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	<title>Dusan Writer's Metaverse &#187; MMORPG</title>
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	<description>Virtual worlds and creativity, business, collaboration, and identity.</description>
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		<title>MMO Population Woes: Metaplace, Culture and the End of the Big Game?</title>
		<link>http://dusanwriter.com/index.php/2008/05/28/metaplace-promises-solution-to-mmo-population-woes/</link>
		<comments>http://dusanwriter.com/index.php/2008/05/28/metaplace-promises-solution-to-mmo-population-woes/#comments</comments>
		<pubDate>Wed, 28 May 2008 21:05:48 +0000</pubDate>
		<dc:creator>Dusan</dc:creator>
				<category><![CDATA[Business in Virtual Worlds]]></category>
		<category><![CDATA[Deep Thoughts]]></category>
		<category><![CDATA[Virtual World Platforms]]></category>
		<category><![CDATA[metaplace]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Virtual worlds]]></category>

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		<description><![CDATA[The Guardian is at it again &#8211; covering virtual worlds, games, MMOs as if this stuff is a real business. While other media either have a sort of &#8220;gosh, we&#8217;d better explain what an MMO is, and isn&#8217;t it cute how dwarves run around with giant axes&#8221; kind of pie-eyed sensibility (and usually get it [...]]]></description>
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