Joy of Rendering: 3DS, Second Life, and Neptune
Business in Virtual Worlds, Second Life | (3)
Developers in Second Life have built a production flow that allows them to export models to 3DS for full rendering, re-importing the baked textures to Second Life to give builds an astonishing depth and giving a sense of immersion as seen in their sample build, the Neptune Club.
The developers may have hit upon a service that is representative of where commerce in-world is headed, namely services, augmentation, branding, and use of external tools. They offer to render existing builds, added a depth of lighting, reflection and texturing that's nearly impossible in world without some very patient Photoshop work, and is ...