26/learning-from-clever-people-lessons-for-online-communities/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Philip Rosedale, Once Back, Is Now Back Out at Linden Lab</title>
		<link>http://dusanwriter.com/index.php/2010/10/19/philip-rosedale-once-back-is-now-back-out-at-linden-lab/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/19/philip-rosedale-once-back-is-now-back-out-at-linden-lab/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 00:46:06 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[bob kormin]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[philip rosedale]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2632</guid>
		<description><![CDATA[Philip Rosedale has stepped down from his position as interim CEO of Linden Lab effective immediately, In one of the more bizarre turn of events in what has already been a bizarre year for Linden Lab. The announcement comes with a relatively terse post to the Second Life blog: After about four months as interim [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/19/philip-rosedale-once-back-is-now-back-out-at-linden-lab/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Please Give the Kids Commerce: Second Life and the Teen Grid</title>
		<link>http://dusanwriter.com/index.php/2010/10/16/please-give-the-kids-commerce-second-life-and-the-teen-grid/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/16/please-give-the-kids-commerce-second-life-and-the-teen-grid/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 17:02:40 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Education in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2629</guid>
		<description><![CDATA[The Teen Grid, while technically on the same &#8216;map&#8217; as the Main Second Life Grid, was always partitioned off with a set of technologies that were difficult to maintain. Any time you made a change to the server code, you&#8217;d need to double check to make sure the Teen Grid was still, well, separate &#8211; [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/16/please-give-the-kids-commerce-second-life-and-the-teen-grid/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Mesh Is On Strategy for Linden Lab, But You Are Not a Creator</title>
		<link>http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 15:45:55 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Applications and Tools]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[mesh]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2619</guid>
		<description><![CDATA[Allowing mesh imports into Second Life is on-strategy for Linden Lab and part of their broader &#8216;Fast, Easy, Fun&#8217; mantra, according to Jack Linden with whom I appeared on last night&#8217;s Designing Worlds. (Video after the break). I actually thought it was a good discussion, although I&#8217;m not sure I personally made a lot of [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/12/mesh-is-on-strategy-for-linden-lab-but-you-are-not-a-creator/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>Dusan Writer Off the Deep End: Please Raise Prices on Enterprise</title>
		<link>http://dusanwriter.com/index.php/2010/10/09/dusan-writer-off-the-deep-end-please-raise-prices-on-enterprise/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/09/dusan-writer-off-the-deep-end-please-raise-prices-on-enterprise/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 16:42:54 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[virtual worls]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2613</guid>
		<description><![CDATA[OK, seriously &#8211; I think I&#8217;ve gone off the deep end. I seem to be the only person associated with virtual worlds who doesn&#8217;t think the Lab is having a liquidity crisis, who thinks that they&#8217;re going to announce a massive technology change when there&#8217;s actually no real hint that they have it in their [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/09/dusan-writer-off-the-deep-end-please-raise-prices-on-enterprise/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Gaikai Cloud Service for Games: Bringing Virtual Worlds to a Site Near You?</title>
		<link>http://dusanwriter.com/index.php/2010/10/09/gaikai-cloud-service-for-games-bringing-virtual-worlds-to-a-site-near-you/</link>
		<comments>http://dusanwriter.com/index.php/2010/10/09/gaikai-cloud-service-for-games-bringing-virtual-worlds-to-a-site-near-you/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 05:37:16 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[gaikai]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Otoy]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://dusanwriter.com/?p=2604</guid>
		<description><![CDATA[While OnLive and Otoy are the tip-of-the tongue names when it comes to server-side rendering approaches to delivering games, Gaikai promises something else: a business model in which affiliate Web sites can host games (or virtual worlds) and earn money by doing so. Develop a Steampunk game, embed it in your Steampunk site, and make [...]]]></description>
		<wfw:commentRss>http://dusanwriter.com/index.php/2010/10/09/gaikai-cloud-service-for-games-bringing-virtual-worlds-to-a-site-near-you/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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